cTemplates.voxTreeRmb module#

VoxTreeRmb = Structs.RMBMenu object>[source]#
The main Right-Click Menu (RMB) for the VoxTree (Sculpt Tree).
Dynamic content based on whether the object is cached (Proxy) or is a Surface.
Items:
  • Auto Pick

  • Edit procedural object

  • Reference Color

Settings = Structs.Submenu object>[source]#
Submenu for visual settings related to the volume in the tree.
Items:
  • Show Density near the Volume’s Name

  • Show Polycount near the Volume’s Name

LiveBooleans = Structs.Submenu object>[source]#
Submenu for non-destructive (Live) Boolean operations and tree management.
Items:
  • Boolean Rules

  • Collapse Boolean tree

  • Clone & Collapse

  • Live Subtraction

  • Live Intersection

  • Live union

  • No Live Booleans

S_Show = Structs.MenuSection object>[source]#
Section for showing hidden volumes or subtrees.
Items:
  • Show All Hidden Volumes

  • Show Hidden Volumes in Sub-Tree

S_Voxtree = Structs.MenuSection object>[source]#
Add, Delete, Rename.
Items:
  • Delete

  • Add Child

  • Rename

Type:

Section for basic tree management

S_Dencity = Structs.MenuSection object>[source]#
Section for resolution/density management, space transformation, and topological changes (Hull/Close Holes).
Items:
  • Decrease Object 2X (Increase Density)

  • Increase Object 2X (Decrease Density)

  • To Global Space (conditional)

  • To Uniform Space (conditional)

  • Resample (conditional)

  • Radial Array (conditional)

  • Extrude (conditional)

  • Thicken (conditional)

  • Close Holes in Surface (conditional)

  • Separate Disconnected Parts (conditional)

  • Separate Selected/Frozen (conditional)

  • MakeHull (conditional)

  • Fill Voids (conditional)

  • Close Invisible Hulls (conditional)

MakeHull = Structs.Submenu object>[source]#
Submenu for creating a hull/shell from the volume.
Items:
  • Make Shell Mesh Using Voxels

  • Thicken Using Surface

S_Vox = Structs.MenuSection object>[source]#
Section for I/O operations, shaders, and baking nodes.
Items:
  • Save Volume as 3B

  • Save Volume w/ Sub-Tree as 3B

  • Import 3B File

  • Voxels extensions

  • Edit Shader Settings

  • Bake the Node Graph (conditional)

  • Import (submenu, conditional)

  • Import Point Cloud (conditional)

  • Import Object (conditional)

Export = Structs.Submenu object>[source]#
Submenu for exporting the selected volume or scene.
Items:
  • Export Scene

  • Export Selected Objects

  • Save to Meshes Panel

  • Save to Splines Panel

  • Decimate > Auto-UV Map > Export (conditional)

AUTOPO = Structs.Submenu object>[source]#
Submenu for Retopology operations (Auto-retopo, decimation).
Items:
  • AUTOPO

  • AUTOPO w/ PTEX

  • AUTOPO w/ MV Painting

  • AUTOPO for Per Pixel

  • Old-style quadrangulation

  • Custom Retopology Tools

  • Retopo via decimation (conditional)

  • Retopo via decimation, visible objects (conditional)

S_transform = Structs.MenuSection object>[source]#
Section for transforming the volume (Gizmo, snapping to ground).
Items:
  • Transform

  • Snap to Ground

  • Lay on Ground

Clone = Structs.Submenu object>[source]#
Submenu for cloning and instancing volumes.
Items:
  • Clone Instance

  • Instance To Parent Instances

  • Clone

  • Instance w/ Symmetry

  • Clone w/ Symmetry

  • Clone & Degrade

  • Clone Space Density

Flip = Structs.Submenu object>[source]#
Submenu for flipping the volume along axes.
Items:
  • Flip X

  • Flip Y

  • Flip Z

  • Flip Normals (conditional)

S_BakeColorsFromAllVolumes = Structs.MenuSection object>[source]#
Tool to bake vertex colors from other volumes onto the current one.
Items:
  • Bake Color From Visible Volumes

S_SoftBooleansForVolumes = Structs.MenuSection object>[source]#
Settings for Soft Boolean operations.
Items:
  • Soft Booleans Settings

MergeMove = Structs.Submenu object>[source]#
Submenu for merging volumes or moving them into other volumes (Union).
Items:
  • Merge Visible (no booleans) (conditional)

  • Merge Sub-Tree (no booleans) (conditional)

  • Merge Selected (no booleans) (conditional)

  • Copy & Merge (no booleans)… (conditional)

  • Merge (move, no booleans)… (conditional)

  • Merge Visible

  • Merge Sub-Tree

  • Merge Selected

  • Copy & Merge With…

  • Merge With (move to)…

S_ops = Structs.MenuSection object>[source]#
Section for Boolean operations (Subtract, Intersect, Split) and hierarchy changes.
Items:
  • Copy & Subtract From…

  • Subtract From…

  • Intersect With…

  • Remove Intersection With…

  • Split With…

  • Change Parent…

  • Create Intersection Curve