cTemplates.navigation module#

NavigationBar = Structs.cTemplate object>[source]#
Defines the main navigation bar structure and includes the viewport menu.
Light = Structs.cTemplate object>[source]#
Controls for lighting adjustment (contrast, brightness, position) and environment blurring.
Items:
  • Adjust the contrast of lighting

  • Adjust the primary light intensity

  • Adjust the light angle

  • Drag to blur/sharp the environment texture

Roll = Structs.cTemplate object>[source]#
Controls for rolling the camera view.
Items:
  • Roll counterclockwise on the fixed angle

  • Roll clockwise on the fixed angle

Camera = Structs.cTemplate object>[source]#
Rotate, Move, Scale, FOV, and rotation mode toggle.
Items:
  • Toggle between two rotation modes

  • Rotate the camera

  • Move the camera

  • Zoom the camera

  • Vary field of view (FOV)

Type:

Standard camera controls

ViewPort = Structs.cTemplate object>[source]#
Viewport framing and projection controls.
Items:
  • Frame. Put scene or current object in the center

  • Focus on the brush

  • Reset the camera to the default position

  • Toggle between perspective and orthographic projection

Grid = Structs.cTemplate object>[source]#
3D Grid toggles.
Items:
  • Show 3D Grid

  • Snap to 3D Grid

View = Structs.cTemplate object>[source]#
Axis, Fullscreen, Panoramas, Reference images.
Items:
  • Switch to the orthographic view and snap

  • Show/Hide Axis

  • Toggle Full Screen

  • Environment Map

  • Show/Hide Reference Images

  • Projector

Type:

General view settings

Addons = Structs.cTemplate object>[source]#
Dropdown menu for custom addons.
AddonList = Structs.cTemplate object>[source]#
Dynamic list of addons.
ViewPortMenu = Structs.cTemplate object>[source]#
The ‘Camera’ dropdown menu containing advanced view, background, and snapping options.
Custom_sceme = Structs.Submenu object>[source]#
Submenu for Custom Navigation presets.
Items:
  • Navigation Presets

S_edit_navi = Structs.MenuSection object>[source]#
Section for customizing navigation.
Items:
  • Customize Navigation

S_CameraUndo = Structs.MenuSection object>[source]#
Section for Camera Undo/Redo operations.
Items:
  • Navigation undo

  • Navigation redo

S_BackgroundType = Structs.MenuSection object>[source]#
Select the type of background (Gradient, Image, Panorama).
Items:
  • Vertical Gradient

  • Use Background Image

  • Use Environment Map

S_ChooseBackground = Structs.MenuSection object>[source]#
Pick colors or images for the background.
Items:
  • Choose Top Color

  • Choose Bottom Color

  • Choose Background Image

S_Panorama = Structs.MenuSection object>[source]#
Options for managing the Environment Map panorama.
Items:
  • Lock Environment

  • Choose Environment Map

  • Rotate Environment Map CCW

  • Rotate Environment Map CW

  • Blur Environment Map

  • Sharpen Environment Map

S_RefImage = Structs.MenuSection object>[source]#
Options for managing reference images on axis planes.
Items:
  • Ref image for X-axis

  • Ref image for Y-axis

  • Ref image for Z-axis

  • Edit Image Placement

  • Paint over the references

  • Show in exact views

S_CameraSnapping = Structs.MenuSection object>[source]#
Presets for snapping the camera to specific isometric angles or centers.
Items:
  • Snap camera by 45 degree

  • Equilateral hexagon isometry

  • Rhombus 2x1 isometry

  • Camera In World Center

  • Camera For 2D Painting

S_ViewSide = Structs.MenuSection object>[source]#
Standard orthographic view switching (Front, Back, Left, Right, Top, Bottom).
Items:
  • Front

  • Back

  • Left

  • Right

  • Top

  • Bottom

  • Look Along Normal Vector

S_Presets = Structs.MenuSection object>[source]#
Managing camera shortcuts (adding, deleting, switching).
Items:
  • Add Camera Shortcut

  • Delete Camera Shortcut

  • Switch to Previous Shortcut

  • Switch to Next Shortcut

  • Save Camera

  • Load Camera

S_Pivot = Structs.MenuSection object>[source]#
Configuration for the rotation pivot point.
Items:
  • 3DConnexion Pivot Algorithm

  • Rotate Around Current Pick Point

  • Rotate Around World Center

  • Rotate Around Last Draw Point

  • Rotate Around Object Bounding Box

  • Rotate Around Custom Point

  • Rotate around the Camera origin