Here is a list of all class members with links to the classes they belong to:
- t -
- Tan() : coat.math
- taperAngle() : coat.image
- TCBAdjInCoeff() : coat.math
- TCBAdjOutCoeff() : coat.math
- testFailed() : coat.utils
- testSuccessful() : coat.utils
- text() : coat.dialog, coat.Mesh
- thickness() : coat.EyeParams, coat.LambParams, coat.NutLambParams, coat.tube, coat.washer
- threadDiameter() : coat.nut, coat.screw
- threadHeight() : coat.bolt, coat.screw
- threadLength() : coat.bolt, coat.screw, coat.threadStud
- threadType() : coat.bolt, coat.nut
- thumbnail() : cCore.cExtension
- timestamp() : coat.logger
- toAbf() : coat.Model, coat.uv
- ToAngles() : coat.mat3, coat.quat, coat.rotation, coat.vec3
- ToAngularVelocity() : coat.quat, coat.rotation
- ToBaryCentric() : coat.vec2, coat.vec3
- ToCharPtr() : coat.cStr
- ToFloat() : coat.cStr
- ToFloatPtr() : coat.angles, coat.mat3, coat.mat4, coat.quat, coat.vec2, coat.vec3, coat.vec4
- ToForward() : coat.angles, coat.mat3
- toFullPathInDataFolder() : coat.io
- toFullPathInInstallFolder() : coat.io
- toGeneral() : coat.symm
- toGlobalSpace() : coat.symm
- toGu() : coat.Model, coat.uv
- ToInt() : coat.cStr
- toJson() : coat.io
- toLocalSpace() : coat.symm
- ToLower() : coat.cStr
- toLscm() : coat.Model, coat.uv
- ToMat3() : coat.angles, coat.mat4, coat.quat, coat.rotation
- ToMat4() : coat.angles, coat.mat3, coat.quat, coat.rotation
- ToNonConstCharPtr() : coat.cStr
- ToNormal() : coat.vec2, coat.vec3
- ToNormalMatrix() : coat.mat4
- topBottomWeight() : coat.image
- topBumpTexture() : coat.image
- topCapScale() : coat.cylinder
- ToPerp() : coat.vec3
- ToPerpCcw() : coat.vec2
- ToPerpCw() : coat.vec2
- ToPerps() : coat.vec3
- toPlanar() : coat.Model, coat.uv
- ToPoints() : coat.boundbox
- ToPolar() : coat.vec2
- ToPolarXZ() : coat.vec3
- topRight() : coat.dialog
- topTexture() : coat.image
- ToPtr() : coat.cPlane
- ToQuat() : coat.angles, coat.mat3, coat.mat4, coat.rotation
- ToRect() : coat.boundbox
- toRenderRoom() : coat.RenderRoom
- ToRight() : coat.angles, coat.mat3
- toRoom() : coat.ui
- ToRotation() : coat.quat
- ToRound() : coat.rect, coat.vec2
- ToSphere() : coat.boundbox
- toStripe() : coat.Model, coat.uv
- toSurface() : coat.Volume
- ToTexture() : coat.Image
- ToUp() : coat.angles, coat.mat3
- ToUpper() : coat.cStr
- toUvSet() : coat.uv
- ToVec2() : coat.vec3, coat.vec4
- ToVec3() : coat.vec4
- ToVec4() : coat.cPlane
- ToVectors() : coat.angles, coat.mat3
- toVolume() : coat.Mesh
- toVoxels() : coat.Volume
- toWstring() : coat.cStr
- Trace() : coat.mat3, coat.mat4
- Transform() : coat.boundbox, coat.rect, coat.vec2, coat.vec3, coat.vec4
- transform() : coat.Mesh, coat.Model, coat.prim, coat.SceneElement
- transform_single() : coat.SceneElement
- TransformCoordinate() : coat.vec2, coat.vec3
- TransformNormal() : coat.vec2, coat.vec3
- TransformNormalTransposed() : coat.vec3
- transformSelected() : coat.Model
- Translate() : coat.boundbox, coat.rect
- translate() : coat.prim
- Translation() : coat.mat4
- translation() : coat.symm
- transparentBackground() : coat.dialog
- Transpose() : coat.mat3, coat.mat4
- tree() : coat.Volume
- triangulate() : coat.Mesh
- Trim() : coat.cStr
- TrimEnd() : coat.cStr
- TrimStart() : coat.cStr
- TriProjectionSolidAngle() : coat.vec3
- Truncate() : coat.vec2, coat.vec3
- tubeToMesh() : coat.Curve
- turns() : coat.spiral, coat.thread
- type() : coat.lathe, coat.NutHeadBaseParams, coat.Slit, coat.washer