3DCoat Python API
The 3DCoat Python API documentation.
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coat.cone Class Reference
Inheritance diagram for coat.cone:
coat.cylinder coat.prim

Public Member Functions

 __init__ (self)
 
 __init__ (self, float height, float radiusBottom, float fillet=0.0)
 
 __init__ (self, vec3 posTop, vec3 posBottom, float radiusBottom, float fillet=0.0)
 
cone radius (self, float r)
 set the value of radius.
 
float radius (self)
 get the value of radius.
 
cone diameter (self, float d)
 set the value of diameter.
 
float diameter (self)
 get the value of diameter.
 
float fillet_relative (self)
 calculates a fillet relative value (0..1).
 
- Public Member Functions inherited from coat.cylinder
cylinder positionTop (self, vec3 pos)
 set the top position.
 
vec3 positionTop (self)
 get the top position.
 
cylinder positionBottom (self, vec3 pos)
 set the bottom position.
 
vec3 positionBottom (self)
 get the bottom position.
 
cylinder radiusTop (self, float r)
 set the top radius.
 
float radiusTop (self)
 get the top radius.
 
cylinder radiusBottom (self, float r)
 set the bottom radius.
 
float radiusBottom (self)
 get the bottom radius.
 
cylinder diameterTop (self, float d)
 set the top diameter.
 
float diameterTop (self)
 get the top diameter.
 
cylinder diameterBottom (self, float r)
 set the bottom diameter.
 
float diameterBottom (self)
 get the bottom diameter.
 
cylinder height (self, float _height)
 set the height in the z-axis.
 
float height (self)
 get the height.
 
cylinder sectorAngle (self, float angle)
 set the angle for cylinder with sector.
 
float sectorAngle (self)
 get the sector angle.
 
cylinder topCapScale (self, float scale)
 set the top cap scale.
 
float topCapScale (self)
 get the top cap scale.
 
cylinder bottomCapScale (self, float scale)
 set the bottom cap scale.
 
float bottomCapScale (self)
 get the bottom cap scale.
 
cylinder slices (self, int nslices)
 set the number of slices in the mesh.
 
int slices (self)
 get the number of slices in the mesh.
 
cylinder rings (self, int nrings)
 set the number of rings in the mesh.
 
int rings (self)
 get the number of rings in the mesh.
 
cylinder caps (self, int ncaps)
 set the number of caps in the mesh.
 
int caps (self)
 get the number of caps in the mesh.
 
- Public Member Functions inherited from coat.prim
any class_name (self)
 get the primitive class name.
 
prim name (self, str s)
 set the primitive object name.
 
any name (self)
 get the primitive object name.
 
 add (self, Volume v)
 add the prim into scene
 
 subtract (self, Volume v)
 subtract the prim from scene
 
 intersect (self, Volume v)
 intersect the prim into scene
 
 merge (self, Volume v, BoolOpType op)
 merge the prim into scene
 
Mesh mesh (self)
 get the mesh prim
 
prim color (self, int CL)
 assign the color to the primitive (in voxels)
 
prim color (self, float r, float g, float b, float a)
 assign the color to the primitive (in voxels)
 
prim color (self, float r, float g, float b)
 assign the color to the primitive (in voxels)
 
prim color (self, str colorid)
 assign the color to the primitive (in voxels)
 
prim gloss (self, float value)
 assign the gloss for the voxel primitive, it will work only if the color already assigned
 
prim roughness (self, float value)
 assign the roughness for the voxel primitive, it will work only if the color already assigned
 
prim metal (self, float value)
 the metalliclty value for the voxel primitive, it will work only if the color already assigned
 
prim opacity (self, float value)
 assign the opacity of the color over the voxel primitive.
 
prim details (self, float det_level)
 set the detail level
 
float details (self)
 get the detail level
 
prim transform (self, mat4 t)
 set the transform matrix
 
mat4 transform (self)
 get the transform matrix
 
prim scale (self, float scale)
 set the scale
 
prim scale (self, vec3 v)
 set the scale
 
vec3 scale (self)
 get the scale
 
prim translate (self, vec3 _pos)
 Set the primitive translation.
 
vec3 translate (self)
 get the primitive translation
 
prim translate (self, float x, float y, float z)
 Set the primitive translation.
 
prim x (self, float x)
 shift the primitive along the x - axis
 
prim y (self, float y)
 shift the primitive along the y - axis
 
prim z (self, float z)
 shift the primitive along the z - axis
 
prim auto_divide (self, float average_div)
 set the auto devide
 
prim step_divide (self, float step)
 set the step devide
 
prim fillet (self, float radius)
 set the fillet
 

Additional Inherited Members

- Static Public Member Functions inherited from coat.prim
 debug_on (bool isOn=True)
 indicates whether to turn on or off the debug mode.
 
 debug_clear ()
 clear the debug info for primitive operations
 
 push_transform (mat4 t)
 set the global transform matrix to all primitives
 
 push_translate (vec3 d)
 Set the translation to all primitives.
 
 push_scale (float scale)
 Set the scale to all primitives.
 
 push_scale (vec3 s)
 Set the scale to all primitives.
 
 push_details (float details_modulator)
 set the detail level to all primitives
 
 reset_transform ()
 reset the global transform matrix
 

Constructor & Destructor Documentation

◆ __init__() [1/3]

coat.cone.__init__ ( self)

Reimplemented from coat.cylinder.

◆ __init__() [2/3]

coat.cone.__init__ ( self,
float height,
float radiusBottom,
float fillet = 0.0 )

Reimplemented from coat.cylinder.

◆ __init__() [3/3]

coat.cone.__init__ ( self,
vec3 posTop,
vec3 posBottom,
float radiusBottom,
float fillet = 0.0 )

Reimplemented from coat.cylinder.

Member Function Documentation

◆ diameter() [1/2]

float coat.cone.diameter ( self)

get the value of diameter.

Returns
diameter value

Reimplemented from coat.cylinder.

◆ diameter() [2/2]

cone coat.cone.diameter ( self,
float d )

set the value of diameter.

Parameters
ddiameter
Returns
cone reference

Reimplemented from coat.cylinder.

◆ fillet_relative()

float coat.cone.fillet_relative ( self)

calculates a fillet relative value (0..1).

Returns
fillet relative value

Reimplemented from coat.cylinder.

◆ radius() [1/2]

float coat.cone.radius ( self)

get the value of radius.

Returns
radius value

Reimplemented from coat.cylinder.

◆ radius() [2/2]

cone coat.cone.radius ( self,
float r )

set the value of radius.

Parameters
rradius
Returns
cone reference

Reimplemented from coat.cylinder.


The documentation for this class was generated from the following file: