cTemplates.MainMenu.Geometry module#

S_base = Structs.MenuSection object>[source]#
Section for basic geometry operations like statistics, resolution, and symmetry.
Items:
  • Show Statistics

  • Define Measurement Units

  • Res+

  • Resample

  • Screen Space Subdivide

  • Symm Copy

S_rooms = Structs.MenuSection object>[source]#
Section for transferring objects between different rooms (Retopo/Paint to Sculpt).
Items:
  • Retopo Mesh to Sculpt Mesh

  • Paint Mesh to Sculpt Mesh (No Color or Subdivision)

  • Paint Mesh to Sculpt Mesh (Baked Texture & Subdivision)

  • Paint Mesh to Sculpt Mesh (Subdivided Only)

AUTOPO = Structs.Submenu object>[source]#
Submenu for automatic retopology tools (AUTOPO).
Items:
  • AUTOPO

  • AUTOPO w/ PTEX

  • AUTOPO w/ MV Painting

  • AUTOPO for Per Pixel

  • Old-style quadrangulation

  • Custom Retopology Tools

S_Extensions = Structs.MenuSection object>[source]#
Inserts geometry-related options provided by installed extensions.
Items:
  • Voxels extensions

  • Geometry extensions

S_Surface_Tools = Structs.MenuSection object>[source]#
Tools specific to Surface mode operations (cleaning, closing holes, decimation).
Items:
  • Shell (conditional)

  • Clean Surface (conditional)

  • Close Holes (conditional)

  • Weld Vertices (conditional)

  • Decimate (conditional)

  • Cleanup Memory (conditional)

  • Separate Disconnected Parts (conditional)

S_edit = Structs.MenuSection object>[source]#
General editing tools for scene management, smoothing, and hiding geometry.
Items:
  • Clear

  • Smooth All

  • Unhide All

  • Make all uniform

  • Invert Hidden

  • Delete Hidden

  • Separate Hidden Volumes

VisGhost = Structs.Submenu object>[source]#
Submenu for visibility and ghosting controls.
Items:
  • Isolate

  • Toggle Visibility

  • Isolate Ghosting

  • Toggle Ghosting

  • Invert Volumes Visibility

Caching = Structs.Submenu object>[source]#
Submenu for managing object caching (Proxy Mode) to optimize performance.
Items:
  • Toggle Proxy Mode

  • Uncache Visible Objects

  • Cache Visible Objects

  • Clear All Caches

CacheMethod = Structs.Submenu object>[source]#
Submenu for selecting the reduction method (Reduction vs Decimation) for caching.
Items:
  • Reduce 2X

  • Reduce 4X

  • Reduce 8X

  • Decimate 2X

  • Decimate 4X

  • Decimate 8X

  • Decimate 16X

Highlight = Structs.Submenu object>[source]#
Submenu for configuring object highlighting behavior.
Items:
  • Highlight

  • Highlight Settings

  • Highlight Selected

S_Sculpt = Structs.MenuSection object>[source]#
Section for contour selection parameters and rendering.
Items:
  • Edit contour selection parameters

  • Render the selection contour

S_GPU = Structs.MenuSection object>[source]#
Section for GPU acceleration settings.
Items:
  • UseCUDA

  • Cuda Smooth Boost

S_Render = Structs.MenuSection object>[source]#
Section for rendering options like shadows and incremental rendering.
Items:
  • Cast Shadows

  • Incremental Render

  • Accurate Smoothing

  • Stroke Expansion