Source code for cTemplates.MainMenu.Textures

import coat
from cTemplates.Structs import *

TexturesMenu = MainMenu("Textures")

[docs] @d_submenu("TexApproach", TexturesMenu) def TexApproach(): """ Submenu to select the Texture Export/Import Workflow (PBR workflow). Items: - Gloss/Color Specular - Gloss/Metalness - Roughness/Metalness """ coat.menu_item("GlossSpecular") # Gloss/Color Specular coat.menu_item("GlossMetallness") # Gloss/Metalness coat.menu_item("RoughnessMetallness") # Roughness/Metalness
[docs] @d_submenu("Import", TexturesMenu) def ImportMenu(): """ Submenu for importing various texture maps and layers into the current project. Items: - Color/albedo Map - Layers Color - External AO - External Curvature - Glossiness Map (conditional) - Import Glossiness Layer (conditional) - Roughness (conditional) - Metalness Map - Specular Color (conditional) - Emissive - Emissive Intensity - Normal Map - World Space Normal Map - Displacement Map - Vector Displacement Map (conditional) - Import Depth Layer - Import Layer w/ Depth, Color & Glossiness - Flip PTEX Quads (conditional) - Color From PTEX (conditional) - Glossiness From PTEX (conditional) - Displacement From PTEX (conditional) - Vector Displacement From PTEX (conditional) - Absolute Positions From PTEX (conditional) - Textures.Import extensions """ coat.menu_item("LOADTEX") # Color/albedo Map coat.menu_item("IMPORT_LAYERS_FROM_FILE") # Layers Color coat.menu_separator() coat.menu_item("ExternalAO") # External AO coat.menu_item("ExternalCavity") # External Curvature coat.menu_separator() if coat.tex_approach() != 2: coat.menu_item("LOADSPEC") # Glossiness Map coat.menu_item("IMPORT_SPEC_LAYERS_FROM_FILE") # Import Glossiness Layer else: coat.menu_item("LOADROUGHNESS") # Roughness coat.menu_separator() coat.menu_item("LOADMETAL") # Metalness Map if coat.tex_approach() == 0: coat.menu_item("LOADSPECCOL") # Specular Color coat.menu_separator() coat.menu_item("LOADEMISSIVE") # Emissive coat.menu_item("LOADEMISSIVE_BW") # Emissive Intensity coat.menu_separator() coat.menu_item("LOADLOPOLYTANG") # Normal Map coat.menu_item("ImportOSNormal") # World Space Normal Map coat.menu_separator() coat.menu_item("LOAD_LAYER_DISP") # Displacement Map if coat.is_mv(): coat.menu_item("LOAD_LAYER_VDISP") # Vector Displacement Map coat.menu_item("IMPORT_DEPTH_LAYERS_FROM_FILE") # Import Depth Layer coat.menu_separator() coat.menu_item("IMPORT_ALL_LAYERS_FROM_FILES") # Import Layer w/ Depth, Color & Glossiness if coat.is_ptex(): coat.menu_separator() coat.menu_item("FlipPtexQuads") # Flip PTEX Quads coat.menu_item("IMPORT_PTEX_COLOR") # Color From PTEX coat.menu_item("IMPORT_PTEX_SPECULAR") # Glossiness From PTEX coat.menu_item("IMPORT_PTEX_DISP") # Displacement From PTEX coat.menu_item("IMPORT_PTEX_VDISP") # Vector Displacement From PTEX coat.menu_item("IMPORT_PTEX_ABSPOS") # Absolute Positions From PTEX coat.menu_insert_extensions("Textures.Import")
