cTemplates.MainMenu.Textures module#

TexApproach = Structs.Submenu object>[source]#
Submenu to select the Texture Export/Import Workflow (PBR workflow).
Items:
  • Gloss/Color Specular

  • Gloss/Metalness

  • Roughness/Metalness

ImportMenu = Structs.Submenu object>[source]#
Submenu for importing various texture maps and layers into the current project.
Items:
  • Color/albedo Map

  • Layers Color

  • External AO

  • External Curvature

  • Glossiness Map (conditional)

  • Import Glossiness Layer (conditional)

  • Roughness (conditional)

  • Metalness Map

  • Specular Color (conditional)

  • Emissive

  • Emissive Intensity

  • Normal Map

  • World Space Normal Map

  • Displacement Map

  • Vector Displacement Map (conditional)

  • Import Depth Layer

  • Import Layer w/ Depth, Color & Glossiness

  • Flip PTEX Quads (conditional)

  • Color From PTEX (conditional)

  • Glossiness From PTEX (conditional)

  • Displacement From PTEX (conditional)

  • Vector Displacement From PTEX (conditional)

  • Absolute Positions From PTEX (conditional)

  • Textures.Import extensions

ExportMenu = Structs.Submenu object>[source]#
Submenu for exporting various texture maps, layers, and Ptex data.
Items:
  • Color/albedo Map

  • All Layers Color

  • Glossiness Map (conditional)

  • Roughness (conditional)

  • Metalness Map

  • Store gloss/roughness in metal alpha

  • Specular Color (conditional)

  • Normal Map (World-Space)

  • Normal Map (TS, Low-Poly Mesh)

  • Normal Map (TS, Layer0 Based) (conditional)

  • Normal Map (TS, Mid-poly Mesh) (conditional)

  • Displacement Map Current Layer

  • Displacement Map of Visible Layers

  • Export Depth Layer

  • Vector Displacement Map (conditional)

  • Export Layers w/ Depth, Color & Glossiness (conditional)

  • Flip PTEX Quads (conditional)

  • Color to PTEX (conditional)

  • Glossiness to PTEX (conditional)

  • Specular Color for PTEX (conditional)

  • Emissive Degree to PTEX (conditional)

  • Displacement to PTEX (conditional)

  • Vector Displacement to PTEX (conditional)

  • Absolute Positions to PTEX (conditional)

  • Export Layers w/ Depth, Color & Glossiness

  • Textures.Export extensions

UV_SOURCE = Structs.MenuSection object>[source]#
Option to use original UVs (available when not in Per-Pixel Painting mode).
Items:
  • Use Original UV (conditional)

S_Alpha_CNL = Structs.MenuSection object>[source]#
Settings for handling alpha channels in Normal and Color maps.
Items:
  • Save Glossiness as Normal Map Alpha Channel

  • Save Displacement Map to Alpha

  • Don’t Use Alpha in Normal Map

  • Don’t Use Alpha in Color Map

Adjust = Structs.Submenu object>[source]#
Submenu for adjusting layer properties like color, glossiness, height, and applying filters.
Items:
  • Color to Glossiness

  • Invert Color

  • Invert Glossiness

  • Set Height to Zero

  • Make Transparent

  • Remove Glossiness

  • Smooth Current Layer

  • Sharpen Current Layer

  • Hue/Saturation/Lightness

  • CMYK

  • Transform Color Space

  • Brightness/Contrast

  • RGB

  • Gamma Correction

  • Textures.Adjust extensions

  • To Uniform Color

  • Align colors

  • Color To Bump

S_UV = Structs.MenuSection object>[source]#
Section for importing and exporting UV sets and maps.
Items:
  • Import UV

  • Export UV

  • Export SL Sculpt Map

S_UV_Editor = Structs.MenuSection object>[source]#
Section for UV editing tools and texture resolution settings.
Items:
  • Texture UV Editor

  • UV Manager (conditional)

  • Mesh & Texture Resolution

S_Bake_Tool = Structs.MenuSection object>[source]#
Section for texture baking and wrapping tools.
Items:
  • Texture Baking Tool

  • Offset Tool

S_Extensions = Structs.MenuSection object>[source]#
Inserts texture-related options provided by installed extensions.
Items:
  • Textures extensions