|
| | __init__ (self) |
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| | __init__ (self, float height, float radiusBottom, float fillet=0.0) |
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| | __init__ (self, vec3 posTop, vec3 posBottom, float radiusBottom, float fillet=0.0) |
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| cone | radius (self, float r) |
| | set the value of radius.
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| float | radius (self) |
| | get the value of radius.
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| cone | diameter (self, float d) |
| | set the value of diameter.
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| float | diameter (self) |
| | get the value of diameter.
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| float | fillet_relative (self) |
| | calculates a fillet relative value (0..1).
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| cylinder | positionTop (self, vec3 pos) |
| | set the top position.
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| vec3 | positionTop (self) |
| | get the top position.
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| cylinder | positionBottom (self, vec3 pos) |
| | set the bottom position.
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| vec3 | positionBottom (self) |
| | get the bottom position.
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| cylinder | radiusTop (self, float r) |
| | set the top radius.
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| float | radiusTop (self) |
| | get the top radius.
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| cylinder | radiusBottom (self, float r) |
| | set the bottom radius.
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| float | radiusBottom (self) |
| | get the bottom radius.
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| cylinder | diameterTop (self, float d) |
| | set the top diameter.
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| float | diameterTop (self) |
| | get the top diameter.
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| cylinder | diameterBottom (self, float r) |
| | set the bottom diameter.
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| float | diameterBottom (self) |
| | get the bottom diameter.
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| cylinder | height (self, float _height) |
| | set the height in the z-axis.
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| float | height (self) |
| | get the height.
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| cylinder | sectorAngle (self, float angle) |
| | set the angle for cylinder with sector.
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| float | sectorAngle (self) |
| | get the sector angle.
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| cylinder | topCapScale (self, float scale) |
| | set the top cap scale.
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| float | topCapScale (self) |
| | get the top cap scale.
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| cylinder | bottomCapScale (self, float scale) |
| | set the bottom cap scale.
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| float | bottomCapScale (self) |
| | get the bottom cap scale.
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| cylinder | slices (self, int nslices) |
| | set the number of slices in the mesh.
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| int | slices (self) |
| | get the number of slices in the mesh.
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| cylinder | rings (self, int nrings) |
| | set the number of rings in the mesh.
|
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| int | rings (self) |
| | get the number of rings in the mesh.
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| cylinder | caps (self, int ncaps) |
| | set the number of caps in the mesh.
|
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| int | caps (self) |
| | get the number of caps in the mesh.
|
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| any | class_name (self) |
| | get the primitive class name.
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| prim | name (self, str s) |
| | set the primitive object name.
|
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| any | name (self) |
| | get the primitive object name.
|
| |
| | add (self, Volume v) |
| | add the prim into scene
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| |
| | subtract (self, Volume v) |
| | subtract the prim from scene
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| | intersect (self, Volume v) |
| | intersect the prim into scene
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| | merge (self, Volume v, BoolOpType op) |
| | merge the prim into scene
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| |
| Mesh | mesh (self) |
| | get the mesh prim
|
| |
| prim | color (self, int CL) |
| | assign the color to the primitive (in voxels)
|
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| prim | color (self, float r, float g, float b, float a) |
| | assign the color to the primitive (in voxels)
|
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| prim | color (self, float r, float g, float b) |
| | assign the color to the primitive (in voxels)
|
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| prim | color (self, str colorid) |
| | assign the color to the primitive (in voxels)
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| |
| prim | gloss (self, float value) |
| | assign the gloss for the voxel primitive, it will work only if the color already assigned
|
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| prim | roughness (self, float value) |
| | assign the roughness for the voxel primitive, it will work only if the color already assigned
|
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| prim | metal (self, float value) |
| | the metalliclty value for the voxel primitive, it will work only if the color already assigned
|
| |
| prim | opacity (self, float value) |
| | assign the opacity of the color over the voxel primitive.
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| prim | details (self, float det_level) |
| | set the detail level
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| float | details (self) |
| | get the detail level
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| |
| prim | transform (self, mat4 t) |
| | set the transform matrix
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| mat4 | transform (self) |
| | get the transform matrix
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| prim | scale (self, float scale) |
| | set the scale
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| prim | scale (self, vec3 v) |
| | set the scale
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| vec3 | scale (self) |
| | get the scale
|
| |
| prim | translate (self, vec3 _pos) |
| | Set the primitive translation.
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| vec3 | translate (self) |
| | get the primitive translation
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| prim | translate (self, float x, float y, float z) |
| | Set the primitive translation.
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| prim | x (self, float x) |
| | shift the primitive along the x - axis
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| prim | y (self, float y) |
| | shift the primitive along the y - axis
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| prim | z (self, float z) |
| | shift the primitive along the z - axis
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| prim | auto_divide (self, float average_div) |
| | set the auto devide
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| prim | step_divide (self, float step) |
| | set the step devide
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| prim | fillet (self, float radius) |
| | set the fillet
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| |