Here is a list of all class members with links to the classes they belong to:
- r -
- Rad() : coat.math
- radius() : coat.cone, coat.cylinder, coat.sphere, coat.spiral, coat.torus
- radiusBottom() : coat.cylinder
- radiusTop() : coat.cylinder
- Rand() : coat.angles, coat.math, coat.vec2, coat.vec3
- Rand01() : coat.math
- RandBool() : coat.math
- RandNormal() : coat.vec2, coat.vec3
- random() : coat.utils
- random01() : coat.utils
- Randomize() : coat.math
- randomize() : coat.utils
- randomNormal() : coat.utils
- RandRange1() : coat.math, coat.vec2, coat.vec3
- RayIntersection() : coat.boundbox, coat.cPlane
- RayTri() : coat.vec3
- Read() : coat.Image, coat.Mesh
- ReCalcMatrix() : coat.rotation
- reduceToPolycount() : coat.Mesh
- Reflect() : coat.vec2, coat.vec3
- Refract() : coat.vec2, coat.vec3
- refresh_menu() : cCore.cExtension
- RefreshInstalledList() : cCore.pyRequirement
- Register() : cPhotogrammetry.ExtPhotogrammetryEngine
- registerObjectType() : cCore.LinkedObjectBaseType
- relativeHoleRadius() : coat.tube
- relax() : coat.Mesh
- relaxGpu() : coat.Volume
- relaxOpenEdges() : coat.Volume
- relaxSelected() : coat.Model
- relaxSurface() : coat.Volume
- relaxVoxels() : coat.Volume
- release() : coat.HeadParams
- Remove() : coat.cStr
- remove() : coat.SceneElement
- removeAllLights() : coat.RenderRoom
- removeBackground() : coat.io
- removeCommandFromMenu() : coat.ui
- removeEmptyLayers() : coat.Scene
- removeFace() : coat.Model
- removeFaces() : coat.Mesh
- removeFile() : coat.io
- RemoveFileAbsPath() : coat.cStr
- RemoveFileExtension() : coat.cStr
- RemoveFileName() : coat.cStr
- RemoveFilePath() : coat.cStr
- removeFolder() : coat.io, coat.resource
- removeItem() : coat.resource
- removeLayer() : coat.Scene
- removeLayerMask() : coat.Scene
- removeLight() : coat.RenderRoom
- removeMaterial() : coat.Mesh
- removeMoldingShapes() : coat.Volume
- removeObject() : coat.Mesh, coat.Model
- RemovePaintMaterial() : coat.Scene
- RemovePaintObject() : coat.Scene
- removePoints() : coat.Curve
- removeSeam() : coat.uv
- removeSharpEdge() : coat.uv
- removeSubtree() : coat.SceneElement
- removeSubtreeItem() : coat.SceneElement
- removeUndercuts() : coat.Volume
- removeUnusedFaces() : coat.Mesh
- removeUnusedMaterials() : coat.Model
- removeUnusedObjectsAndMaterials() : coat.Mesh
- removeUnusedVerts() : coat.Mesh
- RemoveUVSet() : coat.Scene
- rename() : coat.SceneElement
- renderFrame() : coat.RenderRoom
- renderPoint() : coat.Curve
- renderPointsCount() : coat.Curve
- Replace() : coat.cStr
- ReplaceAny() : coat.cStr
- ReplaceCommaWithDot() : coat.cStr
- ReplaceFirst() : coat.cStr
- reset() : coat.lathe
- reset_axis() : coat.box, coat.ellipse
- reset_transform() : coat.prim
- ResetPoints() : coat.freeform
- resetSettings() : coat.settings
- Restart() : cCore.cExtensionHandler
- restartRendering() : coat.RenderRoom
- restoreObjectFormJsonString() : coat.io
- ring_from() : coat.sphere
- ring_to() : coat.sphere
- rings() : coat.cylinder, coat.sphere, coat.spiral, coat.torus
- rings_angle() : coat.torus
- roomID() : coat.ui
- roomName() : coat.ui
- roomsCount() : coat.ui
- rootPath() : coat.resource
- Rotate() : coat.vec3
- rotateToGradually() : coat.Camera
- rotateToXYAxis() : coat.Mesh
- rotateToYZAxis() : coat.Mesh
- rotateToZXAxis() : coat.Mesh
- Rotation() : coat.mat3, coat.mat4
- RotationAt() : coat.mat4
- RotationX() : coat.mat3, coat.mat4
- RotationXYZ() : coat.mat3, coat.mat4
- RotationY() : coat.mat3, coat.mat4
- RotationZ() : coat.mat3, coat.mat4
- roughness() : coat.prim, coat.Volume
- Round() : coat.angles, coat.math, coat.rect, coat.vec2, coat.vec3
- Row() : coat.mat3, coat.mat4
- Row0() : coat.mat3, coat.mat4
- Row1() : coat.mat3, coat.mat4
- Row2() : coat.mat3, coat.mat4
- Row3() : coat.mat4