cTemplates.voxTreeRmb module#
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VoxTreeRmb =
Structs.RMBMenu object>[source]# - The main Right-Click Menu (RMB) for the VoxTree (Sculpt Tree).Dynamic content based on whether the object is cached (Proxy) or is a Surface.Items:
Auto Pick
Edit procedural object
Reference Color
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Settings =
Structs.Submenu object>[source]# - Submenu for visual settings related to the volume in the tree.Items:
Show Density near the Volume’s Name
Show Polycount near the Volume’s Name
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LiveBooleans =
Structs.Submenu object>[source]# - Submenu for non-destructive (Live) Boolean operations and tree management.Items:
Boolean Rules
Collapse Boolean tree
Clone & Collapse
Live Subtraction
Live Intersection
Live union
No Live Booleans
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S_Show =
Structs.MenuSection object>[source]# - Section for showing hidden volumes or subtrees.Items:
Show All Hidden Volumes
Show Hidden Volumes in Sub-Tree
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S_Voxtree =
Structs.MenuSection object>[source]# - Add, Delete, Rename.Items:
Delete
Add Child
Rename
- Type:
Section for basic tree management
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S_Dencity =
Structs.MenuSection object>[source]# - Section for resolution/density management, space transformation, and topological changes (Hull/Close Holes).Items:
Decrease Object 2X (Increase Density)
Increase Object 2X (Decrease Density)
To Global Space (conditional)
To Uniform Space (conditional)
Resample (conditional)
Radial Array (conditional)
Extrude (conditional)
Thicken (conditional)
Close Holes in Surface (conditional)
Separate Disconnected Parts (conditional)
Separate Selected/Frozen (conditional)
MakeHull (conditional)
Fill Voids (conditional)
Close Invisible Hulls (conditional)
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MakeHull =
Structs.Submenu object>[source]# - Submenu for creating a hull/shell from the volume.Items:
Make Shell Mesh Using Voxels
Thicken Using Surface
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S_Vox =
Structs.MenuSection object>[source]# - Section for I/O operations, shaders, and baking nodes.Items:
Save Volume as 3B
Save Volume w/ Sub-Tree as 3B
Import 3B File
Voxels extensions
Edit Shader Settings
Bake the Node Graph (conditional)
Import (submenu, conditional)
Import Point Cloud (conditional)
Import Object (conditional)
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Export =
Structs.Submenu object>[source]# - Submenu for exporting the selected volume or scene.Items:
Export Scene
Export Selected Objects
Save to Meshes Panel
Save to Splines Panel
Decimate > Auto-UV Map > Export (conditional)
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AUTOPO =
Structs.Submenu object>[source]# - Submenu for Retopology operations (Auto-retopo, decimation).Items:
AUTOPO
AUTOPO w/ PTEX
AUTOPO w/ MV Painting
AUTOPO for Per Pixel
Old-style quadrangulation
Custom Retopology Tools
Retopo via decimation (conditional)
Retopo via decimation, visible objects (conditional)
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S_transform =
Structs.MenuSection object>[source]# - Section for transforming the volume (Gizmo, snapping to ground).Items:
Transform
Snap to Ground
Lay on Ground
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Clone =
Structs.Submenu object>[source]# - Submenu for cloning and instancing volumes.Items:
Clone Instance
Instance To Parent Instances
Clone
Instance w/ Symmetry
Clone w/ Symmetry
Clone & Degrade
Clone Space Density
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Flip =
Structs.Submenu object>[source]# - Submenu for flipping the volume along axes.Items:
Flip X
Flip Y
Flip Z
Flip Normals (conditional)
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S_BakeColorsFromAllVolumes =
Structs.MenuSection object>[source]# - Tool to bake vertex colors from other volumes onto the current one.Items:
Bake Color From Visible Volumes
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S_SoftBooleansForVolumes =
Structs.MenuSection object>[source]# - Settings for Soft Boolean operations.Items:
Soft Booleans Settings
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MergeMove =
Structs.Submenu object>[source]# - Submenu for merging volumes or moving them into other volumes (Union).Items:
Merge Visible (no booleans) (conditional)
Merge Sub-Tree (no booleans) (conditional)
Merge Selected (no booleans) (conditional)
Copy & Merge (no booleans)… (conditional)
Merge (move, no booleans)… (conditional)
Merge Visible
Merge Sub-Tree
Merge Selected
Copy & Merge With…
Merge With (move to)…
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S_ops =
Structs.MenuSection object>[source]# - Section for Boolean operations (Subtract, Intersect, Split) and hierarchy changes.Items:
Copy & Subtract From…
Subtract From…
Intersect With…
Remove Intersection With…
Split With…
Change Parent…
Create Intersection Curve