|
| | __init__ (self) |
| |
| | __init__ (self, str _ffname, str _ffsubname) |
| |
| | __init__ (self) |
| |
| freeform | symx (self, bool x) |
| | Enable the XYZ-mirror symmetry.
|
| |
| freeform | symy (self, bool y) |
| | Enable the XYZ-mirror symmetry.
|
| |
| freeform | symz (self, bool z) |
| | Enable the XYZ-mirror symmetry.
|
| |
| freeform | size (self, float x, float y, float z) |
| | set the free form size
|
| |
| freeform | size (self, vec3 v) |
| | set the free form size
|
| |
| freeform | ffname (self, str name) |
| | set the free form name.
|
| |
| str | ffname (self) |
| | get the free form name.
|
| |
| freeform | ffsubname (self, str name) |
| | set the free form sub name.
|
| |
| str | ffsubname (self) |
| | get the free form sub name.
|
| |
| freeform | SetPoint (self, int i, vec3 point) |
| | set the knot point of the primitive.
|
| |
| int | CountPoints (self) |
| | get the account of the knot points
|
| |
| | ResetPoints (self) |
| | reset the knot points
|
| |
| any | objsList (self) |
| | gets the object's list.
|
| |
| any | ffControlPoints (self) |
| | get the knot(control) points of the primitive.
|
| |
| any | class_name (self) |
| | get the primitive class name.
|
| |
| prim | name (self, str s) |
| | set the primitive object name.
|
| |
| any | name (self) |
| | get the primitive object name.
|
| |
| | add (self, Volume v) |
| | add the prim into scene
|
| |
| | subtract (self, Volume v) |
| | subtract the prim from scene
|
| |
| | intersect (self, Volume v) |
| | intersect the prim into scene
|
| |
| | merge (self, Volume v, BoolOpType op) |
| | merge the prim into scene
|
| |
| Mesh | mesh (self) |
| | get the mesh prim
|
| |
| prim | color (self, int CL) |
| | assign the color to the primitive (in voxels)
|
| |
| prim | color (self, float r, float g, float b, float a) |
| | assign the color to the primitive (in voxels)
|
| |
| prim | color (self, float r, float g, float b) |
| | assign the color to the primitive (in voxels)
|
| |
| prim | color (self, str colorid) |
| | assign the color to the primitive (in voxels)
|
| |
| prim | gloss (self, float value) |
| | assign the gloss for the voxel primitive, it will work only if the color already assigned
|
| |
| prim | roughness (self, float value) |
| | assign the roughness for the voxel primitive, it will work only if the color already assigned
|
| |
| prim | metal (self, float value) |
| | the metalliclty value for the voxel primitive, it will work only if the color already assigned
|
| |
| prim | opacity (self, float value) |
| | assign the opacity of the color over the voxel primitive.
|
| |
| prim | details (self, float det_level) |
| | set the detail level
|
| |
| float | details (self) |
| | get the detail level
|
| |
| prim | transform (self, mat4 t) |
| | set the transform matrix
|
| |
| mat4 | transform (self) |
| | get the transform matrix
|
| |
| prim | scale (self, float scale) |
| | set the scale
|
| |
| prim | scale (self, vec3 v) |
| | set the scale
|
| |
| vec3 | scale (self) |
| | get the scale
|
| |
| prim | translate (self, vec3 _pos) |
| | Set the primitive translation.
|
| |
| vec3 | translate (self) |
| | get the primitive translation
|
| |
| prim | translate (self, float x, float y, float z) |
| | Set the primitive translation.
|
| |
| prim | x (self, float x) |
| | shift the primitive along the x - axis
|
| |
| prim | y (self, float y) |
| | shift the primitive along the y - axis
|
| |
| prim | z (self, float z) |
| | shift the primitive along the z - axis
|
| |
| prim | auto_divide (self, float average_div) |
| | set the auto devide
|
| |
| prim | step_divide (self, float step) |
| | set the step devide
|
| |
| prim | fillet (self, float radius) |
| | set the fillet
|
| |
| float | fillet_relative (self) |
| | calculates a fillet relative value (0..1).
|
| |