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Power Smooth tool was added. it is a Super-powerful, valence/density independent, screen-based color smoothing tool.
The Color Picker improved. Multi-select when you add images. Hexadecimal color string (#RRGGBB), possibility to edit color in hex form or just enter color name.
Auto UV Mapping. Each topologically connective object now unwrapped separately in its own, best suitable local space. It leads to more accurate unwrapping of assembled hard-surface objects. The quality of auto-mapping improved substantially, much fewer islands created, much lower length of seams, better fitting over the texture.
Render. Render turntables improved essentially - better quality, convenient options set, possibility to render turntables with high resolution even if the screen resolution is lower.
ACES Tone Mapping. ACES tone mapping introduced, which is a standard Tone Mapping feature in popular game engines. This allows more fidelity between the appearance of the asset in 3DCoat’s viewport and the game engine’s viewport, once exported.
UI improvements
Blender Applink. Blender applink essentially updated. The direct transfer of 3DCoatTextura to Blender works using the File to Open ... in Blender, it creates nodes for Per Pixel Painting.