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| __init__ (self) |
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| __init__ (self, float out_radius, float in_radius, float _sstep, float nturns) |
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spiral | radius (self, float r) |
| set the outer radius of the spiral.
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float | radius (self) |
| get the outer radius.
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spiral | profile_radius (self, float r) |
| set the profile radius.
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float | profile_radius (self) |
| get the profile radius.
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spiral | diameter (self, float d) |
| set the outer diameter of the spiral.
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float | diameter (self) |
| get the outer diameter.
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spiral | profile_diameter (self, float d) |
| set the profile diameter.
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float | profile_diameter (self) |
| get the profile diameter.
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spiral | turns (self, int nturns) |
| set the number of turns.
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int | turns (self) |
| get the number of turns.
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spiral | step (self, float vstep) |
| set the spiral step.
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float | step (self) |
| get the spiral step.
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spiral | profile_type (self, SpiralProfile type) |
| set the type of profile (circle or rectangle).
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spiral | profile_rect (self, float width, float height) |
| set the dimensions for the rectangle profile.
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spiral | clock_wise (self, bool clockWise) |
| set the clockwise direction of the spiral.
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bool | clock_wise (self) |
| get the clokwise direction of the spiral.
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float | profile_height (self) |
| get the profile height for rectangle profile.
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float | profile_width (self) |
| get the profile width for rectangle profile.
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spiral | slices (self, int nslices) |
| set the number of slices in the mesh.
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int | slices (self) |
| get the number of slices in the mesh.
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spiral | rings (self, int nrings) |
| set the number of rings in the mesh.
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int | rings (self) |
| get the number of rings in the mesh.
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spiral | caps (self, int ncaps) |
| set the number of caps in the mesh.
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int | caps (self) |
| get the number of caps in the mesh.
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any | class_name (self) |
| get the primitive class name.
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prim | name (self, str s) |
| set the primitive object name.
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any | name (self) |
| get the primitive object name.
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| add (self, Volume v) |
| add the prim into scene
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| subtract (self, Volume v) |
| subtract the prim from scene
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| intersect (self, Volume v) |
| intersect the prim into scene
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| merge (self, Volume v, BoolOpType op) |
| merge the prim into scene
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Mesh | mesh (self) |
| get the mesh prim
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prim | color (self, int CL) |
| assign the color to the primitive (in voxels)
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prim | color (self, float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
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prim | color (self, float r, float g, float b) |
| assign the color to the primitive (in voxels)
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prim | color (self, str colorid) |
| assign the color to the primitive (in voxels)
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prim | gloss (self, float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
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prim | roughness (self, float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
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prim | metal (self, float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
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prim | opacity (self, float value) |
| assign the opacity of the color over the voxel primitive.
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prim | details (self, float det_level) |
| set the detail level
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float | details (self) |
| get the detail level
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prim | transform (self, mat4 t) |
| set the transform matrix
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mat4 | transform (self) |
| get the transform matrix
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prim | scale (self, float scale) |
| set the scale
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prim | scale (self, vec3 v) |
| set the scale
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vec3 | scale (self) |
| get the scale
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prim | translate (self, vec3 _pos) |
| Set the primitive translation.
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vec3 | translate (self) |
| get the primitive translation
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prim | translate (self, float x, float y, float z) |
| Set the primitive translation.
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prim | x (self, float x) |
| shift the primitive along the x - axis
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prim | y (self, float y) |
| shift the primitive along the y - axis
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prim | z (self, float z) |
| shift the primitive along the z - axis
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prim | auto_divide (self, float average_div) |
| set the auto devide
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prim | step_divide (self, float step) |
| set the step devide
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prim | fillet (self, float radius) |
| set the fillet
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float | fillet_relative (self) |
| calculates a fillet relative value (0..1).
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