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| __init__ (self) |
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| __init__ (self, float A, float B, float C, float D) |
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| __init__ (self, vec3 t0, vec3 t1, vec3 t2) |
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| __init__ (self, vec3 Pt, vec3 Normal) |
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| __init__ (self, vec3 Normal, float Offset) |
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| SetNormalize (self, float A, float B, float C, float D) |
| From normal and distance to origin.
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vec3 | GetNormal (self) |
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| SetNormal (self, vec3 _0) |
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| SetOffset (self, float Offset) |
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float | GetOffset (self) |
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vec3 | MutableNormal (self) |
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float | SetFromPoints (self, vec3 t0, vec3 t1, vec3 t2) |
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| SetFromPointAndNormal (self, vec3 Pt, vec3 Normal) |
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| MoveToPoint (self, vec3 p) |
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float | Distance (self, vec3 p) |
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vec3 | ProjectPoint (self, vec3 p) |
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vec3 | ProjectVector (self, vec3 u) |
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vec3 | MirrorPoint (self, vec3 p) |
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vec3 | MirrorVector (self, vec3 u) |
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quat | MirrorOrient (self, quat q) |
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| FlipNormal (self) |
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bool | BelowPlane (self, boundbox B, mat4 T) |
| Returns "true" if all vertices of the bounds are on negative side of this plane.
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any | ClassifyPoint (self, vec3 p, float Eps) |
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any | ClassifySphere (self, any S, float Eps) |
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bool | IsFrontFacingTo (self, vec3 Dir) |
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bool | RayIntersection (self, vec3 RayOrig, vec3 RayDir, float pScale=None, vec3 pCross=None) |
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bool | SegIntersection (self, vec3 S0, vec3 S1, vec3 pCross=None) |
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bool | PlaneIntersection (self, cPlane P, vec3 pCross=None, vec3 pDir=None) |
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float | ToPtr (self) |
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float | ToPtr (self) |
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vec4 | ToVec4 (self) |
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vec4 | ToVec4 (self) |
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