Source code for cTemplates.MainMenu.View

import coat
from cTemplates.Structs import *

CreateViewMenu = MainMenu("VIEW")

[docs] @d_menu_section(CreateViewMenu) def View_S_ShadingOptions(): """ Menu section for configuring general shader display options. Items: - ShadingOptions """ coat.menu_item("ShadingOptions") # ShadingOptions
[docs] @d_menu_section(CreateViewMenu) def View_S_Pass(): """ Menu section for selecting different viewport render passes and lighting modes. Items: - Greyscale Panorama - Smooth Shade - Relief Only - Flat Shade - Gloss/Roughness Only - Specular Color - Metalness """ coat.menu_item("GreyscaleLight") # Greyscale Panorama coat.menu_item("VIEW_SHADED") # Smooth Shade coat.menu_hotkey("5", 0, 0, 0) # 5 coat.menu_item("VIEW_RELIEF_ONLY") # Relief Only coat.menu_hotkey("1", 0, 0, 0) # 1 coat.menu_item("VIEW_NON_SHADED") # Flat Shade coat.menu_hotkey("2", 0, 0, 0) # 2 coat.menu_item("VIEW_GLOSS_ONLY") # Gloss/Roughness Only coat.menu_hotkey("3", 0, 0, 0) # 3 coat.menu_item("VIEW_SPECULAR_COLOR_ONLY") # Specular Color coat.menu_hotkey("7", 0, 0, 0) # 7 coat.menu_item("VIEW_METALNESS_ONLY") # Metalness coat.menu_hotkey("8", 0, 0, 0) # 8
[docs] @d_menu_section(CreateViewMenu) def View_S_Mesh(): """ Settings for mesh visualization, including wireframe and backface culling. Items: - Backface Culling - Wireframe - Correct Alpha Ordering """ coat.menu_item("BackfaceCulling") # Backface Culling coat.menu_item("VIEW_WIREFRAME") # Wireframe coat.menu_hotkey("W", 0, 0, 0) # W coat.menu_item("CorrectAlphaOrdering") # Correct Alpha Ordering
[docs] @d_menu_section(CreateViewMenu) def View_S_Texture(): """ Texture visualization settings, such as filtering, seams, and low-poly view. Items: - Linear Texture Filtering - Seams - Low-Poly """ coat.menu_item("VIEW_TEXTURE_FILTERING") # Linear Texture Filtering coat.menu_item("VIEW_SEAMS") # Seams coat.menu_hotkey("W", 1, 0, 0) # SHIFT+W coat.menu_item("VIEW_LOWPOLY") # Low-Poly coat.menu_hotkey("6", 0, 0, 0) # 6
[docs] @d_menu_section(CreateViewMenu) def View_S_Grid(): """ Controls for the 3D grid visibility and snapping. Items: - Show 3D Grid - Snap to 3D Grid """ coat.menu_item("SHOW_GRID_3D") # Show 3D Grid coat.menu_item("SNAP_TO_3DGRID") # Snap to 3D Grid
[docs] @d_submenu("GridPlacement", View_S_Grid) def GridPlacement(): """ Submenu to select the orientation plane of the grid. Items: - ZX Plane - XY Plane - YZ Plane - Auto Placement """ coat.menu_item("Grid_ZX") # ZX Plane coat.menu_item("Grid_XY") # XY Plane coat.menu_item("Grid_YZ") # YZ Plane coat.menu_item("AutoGrid") # Auto Placement
[docs] @d_submenu("GRID_DENSITY", View_S_Grid) def GRID_DENSITY(): """ Submenu to adjust the density/size of the grid cells. Items: - Small - Medium - Large - Custom - Customize Grid """ coat.menu_item("RARE_GRID") # Small coat.menu_item("NORMAL_GRID") # Medium coat.menu_item("DENSE_GRID") # Large coat.menu_item("CUSTOM_GRID") # Custom coat.menu_item("CUSTOMIZE_GRID") # Customize Grid
[docs] @d_menu_section(CreateViewMenu) def View_S_Print(): """ Settings specific to 3D printing views, such as build volume. Items: - Setup Printing Area """ coat.menu_item("CustomizeBuildvolume") # Setup Printing Area
