cTemplates.MainMenu.Edit module#

S_Undo = Structs.MenuSection object>[source]#
Section for Undo and Redo operations.
Items:
  • Undo

  • Redo

GIZMOLESS = Structs.Submenu object>[source]#
Submenu for ‘Transform without Gizmo’.
Contains tools for moving, scaling, and rotating objects numerically or via hotkeys without using the visual gizmo.
Items:
  • Move to pick point

  • Move in screen space

  • Move along the X-axis

  • Move along the Y-axis

  • Move along the Z-axis

  • Scale uniformly (as a whole)

  • Scale along the X-axis

  • Scale along the Y-axis

  • Scale along the Z-axis

  • Rotate in screen space

  • Rotate around the X-axis

  • Rotate around the Y-axis

  • Rotate around the Z-axis

  • Transform via navigation

S_DefineScaleCorrespondence = Structs.MenuSection object>[source]#
Tool for editing scene scale settings.
Items:
  • Scene Scale Master

S_UVOverlapping = Structs.MenuSection object>[source]#
Tools for checking and managing UV overlaps (available in UV or Modeling rooms).
Items:
  • Check UV Overlapping

  • Uncheck UV Overlapping

S_CalculateMaps = Structs.MenuSection object>[source]#
Tools for calculating Occlusion, Curvature, and Light Baking maps.
Items:
  • Calculate Occlusion

  • Calculate Curvature

  • Light Baking Tool

S_Edit = Structs.MenuSection object>[source]#
Tools for syncing layers with an external editor (e.g., Photoshop).
Items:
  • Sync Layer w/ Ext. Editor

  • Edit All Layers in Ext. Editor

  • Edit All Roughness Layers

  • Edit All Metal Layers

  • Edit Projections in Ext. Editor

S_Project = Structs.MenuSection object>[source]#
Projection settings for external editing.
Items:
  • Project Through

  • External Editor Projection Scale

S_Options = Structs.MenuSection object>[source]#
General application options, UI customization, and hotkey management.
Items:
  • Load Hotkeys

  • Save Hotkeys

  • Customize UI

  • Preferences

  • Reset to Default Settings

  • Relocate 3DCoat’s Data

  • Convert Older Materials (pre 4.5)

S_NodeGraph = Structs.MenuSection object>[source]#
Tools for baking shader nodes.
Items:
  • Bake Shader Nodes

S_Extension = Structs.MenuSection object>[source]#
Inserts edit-related options provided by installed extensions.
Items:
  • Edit extensions