cTemplates.MainMenu.SimpleMenu module#

S_save = Structs.MenuSection object>[source]#
Section for file saving operations.
Items:
  • Save

  • Save As

  • Save Incrementally

S_Import_Export = Structs.MenuSection object>[source]#
Section for importing and exporting mesh data.
Items:
  • Import for Sculpt/Vertex Painting/Reference

  • Import Image as Mesh

  • Export Scene

CreateEditMenu = Structs.MainMenu object>[source]#
Creates the Edit (Commands) menu with general application settings and history operations.
Items:
  • Undo

  • Redo

  • Load Hotkeys

  • Save Hotkeys

  • Customize UI

  • Preferences

  • Reset to Default Settings

  • Relocate 3DCoat’s Data

S_Mesh = Structs.MenuSection object>[source]#
Section for mesh display modes.
Items:
  • BackfaceCulling

  • Wireframe

  • Low-Poly

S_Simple = Structs.MenuSection object>[source]#
Simple geometry operations like clearing or smoothing the scene.
Items:
  • Clear

  • Smooth All

S_Render = Structs.MenuSection object>[source]#
Rendering options within the Geometry menu.
Items:
  • Cast Shadows

SimplestMainMenu = Structs.cTemplate object>[source]#
Defines the layout of the simplified main menu including file, edit, view, and room-specific menus.
Items:
  • Edit the current room settings.

  • RoomsSelector

  • Splitter

  • BlankSpace

M_SymmetryMenu = Structs.cTemplate object>[source]#
Conditionally adds the Symmetry menu if not in a new scene.
Items:
  • SymmetryMenu (conditional)

M_GeometryMenu = Structs.cTemplate object>[source]#
Conditionally adds the Geometry menu if in the Voxels room.
Items:
  • GeometryMenu (conditional)