[docs] @d_menu_section(CreateViewMenu) def View_S_Axis(): """ Controls for displaying the coordinate axes. Items: - Axis """ coat.menu_item("SHOW_AXIS") # Axis
[docs] @d_submenu("Separate_axis", View_S_Axis) def Separate_axis(): """ Submenu to toggle individual axes visibility. Items: - X - Y - Z """ coat.menu_item("showaxX") # X coat.menu_item("showaxY") # Y coat.menu_item("showaxZ") # Z
[docs] @d_menu_section(CreateViewMenu) def View_S_Snap(): """ Snapping options for measurement guides and curves. Items: - Show Measurement Guides - Snap to Measurement Guides - Snap to Curve - Snap to Curve Points - Snap to Center """ coat.menu_item("showMeasureGuides") # Show Measurement Guides coat.menu_item("snapToMeasureGuides") # Snap to Measurement Guides coat.menu_item("cuSnapToCurve") # Snap to Curve coat.menu_item("cuSnapToPoints") # Snap to Curve Points coat.menu_item("cuSnapToCurveCenter") # Snap to Center
[docs] @d_menu_section(CreateViewMenu) def View_S_Snap_Grid(): """ Controls for the 2D grid visibility and snapping options. Items: - Show 2D Grid - Snap to 2D Grid - Snap to Low-Poly Vertices """ coat.menu_item("SHOW_GRID") # Show 2D Grid coat.menu_hotkey("'", 0, 1, 0) # CTRL+' coat.menu_item("SNAP_TO_GRID") # Snap to 2D Grid coat.menu_item("SNAP_TO_ORIG_VERTS") # Snap to Low-Poly Vertices
[docs] @d_menu_section(CreateViewMenu) def View_S_Show(): """ Room-specific visibility toggles (e.g., UV overlaps, cross-room object visibility). Items: - Show UV Overlapping (conditional) - Show Voxels in Painting Room (conditional) - Show Poly Objects in Sculpt room (conditional) - Show Retopo Objects in Sculpt room (conditional) """ if coat.IsInRoom("UV") or coat.IsInRoom("Modeling"): coat.menu_item("ShowUVOverlapping") # Show UV Overlapping coat.menu_hotkey("+", 0, 1, 0) # CTRL++ if coat.IsInRoom("Paint"): coat.menu_item("ShowVoxelsInPaintRoom") # Show Voxels in Painting Room if coat.IsInRoom("Voxels"): coat.menu_item("ShowPolyObjectsInVoxelRoom") # Show Poly Objects in Sculpt room coat.menu_item("ShowRetopoObjectsInVoxelRoom") # Show Retopo Objects in Sculpt room
[docs] @d_menu_section(None) def View_S_Show_Print(): """ Specific visibility options for printing context. Items: - Show Retopo Objects in Sculpt room """ coat.menu_item("ShowRetopoObjectsInVoxelRoom") # Show Retopo Objects in Sculpt room
[docs] @d_menu_section(CreateViewMenu) def View_S_Viewport(): """ General viewport projection and display settings. Items: - Orthographic Projection - Projector - Toggle Full Screen """ coat.menu_item("VIEW_ORTHO") # Orthographic Projection coat.menu_hotkey("NUM5", 0, 0, 0) # NUM5 coat.menu_item("PROJECTOR") # Projector coat.menu_item("ToggleFullscreen") # Toggle Full Screen coat.menu_hotkey("ENTER", 0, 0, 1) # ALT+ENTER
[docs] @d_menu_section(CreateViewMenu) def View_S_Displacement(): """ Settings related to mesh displacement and tessellation visualization. Items: - Show Displaced Mesh (conditional) - Adjust Tessellation """ if coat.is_ppp(): coat.menu_item("VIEW_DISP") # Show Displaced Mesh coat.menu_item("AdjustSubpatching") # Adjust Tessellation
[docs] @d_menu_section(CreateViewMenu) def View_S_Extensions(): """ Inserts view-related options provided by installed extensions. Items: - View extensions """ coat.menu_insert_extensions("View")