Source code for cPy.cCore

from __future__ import annotations
import cPy.cTypes
#cCore
import Coat_CPP
import typing
from typing import ClassVar
from typing import TypeAlias
from typing import Any
from enum import Enum


[docs] class BaseClass(): ''' Use this class for build a class for UI or serialization. see class_reg.h for details about the class registration ''' def __init__(self): pass # CPP source def __init__(self) -> any: pass # CPP source
[docs] def GetClassMask(self) -> int: ''' Masking elements of class. Each member has mask. Element is serializable/visible only if (it's_mask & hosting_class_mask) != 0 ''' pass # cpp source
[docs] def ClassMask(self) -> int: pass # cpp source
[docs] def runFunction(self, func: any): pass # cpp source
[docs] def reset_class(self, DataPtr: any = None): pass # cpp source
[docs] def CopyBaseClass(self, Dest: BaseClass, Add: bool = False) -> bool: ''' Copy base class to other class uning names correspondence Args: Dest (BaseClass): The destination object Add (bool): Add members to class arrays or replace Returns: bool: true if successful ''' pass # cpp source
[docs] def Save(self, xml: any, ClassPtr: any, Extra: any = None): ''' Save class to the XML structure Args: xml : The result ClassPtr : The pointer to the data, equals to this if class is directly castable Extra : Extra data pointer ''' pass # cpp source
[docs] def Load(self, xml: any, ClassPtr: any, Extra: any = None) -> bool: ''' Load the class from the XML structure Args: xml : The source XML ClassPtr : The pointer to the data, equals to this if class is directly castable Extra : Extra data pointer Returns: bool: true if successful ''' pass # cpp source
[docs] def FullCopy(self, SrcData: any, SrcDataExtra: any, Dest: BaseClass, DestData: any, DstDataExtra: any, C: any) -> bool: ''' Fast copy from one BaseClass to another. Names and types correspondence used to copy. Args: SrcData : Data data pointer SrcDataExtra : Src extra Dest (BaseClass): Destination class DestData : Destination data DstDataExtra : Destination extra C : copy context Returns: bool: true if successful ''' pass # cpp source
[docs] def SaveBin(self, Data: any, Extra: any, Out: any, ExDictionary: any, SkipList: any): ''' Save in binaly form. Use only for temporary storage in memory!!! Args: Data : data pointer Extra : extra pointer Out : Output stream ExDictionary : Dictionary for enumerators SkipList : Skip list for enumerators ''' pass # cpp source
[docs] def LoadBin(self, Data: any, Extra: any, In: any, ExDictionary: any): ''' Load the class from the memory. Use only for temporary storage in memory!!! Args: Data : Pointer to the class data Extra : Extra data In : binary stream to read data from ExDictionary : Additional dictionary ''' pass # cpp source
[docs] def GetAmountOfElementsInUI(self) -> int: ''' return amount of elements represented in UI ''' pass # cpp source
[docs] def GetAmountOfElementsInXML(self) -> int: ''' return amount of elements taht will be stored in XML ''' pass # cpp source
[docs] def pySerialize(self): ''' serialize and UI for python ''' pass # cpp source
[docs] def pySerializeParentClass(self) -> bool: pass # cpp source
[docs] def get_class_name(self) -> str: pass # cpp source
[docs] def new_element(self) -> BaseClass: ''' construct pointer to class of the same type like this. Elements will not be copied into the new place ''' pass # cpp source
[docs] def GetElement(self, res: any, idx: int, Ptr: any = None, Extra: any = None) -> bool: ''' The The function returns complete information about the member by it's index. If you want to walk through all members use _EACH ... _EACH_END loop. Args: res : All data gathered there idx (int): Index of the member Ptr : Pointer to data (if class is direcly castable it is equal to this, othervice it points to placement of data in memory). If NULL passed, this will be used Extra : Extra data, used for enumerators and sliders (mostly) Returns: bool: return true if element exists and visible ''' pass # cpp source
[docs] def GetElementByName(self, Name: str, Ptr: any, Extra: any, res: any, UI: bool = False, Serialize: bool = True) -> bool: ''' The function returns complete information about the member by it's name. Args: Name (str): Name of the member Ptr : Data ptr Extra : Extra res : All data gathered there Returns: bool: return true if element exists and visible ''' pass # cpp source
