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| __init__ (self) |
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| __init__ (self, float X, float Y, float Z, float W) |
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| __init__ (self, quat v) |
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| SetIdentity (self) |
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| SetZero (self) |
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bool | IsZero (self, float Eps) |
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| Set (self, float X, float Y, float Z, float W) |
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| Set (self, vec3 XYZ, float W) |
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float | __setitem__ (self, int index) |
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float | __getitem__ (self, int index) |
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quat | __neg__ (self) |
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quat | __iadd__ (self, quat _0) |
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quat | __isub__ (self, quat _0) |
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quat | __imul__ (self, quat _0) |
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quat | __itruediv__ (self, quat _0) |
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quat | __imul__ (self, float _0) |
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quat | __itruediv__ (self, float _0) |
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quat | __add__ (self, quat _0) |
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quat | __sub__ (self, quat _0) |
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quat | __mul__ (self, quat _0) |
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quat | __truediv__ (self, quat _0) |
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quat | __mul__ (self, float _0) |
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quat | __truediv__ (self, float _0) |
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bool | __eq__ (self, quat _0) |
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bool | __ne__ (self, quat _0) |
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| Compress (self) |
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| CalcW (self) |
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float | Length (self) |
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float | LengthSq (self) |
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quat | Normalize (self) |
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bool | IsNormalized (self, float Eps) |
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int | GetDimension (self) |
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angles | ToAngles (self) |
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rotation | ToRotation (self) |
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mat3 | ToMat3 (self) |
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mat4 | ToMat4 (self) |
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vec3 | ToAngularVelocity (self) |
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float | ToFloatPtr (self) |
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float | ToFloatPtr (self) |
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quat | Mul (quat _0, quat _1) |
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quat | Div (quat _0, quat _1) |
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bool | Equals (quat _0, quat _1, float Eps) |
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bool | EqualRotations (quat _0, quat _1, float Eps) |
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bool | SameHemisphere (quat _0, quat _1) |
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quat | Conjugate (quat _0) |
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float | Dot (quat _0, quat _1) |
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quat | Exp (quat _0) |
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quat | Invert (quat _0) |
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quat | Lerp (quat q0, quat q1, float s, bool ShortestPath=True) |
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quat | Ln (quat _0) |
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quat | LnDif (quat _0, quat _1) |
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quat | Slerp (quat q0, quat q1, float s, bool ShortestPath=True) |
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quat | Squad (quat q1, quat A, quat B, quat C, float s) |
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| SquadSetup (quat q0, quat q1, quat q2, quat q3, quat A, quat B, quat C) |
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◆ __init__() [1/3]
coat.quat.__init__ |
( |
| self | ) |
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◆ __init__() [2/3]
coat.quat.__init__ |
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| self, |
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float | X, |
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float | Y, |
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float | Z, |
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float | W ) |
◆ __init__() [3/3]
coat.quat.__init__ |
( |
| self, |
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quat | v ) |
◆ __add__()
quat coat.quat.__add__ |
( |
| self, |
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quat | _0 ) |
◆ __eq__()
bool coat.quat.__eq__ |
( |
| self, |
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quat | _0 ) |
◆ __getitem__()
float coat.quat.__getitem__ |
( |
| self, |
