3DCoat Python API
The 3DCoat Python API documentation.
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coat.ellipse Class Reference
Inheritance diagram for coat.ellipse:
coat.sphere coat.prim

Public Member Functions

 __init__ (self)
 
 __init__ (self, vec3 pos, float rx, float ry, float rz)
 
 __init__ (self, vec3 pos, vec3 size)
 
 __init__ (self, vec3 size)
 
ellipse axis (self, vec3 directionX, vec3 directionY=vec3.AxisY, vec3 directionZ=vec3.AxisZ)
 set the axis x, y and z direction
 
ellipse reset_axis (self)
 reset the x, y and z directions
 
ellipse size (self, vec3 _size)
 set the size of the ellipse.
 
vec3 size (self)
 get the size of the ellipse.
 
- Public Member Functions inherited from coat.sphere
sphere radius (self, float r)
 set the radius of the sphere.
 
float radius (self)
 get the radius of the sphere.
 
sphere diameter (self, float d)
 set the diameter of the sphere.
 
float diameter (self)
 get the diameter of the sphere.
 
sphere sub_division (self, int subdiv)
 set the degree for subdivision in the mesh.
 
int sub_division (self)
 get the degree of subdivision triangular or cubic division of the sphere.
 
sphere sub_div_mode (self, any divmode)
 set the division mode for the mesh.
 
any sub_div_mode (self)
 get the division mode for the mesh.
 
sphere rings (self, int _rings)
 set the number of rings in the mesh.
 
int rings (self)
 get the number of rings in the mesh.
 
sphere slices (self, int _slices)
 set the number of slices in the mesh.
 
int slices (self)
 get the number of slices in the mesh.
 
sphere sector_on (self, bool _switch)
 set the flag to create a portion of sphere.
 
bool sector_on (self)
 get the flag of creating a portion of sphere.
 
sphere slice_from (self, float angle)
 When sector is on, specifies the angle where the sphere slice begins.
 
float slice_from (self)
 get the angle where the sphere slice begins.
 
sphere slice_to (self, float angle)
 When sector is on, specifies the angle where the sphere slice ends.
 
float slice_to (self)
 get the angle where the sphere slice ends.
 
sphere ring_from (self, float angle)
 When sector is on, specifies the angle where the sphere ring begins.
 
float ring_from (self)
 get the angle where the sphere ring begins.
 
sphere ring_to (self, float angle)
 When sector is on, specifies the angle where the sphere ring ends.
 
float ring_to (self)
 get the angle where the sphere ring ends.
 
- Public Member Functions inherited from coat.prim
any class_name (self)
 get the primitive class name.
 
prim name (self, str s)
 set the primitive object name.
 
any name (self)
 get the primitive object name.
 
 add (self, Volume v)
 add the prim into scene
 
 subtract (self, Volume v)
 subtract the prim from scene
 
 intersect (self, Volume v)
 intersect the prim into scene
 
 merge (self, Volume v, BoolOpType op)
 merge the prim into scene
 
Mesh mesh (self)
 get the mesh prim
 
prim color (self, int CL)
 assign the color to the primitive (in voxels)
 
prim color (self, float r, float g, float b, float a)
 assign the color to the primitive (in voxels)
 
prim color (self, float r, float g, float b)
 assign the color to the primitive (in voxels)
 
prim color (self, str colorid)
 assign the color to the primitive (in voxels)
 
prim gloss (self, float value)
 assign the gloss for the voxel primitive, it will work only if the color already assigned
 
prim roughness (self, float value)
 assign the roughness for the voxel primitive, it will work only if the color already assigned
 
prim metal (self, float value)
 the metalliclty value for the voxel primitive, it will work only if the color already assigned
 
prim opacity (self, float value)
 assign the opacity of the color over the voxel primitive.
 
prim details (self, float det_level)
 set the detail level
 
float details (self)
 get the detail level
 
prim transform (self, mat4 t)
 set the transform matrix
 
mat4 transform (self)
 get the transform matrix
 
prim scale (self, float scale)
 set the scale
 
prim scale (self, vec3 v)
 set the scale
 
vec3 scale (self)
 get the scale
 
prim translate (self, vec3 _pos)
 Set the primitive translation.
 
vec3 translate (self)
 get the primitive translation
 
prim translate (self, float x, float y, float z)
 Set the primitive translation.
 
prim x (self, float x)
 shift the primitive along the x - axis
 
prim y (self, float y)
 shift the primitive along the y - axis
 
prim z (self, float z)
 shift the primitive along the z - axis
 
prim auto_divide (self, float average_div)
 set the auto devide
 
prim step_divide (self, float step)
 set the step devide
 
prim fillet (self, float radius)
 set the fillet
 
float fillet_relative (self)
 calculates a fillet relative value (0..1).
 

Additional Inherited Members

- Static Public Member Functions inherited from coat.prim
 debug_on (bool isOn=True)
 indicates whether to turn on or off the debug mode.
 
 debug_clear ()
 clear the debug info for primitive operations
 
 push_transform (mat4 t)
 set the global transform matrix to all primitives
 
 push_translate (vec3 d)
 Set the translation to all primitives.
 
 push_scale (float scale)
 Set the scale to all primitives.
 
 push_scale (vec3 s)
 Set the scale to all primitives.
 
 push_details (float details_modulator)
 set the detail level to all primitives
 
 reset_transform ()
 reset the global transform matrix
 

Constructor & Destructor Documentation

◆ __init__() [1/4]

coat.ellipse.__init__ ( self)

Reimplemented from coat.sphere.

◆ __init__() [2/4]

coat.ellipse.__init__ ( self,
vec3 pos,
float rx,
float ry,
float rz )

Reimplemented from coat.sphere.

◆ __init__() [3/4]

coat.ellipse.__init__ ( self,
vec3 pos,
vec3 size )

Reimplemented from coat.sphere.

◆ __init__() [4/4]

coat.ellipse.__init__ ( self,
vec3 size )

Reimplemented from coat.sphere.

Member Function Documentation

◆ axis()

ellipse coat.ellipse.axis ( self,
vec3 directionX,
vec3 directionY = vec3.AxisY,
vec3 directionZ = vec3.AxisZ )

set the axis x, y and z direction

Parameters
directionXthe x-direction
directionYthe y-direction
directionZthe z-direction
Returns
ellipse reference

◆ reset_axis()

ellipse coat.ellipse.reset_axis ( self)

reset the x, y and z directions

Returns
ellipse reference

◆ size() [1/2]

vec3 coat.ellipse.size ( self)

get the size of the ellipse.

Returns
ellipse size

◆ size() [2/2]

ellipse coat.ellipse.size ( self,
vec3 _size )

set the size of the ellipse.

Parameters
_sizesize
Returns
ellipse reference

The documentation for this class was generated from the following file: