Source code for cTemplates.MainMenu.Edit

import coat
from cTemplates.Structs import *

CreateEditMenu = MainMenu("COMMANDS")

[docs] @d_menu_section(CreateEditMenu) def S_Undo(): """ Section for Undo and Redo operations. Items: - Undo - Redo """ coat.menu_item("UNDO") # Undo coat.menu_hotkey("Z", 0, 1, 0) # CTRL+Z coat.menu_item("REDO") # Redo coat.menu_hotkey("Y", 0, 1, 0) # CTRL+Y coat.menu_separator()
[docs] @d_submenu("GIZMOLESS", CreateEditMenu) def GIZMOLESS(): """ Submenu for 'Transform without Gizmo'. Contains tools for moving, scaling, and rotating objects numerically or via hotkeys without using the visual gizmo. Items: - Move to pick point - Move in screen space - Move along the X-axis - Move along the Y-axis - Move along the Z-axis - Scale uniformly (as a whole) - Scale along the X-axis - Scale along the Y-axis - Scale along the Z-axis - Rotate in screen space - Rotate around the X-axis - Rotate around the Y-axis - Rotate around the Z-axis - Transform via navigation """ coat.menu_item("TRANSFORM_TRANSLATE_SNAP") # Move to pick point coat.menu_item("TRANSFORM_TRANSLATE_FREE") # Move in screen space coat.menu_item("TRANSFORM_TRANSLATE_X") # Move along the X-axis coat.menu_item("TRANSFORM_TRANSLATE_Y") # Move along the Y-axis coat.menu_item("TRANSFORM_TRANSLATE_Z") # Move along the Z-axis coat.menu_separator() coat.menu_item("TRANSFORM_SCALE_FREE") # Scale uniformly (as a whole) coat.menu_item("TRANSFORM_SCALE_X") # Scale along the X-axis coat.menu_item("TRANSFORM_SCALE_Y") # Scale along the Y-axis coat.menu_item("TRANSFORM_SCALE_Z") # Scale along the Z-axis coat.menu_separator() coat.menu_item("TRANSFORM_ROTATE_FREE") # Rotate in screen space coat.menu_item("TRANSFORM_ROTATE_X") # Rotate around the X-axis coat.menu_item("TRANSFORM_ROTATE_Y") # Rotate around the Y-axis coat.menu_item("TRANSFORM_ROTATE_Z") # Rotate around the Z-axis coat.menu_separator() coat.menu_item("StartObjTransform3D") # Transform via navigation coat.menu_hotkey("N", 0, 0, 0)
[docs] @d_menu_section(CreateEditMenu) def S_DefineScaleCorrespondence(): """ Tool for editing scene scale settings. Items: - Scene Scale Master """ coat.menu_item("DefineScaleCorrespondence") # Scene Scale Master
[docs] @d_menu_section(CreateEditMenu) def S_UVOverlapping(): """ Tools for checking and managing UV overlaps (available in UV or Modeling rooms). Items: - Check UV Overlapping - Uncheck UV Overlapping """ if coat.IsInRoom("UV") or coat.IsInRoom("Modeling"): coat.menu_item("CheckUVOverlapping") # Check UV Overlapping coat.menu_hotkey(">", 0, 1, 0) # CTRL+> coat.menu_item("UncheckUVOverlapping") # Uncheck UV Overlapping coat.menu_hotkey("<", 0, 1, 0) # CTRL+< coat.menu_separator()
[docs] @d_menu_section(CreateEditMenu) def S_CalculateMaps(): """ Tools for calculating Occlusion, Curvature, and Light Baking maps. Items: - Calculate Occlusion - Calculate Curvature - Light Baking Tool """ coat.menu_item("OCCLUSION_TOOL") # Calculate Occlusion coat.menu_item("CAVITY_TOOL") # Calculate Curvature coat.menu_item("LIGHTBAKING_TOOL") # Light Baking Tool
[docs] @d_menu_section(CreateEditMenu) def S_Edit(): """ Tools for syncing layers with an external editor (e.g., Photoshop). Items: - Sync Layer w/ Ext. Editor - Edit All Layers in Ext. Editor - Edit All Roughness Layers - Edit All Metal Layers - Edit Projections in Ext. Editor """ if not coat.is_new_scene(): # menu_item("PSProjectionCommands");/PSProjectionCommands coat.menu_item("EDIT_CURR_LAYER") # Sync Layer w/ Ext. Editor coat.menu_item("EDIT_ALL_LAYERS") # Edit All Layers in Ext. Editor coat.menu_item("EDIT_ALL_ROUGH_LAYERS") # Edit All Roughness Layers coat.menu_item("EDIT_ALL_METAL_LAYERS") # Edit All Metal Layers coat.menu_item("EDIT_PROJECTION") # Edit Projections in Ext. Editor
[docs] @d_menu_section(CreateEditMenu) def S_Project(): """ Projection settings for external editing. Items: - Project Through - External Editor Projection Scale """ if not coat.is_new_scene(): coat.menu_item("ProjectThrough") # Project Through coat.menu_item("Project_scale") # External Editor Projection Scale
[docs] @d_menu_section(CreateEditMenu) def S_Options(): """ General application options, UI customization, and hotkey management. Items: - Load Hotkeys - Save Hotkeys - Customize UI - Preferences - Reset to Default Settings - Relocate 3DCoat's Data - Convert Older Materials (pre 4.5) """ coat.menu_item("LoadHotkeys") # Load Hotkeys coat.menu_item("SaveHotkeys") # Save Hotkeys coat.menu_item("CustomizeUI") # Customize UI coat.menu_item("OPTIONS") # Preferences coat.menu_item("ResetSettings") # Reset to Default Settings coat.menu_item("EditDataPlacement") # Relocate 3DCoat's Data coat.menu_item("ConvertMaterials") # Convert Older Materials (pre 4.5)
[docs] @d_menu_section(CreateEditMenu) def S_NodeGraph(): """ Tools for baking shader nodes. Items: - Bake Shader Nodes """ coat.menu_item("NODEBAKING_TOOL") # Bake Shader Nodes
[docs] @d_menu_section(CreateEditMenu) def S_Extension(): """ Inserts edit-related options provided by installed extensions. Items: - Edit extensions """ coat.menu_insert_extensions("Edit")