Here is a list of all class members with links to the classes they belong to:
- i -
- importMesh() : coat.Scene
- ImportProject() : cPhotogrammetry.ExtPhotogrammetryEngine
- IndexForInsert() : coat.math
- IndexOf() : coat.cStr
- IndexOfAny() : coat.cStr
- Inflate() : coat.boundbox, coat.rect
- Init() : coat.cStr
- innerDiameter() : coat.washer
- inputFloat() : coat.ui
- inputInt() : coat.ui
- inputString() : coat.ui
- inRenderProcess() : coat.utils
- inRingDiameter() : coat.EyeParams, coat.NutRimParams, coat.RimParams
- inScene() : coat.Volume
- Inscribe() : coat.rect
- Insert() : coat.cStr
- insertInMenu() : coat.ui
- insertInToolset() : coat.ui
- insertInVolume() : coat.Mesh
- insertMesh() : coat.Volume
- inset() : coat.Model
- install_all() : cCore.pyRequirement
- installing() : cCore.pyRequirement
- installPath() : coat.io
- installRequirements() : coat.io
- Intersect() : coat.rect
- intersect() : coat.prim
- IntersectsBounds() : coat.boundbox
- IntersectsSphere() : coat.boundbox
- IntersectsWith() : coat.rect
- intersectWithMesh() : coat.Volume
- intersectWithVolume() : coat.Mesh
- intrude() : coat.Model
- invalidateLayer() : coat.Scene
- Invert() : coat.mat3, coat.mat4, coat.quat
- invertBending() : coat.text
- invertLayerMask() : coat.Scene
- invertSelectedFacesTopoplogically() : coat.Model
- is_axial() : coat.symm
- is_translation() : coat.symm
- is_xyz() : coat.symm
- isAxialMirror() : coat.symm
- isCurve() : coat.SceneElement
- isCustomSymmetry() : coat.symm
- isEdgeSelected() : coat.Model
- IsEmpty() : coat.boundbox, coat.cStr, coat.rect
- isEnabledPenChannel() : coat.ui
- isFaceSelected() : coat.Model
- IsFrontFacingTo() : coat.cPlane
- IsIdentity() : coat.mat3, coat.mat4
- IsInfinity() : coat.math
- IsInRange() : coat.math
- IsInRangeEps() : coat.math
- IsInRangeExact() : coat.math
- isInRoom() : coat.ui
- IsInsideTri() : coat.vec2
- islandsCount() : coat.Model, coat.uv
- islandToMesh() : coat.Model, coat.uv
- islandToMeshInSpace() : coat.Model, coat.uv
- isLayerMaskEnabled() : coat.Scene
- IsMinusOne() : coat.math
- IsNegativeInfinity() : coat.math
- IsNormalized() : coat.quat, coat.vec2, coat.vec3, coat.vec4
- IsOne() : coat.math
- isOpen() : coat.Curve
- isOpenEdge() : coat.Model
- isOrtho() : coat.Camera
- IsOrthonormal() : coat.mat3, coat.mat4
- isParentOf() : coat.SceneElement
- IsPositiveInfinity() : coat.math
- IsPowerOfTwo() : coat.math
- isRealtimeRenderingEnabled() : coat.RenderRoom
- isSculptObject() : coat.SceneElement
- isSeam() : coat.Model
- isSharpEdge() : coat.Model
- isSurface() : coat.Volume
- IsSymmetric() : coat.mat3, coat.mat4
- IsValid() : coat.math, coat.vec2, coat.vec3
- isVertexSelected() : coat.Model
- isVoxelized() : coat.Volume
- IsZero() : coat.mat3, coat.mat4, coat.math, coat.quat, coat.vec2, coat.vec3, coat.vec4
- IsZeroToOneEps() : coat.math
- IsZeroToOneExact() : coat.math
- iterateSubtree() : coat.SceneElement
- iterateVisibleSubtree() : coat.SceneElement