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int | index ) |
◆ __iadd__()
quat coat.quat.__iadd__ |
( |
| self, |
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quat | _0 ) |
◆ __imul__() [1/2]
quat coat.quat.__imul__ |
( |
| self, |
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float | _0 ) |
◆ __imul__() [2/2]
quat coat.quat.__imul__ |
( |
| self, |
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|
quat | _0 ) |
◆ __isub__()
quat coat.quat.__isub__ |
( |
| self, |
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|
quat | _0 ) |
◆ __itruediv__() [1/2]
quat coat.quat.__itruediv__ |
( |
| self, |
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float | _0 ) |
◆ __itruediv__() [2/2]
quat coat.quat.__itruediv__ |
( |
| self, |
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|
quat | _0 ) |
◆ __mul__() [1/2]
quat coat.quat.__mul__ |
( |
| self, |
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float | _0 ) |
◆ __mul__() [2/2]
quat coat.quat.__mul__ |
( |
| self, |
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quat | _0 ) |
◆ __ne__()
bool coat.quat.__ne__ |
( |
| self, |
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quat | _0 ) |
◆ __neg__()
quat coat.quat.__neg__ |
( |
| self | ) |
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◆ __setitem__()
float coat.quat.__setitem__ |
( |
| self, |
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int | index ) |
◆ __sub__()
quat coat.quat.__sub__ |
( |
| self, |
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quat | _0 ) |
◆ __truediv__() [1/2]
quat coat.quat.__truediv__ |
( |
| self, |
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float | _0 ) |
◆ __truediv__() [2/2]
quat coat.quat.__truediv__ |
( |
| self, |
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quat | _0 ) |
◆ CalcW()
◆ Compress()
coat.quat.Compress |
( |
| self | ) |
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◆ Conjugate()
◆ Div()
◆ Dot()
float coat.quat.Dot |
( |
quat | _0, |
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quat | _1 ) |
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static |
◆ EqualRotations()
bool coat.quat.EqualRotations |
( |
quat | _0, |
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quat | _1, |
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float | Eps ) |
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static |
◆ Equals()
bool coat.quat.Equals |
( |
quat | _0, |
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quat | _1, |
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float | Eps ) |
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static |
◆ Exp()
◆ GetDimension()
int coat.quat.GetDimension |
( |
| self | ) |
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◆ Invert()
◆ IsNormalized()
bool coat.quat.IsNormalized |
( |
| self, |
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float | Eps ) |
◆ IsZero()
bool coat.quat.IsZero |
( |
| self, |
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float | Eps ) |
◆ Length()
float coat.quat.Length |
( |
| self | ) |
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◆ LengthSq()
float coat.quat.LengthSq |
( |
| self | ) |
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◆ Lerp()
quat coat.quat.Lerp |
( |
quat | q0, |
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quat | q1, |
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float | s, |
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bool | ShortestPath = True ) |
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static |
◆ Ln()
◆ LnDif()
◆ Mul()
◆ Normalize()
quat coat.quat.Normalize |
( |
| self | ) |
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◆ SameHemisphere()
bool coat.quat.SameHemisphere |
( |
quat | _0, |
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|
quat | _1 ) |
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static |
◆ Set() [1/2]
coat.quat.Set |
( |
| self, |
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float | X, |
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float | Y, |
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float | Z, |
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float | W ) |
◆ Set() [2/2]
coat.quat.Set |
( |
| self, |
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vec3 | XYZ, |
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float | W ) |
◆ SetIdentity()
coat.quat.SetIdentity |
( |
| self | ) |
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◆ SetZero()
coat.quat.SetZero |
( |
| self | ) |
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◆ Slerp()
quat coat.quat.Slerp |
( |
quat | q0, |
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quat | q1, |
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float | s, |
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bool | ShortestPath = True ) |
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static |
◆ Squad()
◆ SquadSetup()
◆ ToAngles()
angles coat.quat.ToAngles |
( |
| self | ) |
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◆ ToAngularVelocity()
vec3 coat.quat.ToAngularVelocity |
( |
| self | ) |
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◆ ToFloatPtr() [1/2]
float coat.quat.ToFloatPtr |
( |
| self | ) |
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◆ ToFloatPtr() [2/2]
float coat.quat.ToFloatPtr |
( |
| self | ) |
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◆ ToMat3()
mat3 coat.quat.ToMat3 |
( |
| self | ) |
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◆ ToMat4()
mat4 coat.quat.ToMat4 |
( |
| self | ) |
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◆ ToRotation()
The documentation for this class was generated from the following file: