3DCoat Python API
The 3DCoat Python API documentation.
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coat.lathe Class Reference
Inheritance diagram for coat.lathe:
coat.box coat.prim

Public Member Functions

 __init__ (self)
 
 __init__ (self)
 
lathe type (self, any t)
 set the lathe type
 
any type (self)
 get the lathe type.
 
lathe add_point (self, vec2 point, int st)
 add the point into curve
 
any profile (self)
 get the pointer to the profile
 
lathe reset (self)
 reset the curve points
 
lathe clear (self)
 clear points of the profile
 
- Public Member Functions inherited from coat.box
box axis (self, vec3 directionX)
 set the x-direction
 
box axis (self, vec3 directionX, vec3 directionY)
 set the x and y direction
 
box axis (self, vec3 directionX, vec3 directionY, vec3 directionZ)
 set the x, y and z direction
 
box reset_axis (self)
 reset the x, y and z direction
 
vec3 axis_x (self)
 get the x-axis
 
vec3 axis_y (self)
 get the y-axis
 
vec3 axis_z (self)
 get the z-axis
 
box divide (self, int nx, int ny, int nz)
 set the number deviding
 
box size (self, vec3 _size)
 set the box size
 
box size (self, float x, float y, float z)
 set the box size
 
vec3 size (self)
 get the box size.
 
float fillet_relative (self)
 calculates a fillet relative value (0..1).
 
- Public Member Functions inherited from coat.prim
any class_name (self)
 get the primitive class name.
 
prim name (self, str s)
 set the primitive object name.
 
any name (self)
 get the primitive object name.
 
 add (self, Volume v)
 add the prim into scene
 
 subtract (self, Volume v)
 subtract the prim from scene
 
 intersect (self, Volume v)
 intersect the prim into scene
 
 merge (self, Volume v, BoolOpType op)
 merge the prim into scene
 
Mesh mesh (self)
 get the mesh prim
 
prim color (self, int CL)
 assign the color to the primitive (in voxels)
 
prim color (self, float r, float g, float b, float a)
 assign the color to the primitive (in voxels)
 
prim color (self, float r, float g, float b)
 assign the color to the primitive (in voxels)
 
prim color (self, str colorid)
 assign the color to the primitive (in voxels)
 
prim gloss (self, float value)
 assign the gloss for the voxel primitive, it will work only if the color already assigned
 
prim roughness (self, float value)
 assign the roughness for the voxel primitive, it will work only if the color already assigned
 
prim metal (self, float value)
 the metalliclty value for the voxel primitive, it will work only if the color already assigned
 
prim opacity (self, float value)
 assign the opacity of the color over the voxel primitive.
 
prim details (self, float det_level)
 set the detail level
 
float details (self)
 get the detail level
 
prim transform (self, mat4 t)
 set the transform matrix
 
mat4 transform (self)
 get the transform matrix
 
prim scale (self, float scale)
 set the scale
 
prim scale (self, vec3 v)
 set the scale
 
vec3 scale (self)
 get the scale
 
prim translate (self, vec3 _pos)
 Set the primitive translation.
 
vec3 translate (self)
 get the primitive translation
 
prim translate (self, float x, float y, float z)
 Set the primitive translation.
 
prim x (self, float x)
 shift the primitive along the x - axis
 
prim y (self, float y)
 shift the primitive along the y - axis
 
prim z (self, float z)
 shift the primitive along the z - axis
 
prim auto_divide (self, float average_div)
 set the auto devide
 
prim step_divide (self, float step)
 set the step devide
 
prim fillet (self, float radius)
 set the fillet
 

Additional Inherited Members

- Static Public Member Functions inherited from coat.prim
 debug_on (bool isOn=True)
 indicates whether to turn on or off the debug mode.
 
 debug_clear ()
 clear the debug info for primitive operations
 
 push_transform (mat4 t)
 set the global transform matrix to all primitives
 
 push_translate (vec3 d)
 Set the translation to all primitives.
 
 push_scale (float scale)
 Set the scale to all primitives.
 
 push_scale (vec3 s)
 Set the scale to all primitives.
 
 push_details (float details_modulator)
 set the detail level to all primitives
 
 reset_transform ()
 reset the global transform matrix
 

Constructor & Destructor Documentation

◆ __init__() [1/2]

coat.lathe.__init__ ( self)

Reimplemented from coat.box.

◆ __init__() [2/2]

coat.lathe.__init__ ( self)

Reimplemented from coat.box.

Member Function Documentation

◆ add_point()

lathe coat.lathe.add_point ( self,
vec2 point,
int st )

add the point into curve

Parameters
pointthe 2d point
stthe point state
Returns
lathe reference

◆ clear()

lathe coat.lathe.clear ( self)

clear points of the profile

◆ profile()

any coat.lathe.profile ( self)

get the pointer to the profile

Returns
the profile pointer

◆ reset()

lathe coat.lathe.reset ( self)

reset the curve points

◆ type() [1/2]

any coat.lathe.type ( self)

get the lathe type.

Returns
the type value

◆ type() [2/2]

lathe coat.lathe.type ( self,
any t )

set the lathe type

Parameters
ttype value (cylinder or rectangle)
Returns
the lathe reference

The documentation for this class was generated from the following file: