cTemplates.MainMenu.File module#

S_New = Structs.MenuSection object>[source]#
New, Open, Recent, and Autosave.
Items:
  • New

  • Open

  • Open Recent

  • Auto Save

  • Applinks (conditional)

Type:

Creates the standard file operations section

Install = Structs.Submenu object>[source]#
Submenu for installing various extensions and assets.
Items:
  • Install Extension

  • Install Quixel asset as Smart Material

  • Install Quixel asset as Shader

  • Install Quixel asset as VerTexture

S_CreateExtension = Structs.MenuSection object>[source]#
Section for creating new 3DCoat extensions.
Items:
  • Create Extension

Browse = Structs.Submenu object>[source]#
Submenu for browsing various system and user data folders.
Items:
  • Documents folder

  • Installation Folder

  • Alphas

  • Strips

  • Stencils

  • Smart Materials

  • User Data

  • Sample Objects

  • Sample 3D Alphas

  • Stored States

  • Color Swatches

  • Shaders

  • Temporary Folder

S_Save = Structs.MenuSection object>[source]#
Section for saving scenes and files, including incremental and Steam cloud saves.
Items:
  • Save

  • Save As

  • Save Incrementally

  • Save to Steam Cloud (conditional)

  • File extensions

S_csgo = Structs.MenuSection object>[source]#
GO related imports/exports if configured.
Items:
  • cs_import

  • cs_export

  • cs_texture

  • rust_export

Type:

Specific section for CS

Import = Structs.Submenu object>[source]#
Submenu for importing various mesh formats, planes, and reference objects depending on the active room mode.
Items:
  • Import TF2 Sample (conditional)

  • Import TF2 Mesh as Voxel Reference (conditional)

  • Model for Per Pixel Painting

  • Simplified Import (conditional)

  • Simplified Import of Unclosed Surfaces (conditional)

  • Import for Sculpt/Vertex Painting/Reference (conditional)

  • Import Image as Mesh

  • Import for AUTOPO

  • Import Multiple Objects (conditional)

  • Model for Microvertex Painting

  • Model for PTEX

  • Import Retopo Mesh

  • Reference Mesh

  • Image Plane

  • Import Curve as Mesh

  • Import DICOM Slices

  • SL Object

  • VDB Object

  • Import Mesh for Voxelization

  • ImportGuides (conditional)

  • File.Import extensions

  • Import Raw Voxel Data (conditional)

  • Import Vertex Positions (conditional)

  • Import to Replace Geometry Only (conditional)

  • Import and Lock Normals (conditional)

S_Export_Voxels = Structs.MenuSection object>[source]#
Export section specifically for Voxel room operations, including scene, objects, and raw data.
Items:
  • Export Scene

  • Export Selected Objects

  • Decimate > Auto-UV Map > Export

  • Export Dense Quads

  • Export Projected Quads

  • Save to Meshes Panel

  • Save to Splines Panel

  • Export Raw Voxel Object

  • Export Depth Along Y

ExportGltf = Structs.Submenu object>[source]#
Submenu for exporting to GLTF format.
Items:
  • Gltf Separate (.gltf + .bin + textures)

  • Gltf Embedded (.gltf)

Printing3D = Structs.Submenu object>[source]#
Submenu for 3D Printing tools and exports.
Items:
  • Export For 3D Printing

  • Export and open in Cura

  • Prepare to publish

S_Export_Retopo = Structs.MenuSection object>[source]#
Export section for Retopology objects.
Items:
  • Export Poly Object

S_Export_PPP = Structs.MenuSection object>[source]#
Export section for Per-Pixel Painting objects.
Items:
  • Export Objects & Textures

S_Export_MV = Structs.MenuSection object>[source]#
Export section for Microvertex Painting objects.
Items:
  • Export Objects & Textures

  • High-poly Mesh

  • High-poly Mesh

  • High-poly Mesh

CheckRoom = Structs.cTemplate object>[source]#
Checks the current active room and enables/disables relevant export menus accordingly.
Runs before the file menu is displayed.
S_Export_Extensions = Structs.MenuSection object>[source]#
Inserts export options provided by installed extensions.
Items:
  • File.Export extensions

S_Exit = Structs.MenuSection object>[source]#
Standard exit command.
Items:
  • Exit