[docs] @d_submenu("Export", TexturesMenu) def ExportMenu(): """ Submenu for exporting various texture maps, layers, and Ptex data. Items: - Color/albedo Map - All Layers Color - Glossiness Map (conditional) - Roughness (conditional) - Metalness Map - Store gloss/roughness in metal alpha - Specular Color (conditional) - Normal Map (World-Space) - Normal Map (TS, Low-Poly Mesh) - Normal Map (TS, Layer0 Based) (conditional) - Normal Map (TS, Mid-poly Mesh) (conditional) - Displacement Map Current Layer - Displacement Map of Visible Layers - Export Depth Layer - Vector Displacement Map (conditional) - Export Layers w/ Depth, Color & Glossiness (conditional) - Flip PTEX Quads (conditional) - Color to PTEX (conditional) - Glossiness to PTEX (conditional) - Specular Color for PTEX (conditional) - Emissive Degree to PTEX (conditional) - Displacement to PTEX (conditional) - Vector Displacement to PTEX (conditional) - Absolute Positions to PTEX (conditional) - Export Layers w/ Depth, Color & Glossiness - Textures.Export extensions """ coat.menu_item("SAVETEX") # Color/albedo Map coat.menu_item("EXPORT_LAYERS_TO_FILE") # All Layers Color coat.menu_separator() if coat.tex_approach() != 2: coat.menu_item("SAVESPECL") # Glossiness Map else: coat.menu_item("SAVEROUGH") # Roughness coat.menu_separator() coat.menu_item("SAVEMETAL") # Metalness Map coat.menu_item("UseMetAlpha") # Store gloss/roughness in metal alpha if coat.tex_approach() == 0: coat.menu_item("SAVECOLSPECL") # Specular Color # menu_separator(); # menu_item("SAVEEMISS");/Emissive # menu_item("SAVEEMISSPOWR");/Emissive Intensity coat.menu_separator() coat.menu_item("SAVENM") # Normal Map (World-Space) coat.menu_item("SAVELOPOLYTANG") # Normal Map (TS, Low-Poly Mesh) if not coat.is_ppp(): coat.menu_item("SAVELOPOLYTANGLAYER0") # Normal Map (TS, Layer0 Based) coat.menu_item("SAVEMIDPOLYTANG") # Normal Map (TS, Mid-poly Mesh) coat.menu_separator() coat.menu_item("SAVE_LAYER_DISP") # Displacement Map Current Layer coat.menu_item("SAVE_LAYERS_DISP") # Displacement Map of Visible Layers coat.menu_item("EXPORT_DEPTH_LAYERS_TO_FILE") # Export Depth Layer if coat.is_mv(): coat.menu_item("SAVE_LAYERS_VDISP") # Vector Displacement Map coat.menu_item("EXPORT_ALL_LAYERS_TO_FILES") # Export Layers w/ Depth, Color & Glossiness if coat.is_ptex(): coat.menu_separator() coat.menu_item("FlipPtexQuads") # Flip PTEX Quads coat.menu_item("EXPORT_PTEX_COLOR_TO_FILE") # Color to PTEX coat.menu_item("EXPORT_PTEX_SPECULAR_TO_FILE") # Glossiness to PTEX coat.menu_item("Export_ptex_specular_color") # Specular Color for PTEX coat.menu_item("Export_ptex_emissive_degree") # Emissive Degree to PTEX coat.menu_item("EXPORT_PTEX_DISP_TO_FILE") # Displacement to PTEX coat.menu_item("EXPORT_PTEX_VDISP_TO_FILE") # Vector Displacement to PTEX coat.menu_item("EXPORT_PTEX_ABSPOS_TO_FILE") # Absolute Positions to PTEX coat.menu_separator() coat.menu_item("EXPORT_ALL_LAYERS_TO_FILES") # Export Layers w/ Depth, Color & Glossiness coat.menu_insert_extensions("Textures.Export")
[docs] @d_menu_section(TexturesMenu) def UV_SOURCE(): """ Option to use original UVs (available when not in Per-Pixel Painting mode). Items: - Use Original UV (conditional) """ if not coat.is_ppp(): coat.menu_item("UV_SOURCE") # Use Original UV
