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| __init__ (self) |
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image | topTexture (self, str _texture) |
| set the top texture
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any | topTexture (self) |
| get the top texture
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image | topBumpTexture (self, str _texture) |
| set the top bump texture
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any | topBumpTexture (self) |
| get the top bump texture
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image | bottomTexture (self, str _texture) |
| set the bottom texture
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any | bottomTexture (self) |
| get the bottom texture
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image | bottomBumpTexture (self, str _texture) |
| set the bottom bump texture
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any | bottomBumpTexture (self) |
| get the bottom bump texture
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image | strencilTexture (self, str _texture) |
| set the strencil texture
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any | strencilTexture (self) |
| get the strencil texture
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image | bottomStrencilTexture (self, str _texture) |
| set the bottom strencil texture
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any | bottomStrencilTexture (self) |
| get the bottom strencil texture
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image | basicThickness (self, float _thickness) |
| set the basic thickness of image
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float | basicThickness (self) |
| get the basic thickness of image
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image | bumpThickness (self, float _thickness) |
| set the bump thickness of image
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float | bumpThickness (self) |
| get the bump thickness of image
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image | taperAngle (self, float _angle) |
| set the angle of tapering
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float | taperAngle (self) |
| get the angle of tapering of image
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image | topBottomWeight (self, float weight) |
| set the weight of the top and bottom image
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float | topBottomWeight (self) |
| get the weight of the top and bottom image
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image | sizeInScene (self, float _size) |
| set the size of image in the scene
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float | sizeInScene (self) |
| get the size of image in the scene
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text | string (self, str s) |
| set the text's string.
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any | string (self) |
| get the text's string.
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text | font (self, Font f) |
| set the text font
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Font | font (self) |
| get the font object
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text | width (self, float w) |
| set the text width in the pixels
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float | width (self) |
| get the text width
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text | depth (self, float d) |
| set the text depth in the pixels
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float | depth (self) |
| get the text depth
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text | bendRadius (self, float radius) |
| set the bend radius.
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float | bendRadius (self) |
| get the bend radius.
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text | extraRotation (self, float rotation) |
| set the rotate angle around the x-axis.
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float | extraRotation (self) |
| get the rotate angle around the x-axis.
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text | invertBending (self, bool _binvert) |
| set the invert of the text bending.
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float | invertBending (self) |
| get the invert of the text bending.
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any | class_name (self) |
| get the primitive class name.
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prim | name (self, str s) |
| set the primitive object name.
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any | name (self) |
| get the primitive object name.
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| add (self, Volume v) |
| add the prim into scene
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| subtract (self, Volume v) |
| subtract the prim from scene
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| intersect (self, Volume v) |
| intersect the prim into scene
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| merge (self, Volume v, BoolOpType op) |
| merge the prim into scene
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Mesh | mesh (self) |
| get the mesh prim
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prim | color (self, int CL) |
| assign the color to the primitive (in voxels)
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prim | color (self, float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
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prim | color (self, float r, float g, float b) |
| assign the color to the primitive (in voxels)
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prim | color (self, str colorid) |
| assign the color to the primitive (in voxels)
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prim | gloss (self, float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
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prim | roughness (self, float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
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prim | metal (self, float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
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prim | opacity (self, float value) |
| assign the opacity of the color over the voxel primitive.
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prim | details (self, float det_level) |
| set the detail level
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float | details (self) |
| get the detail level
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prim | transform (self, mat4 t) |
| set the transform matrix
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mat4 | transform (self) |
| get the transform matrix
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prim | scale (self, float scale) |
| set the scale
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prim | scale (self, vec3 v) |
| set the scale
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vec3 | scale (self) |
| get the scale
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prim | translate (self, vec3 _pos) |
| Set the primitive translation.
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vec3 | translate (self) |
| get the primitive translation
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prim | translate (self, float x, float y, float z) |
| Set the primitive translation.
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prim | x (self, float x) |
| shift the primitive along the x - axis
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prim | y (self, float y) |
| shift the primitive along the y - axis
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prim | z (self, float z) |
| shift the primitive along the z - axis
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prim | auto_divide (self, float average_div) |
| set the auto devide
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prim | step_divide (self, float step) |
| set the step devide
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prim | fillet (self, float radius) |
| set the fillet
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float | fillet_relative (self) |
| calculates a fillet relative value (0..1).
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