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| __init__ (self) |
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| __init__ (self) |
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lathe | type (self, any t) |
| set the lathe type
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any | type (self) |
| get the lathe type.
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lathe | add_point (self, vec2 point, int st) |
| add the point into curve
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any | profile (self) |
| get the pointer to the profile
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lathe | reset (self) |
| reset the curve points
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lathe | clear (self) |
| clear points of the profile
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box | axis (self, vec3 directionX) |
| set the x-direction
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box | axis (self, vec3 directionX, vec3 directionY) |
| set the x and y direction
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box | axis (self, vec3 directionX, vec3 directionY, vec3 directionZ) |
| set the x, y and z direction
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box | reset_axis (self) |
| reset the x, y and z direction
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vec3 | axis_x (self) |
| get the x-axis
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vec3 | axis_y (self) |
| get the y-axis
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vec3 | axis_z (self) |
| get the z-axis
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box | divide (self, int nx, int ny, int nz) |
| set the number deviding
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box | size (self, vec3 _size) |
| set the box size
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box | size (self, float x, float y, float z) |
| set the box size
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vec3 | size (self) |
| get the box size.
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float | fillet_relative (self) |
| calculates a fillet relative value (0..1).
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any | class_name (self) |
| get the primitive class name.
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prim | name (self, str s) |
| set the primitive object name.
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any | name (self) |
| get the primitive object name.
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| add (self, Volume v) |
| add the prim into scene
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| subtract (self, Volume v) |
| subtract the prim from scene
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| intersect (self, Volume v) |
| intersect the prim into scene
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| merge (self, Volume v, BoolOpType op) |
| merge the prim into scene
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Mesh | mesh (self) |
| get the mesh prim
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prim | color (self, int CL) |
| assign the color to the primitive (in voxels)
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prim | color (self, float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
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prim | color (self, float r, float g, float b) |
| assign the color to the primitive (in voxels)
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prim | color (self, str colorid) |
| assign the color to the primitive (in voxels)
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prim | gloss (self, float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
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prim | roughness (self, float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
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prim | metal (self, float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
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prim | opacity (self, float value) |
| assign the opacity of the color over the voxel primitive.
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prim | details (self, float det_level) |
| set the detail level
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float | details (self) |
| get the detail level
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prim | transform (self, mat4 t) |
| set the transform matrix
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mat4 | transform (self) |
| get the transform matrix
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prim | scale (self, float scale) |
| set the scale
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prim | scale (self, vec3 v) |
| set the scale
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vec3 | scale (self) |
| get the scale
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prim | translate (self, vec3 _pos) |
| Set the primitive translation.
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vec3 | translate (self) |
| get the primitive translation
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prim | translate (self, float x, float y, float z) |
| Set the primitive translation.
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prim | x (self, float x) |
| shift the primitive along the x - axis
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prim | y (self, float y) |
| shift the primitive along the y - axis
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prim | z (self, float z) |
| shift the primitive along the z - axis
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prim | auto_divide (self, float average_div) |
| set the auto devide
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prim | step_divide (self, float step) |
| set the step devide
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prim | fillet (self, float radius) |
| set the fillet
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