[docs] @d_menu_section(TexturesMenu) def S_Alpha_CNL(): """ Settings for handling alpha channels in Normal and Color maps. Items: - Save Glossiness as Normal Map Alpha Channel - Save Displacement Map to Alpha - Don't Use Alpha in Normal Map - Don't Use Alpha in Color Map """ coat.menu_item("SAVESPECINNM") # Save Glossiness as Normal Map Alpha Channel coat.menu_item("SAVEDISPINNM") # Save Displacement Map to Alpha coat.menu_item("DontUseAlphaInNM") # Don't Use Alpha in Normal Map coat.menu_item("DontUseAnphaAtAll") # Don't Use Alpha in Color Map coat.menu_separator()
[docs] @d_submenu("Adjust", TexturesMenu) def Adjust(): """ Submenu for adjusting layer properties like color, glossiness, height, and applying filters. Items: - Color to Glossiness - Invert Color - Invert Glossiness - Set Height to Zero - Make Transparent - Remove Glossiness - Smooth Current Layer - Sharpen Current Layer - Hue/Saturation/Lightness - CMYK - Transform Color Space - Brightness/Contrast - RGB - Gamma Correction - Textures.Adjust extensions - To Uniform Color - Align colors - Color To Bump """ coat.menu_item("COLOR2SPECULAR") # Color to Glossiness coat.menu_item("INVERTCOLOR") # Invert Color coat.menu_item("INVERTSPECULAR") # Invert Glossiness coat.menu_separator() coat.menu_item("SETZEROHEIGHT") # Set Height to Zero coat.menu_item("SETZEROCOLOR") # Make Transparent coat.menu_item("SETZEROSPECULAR") # Remove Glossiness coat.menu_separator() coat.menu_item("SMOOTH_LAYER") # Smooth Current Layer coat.menu_item("SHARPEN_LAYER") # Sharpen Current Layer coat.menu_item("HSV_LAYER") # Hue/Saturation/Lightness coat.menu_item("CMYK_LAYER") # CMYK coat.menu_item("TRANSCOLOR_LAYER") # Transform Color Space coat.menu_item("BC_LAYER") # Brightness/Contrast coat.menu_item("RGB_LAYER") # RGB coat.menu_item("GAMMA_LAYER") # Gamma Correction coat.menu_insert_extensions("Textures.Adjust") coat.menu_item("TO_UNIFORM_TOOL") # To Uniform Color coat.menu_item("ALIGN_COLORS_TOOL") # Align colors coat.menu_item("COLOR_TO_BUMP_TOOL") # Color To Bump
[docs] @d_menu_section(TexturesMenu) def S_UV(): """ Section for importing and exporting UV sets and maps. Items: - Import UV - Export UV - Export SL Sculpt Map """ coat.menu_item("IMPORTUV") # Import UV coat.menu_item("EXPORTUV") # Export UV coat.menu_item("SAVE_SL_PAINTMAP") # Export SL Sculpt Map
[docs] @d_menu_section(TexturesMenu) def S_UV_Editor(): """ Section for UV editing tools and texture resolution settings. Items: - Texture UV Editor - UV Manager (conditional) - Mesh & Texture Resolution """ coat.menu_item("VIEWEDIT_TEXTURES") # Texture UV Editor if coat.is_mv(): coat.menu_item("UVSET_MANAGER") # UV Manager coat.menu_item("RESIZE_TOOL") # Mesh & Texture Resolution
[docs] @d_menu_section(TexturesMenu) def S_Bake_Tool(): """ Section for texture baking and wrapping tools. Items: - Texture Baking Tool - Offset Tool """ coat.menu_item("BAKE_TOOL") # Texture Baking Tool coat.menu_item("WRAP_TOOL") # Offset Tool
[docs] @d_menu_section(TexturesMenu) def S_Extensions(): """ Inserts texture-related options provided by installed extensions. Items: - Textures extensions """ coat.menu_insert_extensions("Textures")