cTemplates.MainMenu.Textures module#
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TexApproach =
Structs.Submenu object>[source]# - Submenu to select the Texture Export/Import Workflow (PBR workflow).Items:
Gloss/Color Specular
Gloss/Metalness
Roughness/Metalness
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ImportMenu =
Structs.Submenu object>[source]# - Submenu for importing various texture maps and layers into the current project.Items:
Color/albedo Map
Layers Color
External AO
External Curvature
Glossiness Map (conditional)
Import Glossiness Layer (conditional)
Roughness (conditional)
Metalness Map
Specular Color (conditional)
Emissive
Emissive Intensity
Normal Map
World Space Normal Map
Displacement Map
Vector Displacement Map (conditional)
Import Depth Layer
Import Layer w/ Depth, Color & Glossiness
Flip PTEX Quads (conditional)
Color From PTEX (conditional)
Glossiness From PTEX (conditional)
Displacement From PTEX (conditional)
Vector Displacement From PTEX (conditional)
Absolute Positions From PTEX (conditional)
Textures.Import extensions
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ExportMenu =
Structs.Submenu object>[source]# - Submenu for exporting various texture maps, layers, and Ptex data.Items:
Color/albedo Map
All Layers Color
Glossiness Map (conditional)
Roughness (conditional)
Metalness Map
Store gloss/roughness in metal alpha
Specular Color (conditional)
Normal Map (World-Space)
Normal Map (TS, Low-Poly Mesh)
Normal Map (TS, Layer0 Based) (conditional)
Normal Map (TS, Mid-poly Mesh) (conditional)
Displacement Map Current Layer
Displacement Map of Visible Layers
Export Depth Layer
Vector Displacement Map (conditional)
Export Layers w/ Depth, Color & Glossiness (conditional)
Flip PTEX Quads (conditional)
Color to PTEX (conditional)
Glossiness to PTEX (conditional)
Specular Color for PTEX (conditional)
Emissive Degree to PTEX (conditional)
Displacement to PTEX (conditional)
Vector Displacement to PTEX (conditional)
Absolute Positions to PTEX (conditional)
Export Layers w/ Depth, Color & Glossiness
Textures.Export extensions
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UV_SOURCE =
Structs.MenuSection object>[source]# - Option to use original UVs (available when not in Per-Pixel Painting mode).Items:
Use Original UV (conditional)
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S_Alpha_CNL =
Structs.MenuSection object>[source]# - Settings for handling alpha channels in Normal and Color maps.Items:
Save Glossiness as Normal Map Alpha Channel
Save Displacement Map to Alpha
Don’t Use Alpha in Normal Map
Don’t Use Alpha in Color Map
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Adjust =
Structs.Submenu object>[source]# - Submenu for adjusting layer properties like color, glossiness, height, and applying filters.Items:
Color to Glossiness
Invert Color
Invert Glossiness
Set Height to Zero
Make Transparent
Remove Glossiness
Smooth Current Layer
Sharpen Current Layer
Hue/Saturation/Lightness
CMYK
Transform Color Space
Brightness/Contrast
RGB
Gamma Correction
Textures.Adjust extensions
To Uniform Color
Align colors
Color To Bump
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S_UV =
Structs.MenuSection object>[source]# - Section for importing and exporting UV sets and maps.Items:
Import UV
Export UV
Export SL Sculpt Map
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S_UV_Editor =
Structs.MenuSection object>[source]# - Section for UV editing tools and texture resolution settings.Items:
Texture UV Editor
UV Manager (conditional)
Mesh & Texture Resolution
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S_Bake_Tool =
Structs.MenuSection object>[source]# - Section for texture baking and wrapping tools.Items:
Texture Baking Tool
Offset Tool
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S_Extensions =
Structs.MenuSection object>[source]# - Inserts texture-related options provided by installed extensions.Items:
Textures extensions