cTemplates.navigation module#
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NavigationBar =
Structs.cTemplate object>[source]# - Defines the main navigation bar structure and includes the viewport menu.
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Light =
Structs.cTemplate object>[source]# - Controls for lighting adjustment (contrast, brightness, position) and environment blurring.Items:
Adjust the contrast of lighting
Adjust the primary light intensity
Adjust the light angle
Drag to blur/sharp the environment texture
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Roll =
Structs.cTemplate object>[source]# - Controls for rolling the camera view.Items:
Roll counterclockwise on the fixed angle
Roll clockwise on the fixed angle
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Camera =
Structs.cTemplate object>[source]# - Rotate, Move, Scale, FOV, and rotation mode toggle.Items:
Toggle between two rotation modes
Rotate the camera
Move the camera
Zoom the camera
Vary field of view (FOV)
- Type:
Standard camera controls
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ViewPort =
Structs.cTemplate object>[source]# - Viewport framing and projection controls.Items:
Frame. Put scene or current object in the center
Focus on the brush
Reset the camera to the default position
Toggle between perspective and orthographic projection
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View =
Structs.cTemplate object>[source]# - Axis, Fullscreen, Panoramas, Reference images.Items:
Switch to the orthographic view and snap
Show/Hide Axis
Toggle Full Screen
Environment Map
Show/Hide Reference Images
Projector
- Type:
General view settings
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ViewPortMenu =
Structs.cTemplate object>[source]# - The ‘Camera’ dropdown menu containing advanced view, background, and snapping options.
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Custom_sceme =
Structs.Submenu object>[source]# - Submenu for Custom Navigation presets.Items:
Navigation Presets
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S_edit_navi =
Structs.MenuSection object>[source]# - Section for customizing navigation.Items:
Customize Navigation
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S_CameraUndo =
Structs.MenuSection object>[source]# - Section for Camera Undo/Redo operations.Items:
Navigation undo
Navigation redo
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S_BackgroundType =
Structs.MenuSection object>[source]# - Select the type of background (Gradient, Image, Panorama).Items:
Vertical Gradient
Use Background Image
Use Environment Map
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S_ChooseBackground =
Structs.MenuSection object>[source]# - Pick colors or images for the background.Items:
Choose Top Color
Choose Bottom Color
Choose Background Image
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S_Panorama =
Structs.MenuSection object>[source]# - Options for managing the Environment Map panorama.Items:
Lock Environment
Choose Environment Map
Rotate Environment Map CCW
Rotate Environment Map CW
Blur Environment Map
Sharpen Environment Map
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S_RefImage =
Structs.MenuSection object>[source]# - Options for managing reference images on axis planes.Items:
Ref image for X-axis
Ref image for Y-axis
Ref image for Z-axis
Edit Image Placement
Paint over the references
Show in exact views
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S_CameraSnapping =
Structs.MenuSection object>[source]# - Presets for snapping the camera to specific isometric angles or centers.Items:
Snap camera by 45 degree
Equilateral hexagon isometry
Rhombus 2x1 isometry
Camera In World Center
Camera For 2D Painting
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S_ViewSide =
Structs.MenuSection object>[source]# - Standard orthographic view switching (Front, Back, Left, Right, Top, Bottom).Items:
Front
Back
Left
Right
Top
Bottom
Look Along Normal Vector
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S_Presets =
Structs.MenuSection object>[source]# - Managing camera shortcuts (adding, deleting, switching).Items:
Add Camera Shortcut
Delete Camera Shortcut
Switch to Previous Shortcut
Switch to Next Shortcut
Save Camera
Load Camera
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S_Pivot =
Structs.MenuSection object>[source]# - Configuration for the rotation pivot point.Items:
3DConnexion Pivot Algorithm
Rotate Around Current Pick Point
Rotate Around World Center
Rotate Around Last Draw Point
Rotate Around Object Bounding Box
Rotate Around Custom Point
Rotate around the Camera origin