Here is a list of all class members with links to the classes they belong to:
- e -
- Elem() : coat.mat3, coat.mat4
- empty() : coat.cStr
- enable() : coat.symm
- enabled() : coat.symm
- enableGlobally() : coat.symm
- enableLayerMask() : coat.Scene
- enablePenChannel() : coat.ui
- enableRealtimeRendering() : coat.RenderRoom
- enableThread() : coat.nut, coat.threadStud
- enableVoxelsColoring() : coat.Volume
- end() : coat.symm
- end_work_in_bg() : cCore.cExtension
- EndianSwap() : coat.math
- EndianSwap2() : coat.math
- EndianSwap4() : coat.math
- EndianSwap8() : coat.math
- EndsWith() : coat.cStr
- endTimer() : coat.logger
- ensureMaterialsAndObjectsExist() : coat.Mesh
- EnsurePipInstalled() : cCore.pyRequirement
- EnsureShortestPath() : coat.angles
- EnsureTrailingBackslash() : coat.cStr
- EnsureTrailingPlatformSlash() : coat.cStr
- EnsureTrailingSlash() : coat.cStr
- EqualRotations() : coat.quat
- Equals() : coat.angles, coat.cStr, coat.mat3, coat.mat4, coat.math, coat.quat, coat.rect, coat.vec2, coat.vec3, coat.vec4
- EqualsNoCase() : coat.cStr
- EqualsPath() : coat.cStr
- EulerZYX() : coat.mat3, coat.mat4
- exec() : coat.io
- execAndWait() : coat.io
- executeScript() : coat.io
- Exp() : coat.math, coat.quat
- expandOpenEdges() : coat.Mesh
- expandSelection() : coat.Model
- ExportMesh() : coat.PaintRoom
- extractMaskAsLayer() : coat.Scene
- extraMirror() : coat.symm
- extraRotation() : coat.text
- extrudeOpenEdges() : coat.Mesh
- extrudeSelected() : coat.Model