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| | __init__ (self) |
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| | __init__ (self, vec3 pos, float rx, float ry, float rz) |
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| | __init__ (self, vec3 pos, vec3 size) |
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| | __init__ (self, vec3 size) |
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| ellipse | axis (self, vec3 directionX, vec3 directionY=vec3.AxisY, vec3 directionZ=vec3.AxisZ) |
| | set the axis x, y and z direction
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| ellipse | reset_axis (self) |
| | reset the x, y and z directions
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| ellipse | size (self, vec3 _size) |
| | set the size of the ellipse.
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| vec3 | size (self) |
| | get the size of the ellipse.
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| sphere | radius (self, float r) |
| | set the radius of the sphere.
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| float | radius (self) |
| | get the radius of the sphere.
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| sphere | diameter (self, float d) |
| | set the diameter of the sphere.
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| float | diameter (self) |
| | get the diameter of the sphere.
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| sphere | sub_division (self, int subdiv) |
| | set the degree for subdivision in the mesh.
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| int | sub_division (self) |
| | get the degree of subdivision triangular or cubic division of the sphere.
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| sphere | sub_div_mode (self, any divmode) |
| | set the division mode for the mesh.
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| any | sub_div_mode (self) |
| | get the division mode for the mesh.
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| sphere | rings (self, int _rings) |
| | set the number of rings in the mesh.
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| int | rings (self) |
| | get the number of rings in the mesh.
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| sphere | slices (self, int _slices) |
| | set the number of slices in the mesh.
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| int | slices (self) |
| | get the number of slices in the mesh.
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| sphere | sector_on (self, bool _switch) |
| | set the flag to create a portion of sphere.
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| bool | sector_on (self) |
| | get the flag of creating a portion of sphere.
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| sphere | slice_from (self, float angle) |
| | When sector is on, specifies the angle where the sphere slice begins.
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| float | slice_from (self) |
| | get the angle where the sphere slice begins.
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| sphere | slice_to (self, float angle) |
| | When sector is on, specifies the angle where the sphere slice ends.
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| float | slice_to (self) |
| | get the angle where the sphere slice ends.
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| sphere | ring_from (self, float angle) |
| | When sector is on, specifies the angle where the sphere ring begins.
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| float | ring_from (self) |
| | get the angle where the sphere ring begins.
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| sphere | ring_to (self, float angle) |
| | When sector is on, specifies the angle where the sphere ring ends.
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| float | ring_to (self) |
| | get the angle where the sphere ring ends.
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| any | class_name (self) |
| | get the primitive class name.
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| prim | name (self, str s) |
| | set the primitive object name.
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| any | name (self) |
| | get the primitive object name.
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| | add (self, Volume v) |
| | add the prim into scene
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| | subtract (self, Volume v) |
| | subtract the prim from scene
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| | intersect (self, Volume v) |
| | intersect the prim into scene
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| | merge (self, Volume v, BoolOpType op) |
| | merge the prim into scene
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| Mesh | mesh (self) |
| | get the mesh prim
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| prim | color (self, int CL) |
| | assign the color to the primitive (in voxels)
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| prim | color (self, float r, float g, float b, float a) |
| | assign the color to the primitive (in voxels)
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| prim | color (self, float r, float g, float b) |
| | assign the color to the primitive (in voxels)
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| prim | color (self, str colorid) |
| | assign the color to the primitive (in voxels)
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| prim | gloss (self, float value) |
| | assign the gloss for the voxel primitive, it will work only if the color already assigned
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| prim | roughness (self, float value) |
| | assign the roughness for the voxel primitive, it will work only if the color already assigned
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| prim | metal (self, float value) |
| | the metalliclty value for the voxel primitive, it will work only if the color already assigned
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| prim | opacity (self, float value) |
| | assign the opacity of the color over the voxel primitive.
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| prim | details (self, float det_level) |
| | set the detail level
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| float | details (self) |
| | get the detail level
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| prim | transform (self, mat4 t) |
| | set the transform matrix
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| mat4 | transform (self) |
| | get the transform matrix
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| prim | scale (self, float scale) |
| | set the scale
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| prim | scale (self, vec3 v) |
| | set the scale
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| vec3 | scale (self) |
| | get the scale
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| prim | translate (self, vec3 _pos) |
| | Set the primitive translation.
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| vec3 | translate (self) |
| | get the primitive translation
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| prim | translate (self, float x, float y, float z) |
| | Set the primitive translation.
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| prim | x (self, float x) |
| | shift the primitive along the x - axis
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| prim | y (self, float y) |
| | shift the primitive along the y - axis
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| prim | z (self, float z) |
| | shift the primitive along the z - axis
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| prim | auto_divide (self, float average_div) |
| | set the auto devide
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| prim | step_divide (self, float step) |
| | set the step devide
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| prim | fillet (self, float radius) |
| | set the fillet
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| float | fillet_relative (self) |
| | calculates a fillet relative value (0..1).
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