cTemplates.MainMenu.File module#
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S_New =
Structs.MenuSection object>[source]# - New, Open, Recent, and Autosave.Items:
New
Open
Open Recent
Auto Save
Applinks (conditional)
- Type:
Creates the standard file operations section
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Install =
Structs.Submenu object>[source]# - Submenu for installing various extensions and assets.Items:
Install Extension
Install Quixel asset as Smart Material
Install Quixel asset as Shader
Install Quixel asset as VerTexture
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S_CreateExtension =
Structs.MenuSection object>[source]# - Section for creating new 3DCoat extensions.Items:
Create Extension
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Browse =
Structs.Submenu object>[source]# - Submenu for browsing various system and user data folders.Items:
Documents folder
Installation Folder
Alphas
Strips
Stencils
Smart Materials
User Data
Sample Objects
Sample 3D Alphas
Stored States
Color Swatches
Shaders
Temporary Folder
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S_Save =
Structs.MenuSection object>[source]# - Section for saving scenes and files, including incremental and Steam cloud saves.Items:
Save
Save As
Save Incrementally
Save to Steam Cloud (conditional)
File extensions
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S_csgo =
Structs.MenuSection object>[source]# - GO related imports/exports if configured.Items:
cs_import
cs_export
cs_texture
rust_export
- Type:
Specific section for CS
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Import =
Structs.Submenu object>[source]# - Submenu for importing various mesh formats, planes, and reference objects depending on the active room mode.Items:
Import TF2 Sample (conditional)
Import TF2 Mesh as Voxel Reference (conditional)
Model for Per Pixel Painting
Simplified Import (conditional)
Simplified Import of Unclosed Surfaces (conditional)
Import for Sculpt/Vertex Painting/Reference (conditional)
Import Image as Mesh
Import for AUTOPO
Import Multiple Objects (conditional)
Model for Microvertex Painting
Model for PTEX
Import Retopo Mesh
Reference Mesh
Image Plane
Import Curve as Mesh
Import DICOM Slices
SL Object
VDB Object
Import Mesh for Voxelization
ImportGuides (conditional)
File.Import extensions
Import Raw Voxel Data (conditional)
Import Vertex Positions (conditional)
Import to Replace Geometry Only (conditional)
Import and Lock Normals (conditional)
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S_Export_Voxels =
Structs.MenuSection object>[source]# - Export section specifically for Voxel room operations, including scene, objects, and raw data.Items:
Export Scene
Export Selected Objects
Decimate > Auto-UV Map > Export
Export Dense Quads
Export Projected Quads
Save to Meshes Panel
Save to Splines Panel
Export Raw Voxel Object
Export Depth Along Y
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ExportGltf =
Structs.Submenu object>[source]# - Submenu for exporting to GLTF format.Items:
Gltf Separate (.gltf + .bin + textures)
Gltf Embedded (.gltf)
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Printing3D =
Structs.Submenu object>[source]# - Submenu for 3D Printing tools and exports.Items:
Export For 3D Printing
Export and open in Cura
Prepare to publish
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S_Export_Retopo =
Structs.MenuSection object>[source]# - Export section for Retopology objects.Items:
Export Poly Object
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S_Export_PPP =
Structs.MenuSection object>[source]# - Export section for Per-Pixel Painting objects.Items:
Export Objects & Textures
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S_Export_MV =
Structs.MenuSection object>[source]# - Export section for Microvertex Painting objects.Items:
Export Objects & Textures
High-poly Mesh
High-poly Mesh
High-poly Mesh
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CheckRoom =
Structs.cTemplate object>[source]# - Checks the current active room and enables/disables relevant export menus accordingly.Runs before the file menu is displayed.
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S_Export_Extensions =
Structs.MenuSection object>[source]# - Inserts export options provided by installed extensions.Items:
File.Export extensions
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S_Exit =
Structs.MenuSection object>[source]# - Standard exit command.Items:
Exit