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| __init__ (self) |
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| __init__ (self, float Pitch, float Yaw, float Roll) |
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| Set (self, float Pitch, float Yaw, float Roll) |
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| SetZero (self) |
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| Copy (self, float Src) |
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float | __setitem__ (self, int Index) |
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float | __getitem__ (self, int Index) |
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angles | __neg__ (self) |
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| __iadd__ (self, angles _0) |
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| __isub__ (self, angles _0) |
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| __imul__ (self, float _0) |
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| __itruediv__ (self, float _0) |
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angles | __add__ (self, angles _0) |
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angles | __sub__ (self, angles _0) |
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angles | __mul__ (self, float _0) |
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angles | __truediv__ (self, float _0) |
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bool | __eq__ (self, angles _0) |
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bool | __ne__ (self, angles _0) |
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float | Length (self) |
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float | LengthSq (self) |
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| Normalize360 (self) |
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| Normalize180 (self) |
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| Round (self) |
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| ToVectors (self, vec3 Forward, vec3 Right=None, vec3 Up=None) |
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vec3 | ToForward (self) |
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vec3 | ToRight (self) |
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vec3 | ToUp (self) |
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mat3 | ToMat3 (self) |
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mat4 | ToMat4 (self) |
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quat | ToQuat (self) |
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int | GetDimension (self) |
| cVec3 ToAngularVelocity() const;
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float | ToFloatPtr (self) |
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float | ToFloatPtr (self) |
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◆ __init__() [1/2]
coat.angles.__init__ |
( |
| self | ) |
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◆ __init__() [2/2]
coat.angles.__init__ |
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| self, |
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float | Pitch, |
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float | Yaw, |
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float | Roll ) |
◆ __add__()
◆ __eq__()
bool coat.angles.__eq__ |
( |
| self, |
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angles | _0 ) |
◆ __getitem__()
float coat.angles.__getitem__ |
( |
| self, |
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int | Index ) |
◆ __iadd__()
coat.angles.__iadd__ |
( |
| self, |
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angles | _0 ) |
◆ __imul__()
coat.angles.__imul__ |
( |
| self, |
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float | _0 ) |
◆ __isub__()
coat.angles.__isub__ |
( |
| self, |
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angles | _0 ) |
◆ __itruediv__()
coat.angles.__itruediv__ |
( |
| self, |
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float | _0 ) |
◆ __mul__()
angles coat.angles.__mul__ |
( |
| self, |
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float | _0 ) |
◆ __ne__()
bool coat.angles.__ne__ |
( |
| self, |
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angles | _0 ) |
◆ __neg__()
angles coat.angles.__neg__ |
( |
| self | ) |
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◆ __setitem__()
float coat.angles.__setitem__ |
( |
| self, |
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int | Index ) |
◆ __sub__()
◆ __truediv__()
angles coat.angles.__truediv__ |
( |
| self, |
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float | _0 ) |
◆ Angle()
◆ Clamp()
◆ Copy()
coat.angles.Copy |
( |
| self, |
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float | Src ) |
◆ Distance()
◆ EnsureShortestPath()
◆ Equals()
◆ GetDimension()
int coat.angles.GetDimension |
( |
| self | ) |
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cVec3 ToAngularVelocity() const;
◆ Length()
float coat.angles.Length |
( |
| self | ) |
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◆ LengthSq()
float coat.angles.LengthSq |
( |
| self | ) |
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◆ Lerp()
◆ Normalize180()
coat.angles.Normalize180 |
( |
| self | ) |
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◆ Normalize360()
coat.angles.Normalize360 |
( |
| self | ) |
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◆ Rand()
◆ Round()
coat.angles.Round |
( |
| self | ) |
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◆ Set()
coat.angles.Set |
( |
| self, |
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float | Pitch, |
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float | Yaw, |
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float | Roll ) |
◆ SetZero()
coat.angles.SetZero |
( |
| self | ) |
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◆ ToFloatPtr() [1/2]
float coat.angles.ToFloatPtr |
( |
| self | ) |
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◆ ToFloatPtr() [2/2]
float coat.angles.ToFloatPtr |
( |
| self | ) |
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◆ ToForward()
vec3 coat.angles.ToForward |
( |
| self | ) |
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◆ ToMat3()
mat3 coat.angles.ToMat3 |
( |
| self | ) |
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◆ ToMat4()
mat4 coat.angles.ToMat4 |
( |
| self | ) |
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◆ ToQuat()
quat coat.angles.ToQuat |
( |
| self | ) |
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◆ ToRight()
vec3 coat.angles.ToRight |
( |
| self | ) |
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◆ ToUp()
vec3 coat.angles.ToUp |
( |
| self | ) |
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◆ ToVectors()
coat.angles.ToVectors |
( |
| self, |
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vec3 | Forward, |
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vec3 | Right = None, |
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vec3 | Up = None ) |
The documentation for this class was generated from the following file: