|
| __init__ (self) |
|
threadStud | diameter (self, float d) |
| set the diameter of the thread.
|
|
float | diameter (self) |
| get the diameter of the thread.
|
|
threadStud | diameterTop (self, float d) |
| get the top diameter of the thread.
|
|
float | diameterTop (self) |
| get the top diameter of the thread.
|
|
threadStud | diameterBottom (self, float d) |
| set the bottom diameter of the thread.
|
|
float | diameterBottom (self) |
| get the bottom diameter of the thread.
|
|
threadStud | length (self, float l) |
| set the stud length.
|
|
float | length (self) |
| get the length of the stud.
|
|
float | threadLength (self) |
| get the length of the thread.
|
|
threadStud | enableThread (self, bool enable) |
| enabled or disabled thread in the stud.
|
|
bool | enableThread (self) |
| get the indicator of the enabled thread.
|
|
threadStud | bodyType (self, ThreadStudBodyType bt) |
| set the body type.
|
|
ThreadStudBodyType | bodyType (self) |
| get the body type.
|
|
thread | pitch (self, float p) |
| set the pitch of the thread.
|
|
float | pitch (self) |
| set the pitch of the thread.
|
|
thread | stub (self, float l) |
| set the stub length of the thread.
|
|
float | stub (self) |
| get the stub length of the thread.
|
|
thread | height (self, float h) |
| set the height of the thread.
|
|
float | height (self) |
| get the height of the thread.
|
|
thread | turns (self, int n) |
| set the number of the thread turns.
|
|
int | turns (self) |
| get the number of the thread turns.
|
|
thread | clockwise (self, bool cw) |
| set the clockwise flag of the thread.
|
|
bool | clockwise (self) |
| get the clockwise of the thread.
|
|
thread | close (self, bool b) |
| set the closed thread.
|
|
bool | close (self) |
| set the closed thread.
|
|
thread | profile (self, ThreadProfile prf) |
| set the thread profile type.
|
|
ThreadProfile | profile (self) |
| get the thread profile type.
|
|
any | class_name (self) |
| get the primitive class name.
|
|
prim | name (self, str s) |
| set the primitive object name.
|
|
any | name (self) |
| get the primitive object name.
|
|
| add (self, Volume v) |
| add the prim into scene
|
|
| subtract (self, Volume v) |
| subtract the prim from scene
|
|
| intersect (self, Volume v) |
| intersect the prim into scene
|
|
| merge (self, Volume v, BoolOpType op) |
| merge the prim into scene
|
|
Mesh | mesh (self) |
| get the mesh prim
|
|
prim | color (self, int CL) |
| assign the color to the primitive (in voxels)
|
|
prim | color (self, float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
|
|
prim | color (self, float r, float g, float b) |
| assign the color to the primitive (in voxels)
|
|
prim | color (self, str colorid) |
| assign the color to the primitive (in voxels)
|
|
prim | gloss (self, float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
|
|
prim | roughness (self, float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
|
|
prim | metal (self, float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
|
|
prim | opacity (self, float value) |
| assign the opacity of the color over the voxel primitive.
|
|
prim | details (self, float det_level) |
| set the detail level
|
|
float | details (self) |
| get the detail level
|
|
prim | transform (self, mat4 t) |
| set the transform matrix
|
|
mat4 | transform (self) |
| get the transform matrix
|
|
prim | scale (self, float scale) |
| set the scale
|
|
prim | scale (self, vec3 v) |
| set the scale
|
|
vec3 | scale (self) |
| get the scale
|
|
prim | translate (self, vec3 _pos) |
| Set the primitive translation.
|
|
vec3 | translate (self) |
| get the primitive translation
|
|
prim | translate (self, float x, float y, float z) |
| Set the primitive translation.
|
|
prim | x (self, float x) |
| shift the primitive along the x - axis
|
|
prim | y (self, float y) |
| shift the primitive along the y - axis
|
|
prim | z (self, float z) |
| shift the primitive along the z - axis
|
|
prim | auto_divide (self, float average_div) |
| set the auto devide
|
|
prim | step_divide (self, float step) |
| set the step devide
|
|
prim | fillet (self, float radius) |
| set the fillet
|
|
float | fillet_relative (self) |
| calculates a fillet relative value (0..1).
|
|