[docs] def GetElementByNameAndType(self, Name: str, Type: str, Ptr: any, Extra: any, res: any, UI: bool = False, Serialize: bool = True) -> bool: pass # cpp source
[docs] def DeleteDefaultSubFields(self, xml: any, ClassPtr: any, Extra: any = None): ''' Short form saving. Fields that are unchanged in comparison to default will be skipped in XML. ''' pass # cpp source
[docs] def ShouldSaveInShortForm(self) -> bool: ''' Return true if class should be saved in short form mandatory ''' pass # cpp source
[docs] def ExpandWith(self, ElmName: str, base: any) -> int: pass # cpp source
[docs] def DelElement(self, Index: int) -> bool: pass # cpp source
[docs] def auto_cast(self, ptr: any) -> BaseClass: pass # cpp source
[docs] def ReadFromFile(self, Name: str, very_safe_with_backup: bool = False) -> bool: ''' Save the object to file or binary stream. Example :: MyClass C; MyClass C1; * // to stream MemoryBinStream BS; C.ToBS(BS, true); // copy from C to C1 C1.FromBS(BS); * // to file C.WriteToFile("file.xml"); C1.ReadFromFile("file.xml"); * // to string cStr s; C.ToStr(s); C1.FromStr(s); ''' pass # cpp source
[docs] def WriteToFile(self, Name: str) -> bool: pass # cpp source
[docs] def WriteToFileIfChanged(self, Name: str) -> bool: pass # cpp source
[docs] def ToStr(self, bs: any): pass # cpp source
[docs] def FromStr(self, bs: any): ''' \see ToBS() ''' pass # cpp source
[docs] def SetParent(self, Parent: BaseClass): ''' set parent recursively ''' pass # cpp source
[docs] def SimplySetParent(self, Parent: BaseClass): ''' set parent directly to this, not affecting members ''' pass # cpp source
[docs] def MayBeParent(self) -> bool: pass # cpp source
[docs] def CheckCompartabilityWith(self, TypeName: str, TypeSize: int) -> bool: pass # cpp source
[docs] def ProcessInEditor(self, Parent: BaseClass) -> bool: pass # cpp source
[docs] def RenderInScene(self, Parent: BaseClass) -> bool: pass # cpp source
[docs] def HandleKey(self, code: int) -> bool: pass # cpp source
[docs] def OnChangeMember(self, MembClass: BaseClass, MembPtr: any, MembExtra: any, MembName: str) -> bool: pass # cpp source
[docs] def BeforeChangeMember(self, MembClass: BaseClass, MembPtr: any, MembExtra: any, MembName: str): pass # cpp source
[docs] def GetElementLevel(self, EName: str) -> int: pass # cpp source
[docs] def OnCreateControlFromScratch(self, Context: any, Rect: any) -> any: pass # cpp source
[docs] def OnModifyControl(self, FieldName: str, W: any, Context: any): pass # cpp source
[docs] def CanBeDragged(self, MemberID: str, dx: int, dy: int) -> bool: ''' Use it for build a Drag & Drop element. \see CanAcceptDrag(), OnStartDrag(), OnEndDrag(), OnAcceptDrag() ''' pass # cpp source
[docs] def CanAcceptDrag(self, MemberID: str) -> bool: pass # cpp source
[docs] def OnStartDrag(self, MemberID: str) -> bool: pass # cpp source
[docs] def OnEndDrag(self, MemberID: str) -> bool: pass # cpp source
[docs] def OnAcceptDrag(self, DraggedItemParent: BaseClass, DraggedMemberID: str, AcceptorMemberID: str, MyRect: any) -> bool: pass # cpp source
[docs] def UsePointerInHashCalculation(self) -> bool: pass # cpp source
[docs] def SkipHash(self) -> bool: pass # cpp source
[docs] def IsArray(self) -> bool: pass # cpp source
[docs] def GetCmdID(self) -> str: pass # cpp source
[docs] def SetParents(self): pass # cpp source
[docs] def SetParentsSafe(self): ''' set parents to this for all child members, each child will be tested for validity ''' pass # cpp source
[docs] @staticmethod def GetCurrentSaveFile() -> str: pass # cpp source
CurrentSaveFile: str = Coat_CPP.BaseClass.CurrentSaveFile #: static const char * (T) If user triggers saving class to file, last filename stored there
[docs] def UpdateClassMembersAndMask(self, recursive: bool): pass # cpp source
SaveInShortForm: bool = Coat_CPP.BaseClass.SaveInShortForm #: static bool (T)
[docs] @staticmethod def UI_definition() -> bool: pass # cpp source
[docs] @staticmethod def Serialization() -> bool: pass # cpp source
[docs] class cSItem(): def __init__(self): pass # CPP source Name: str #: std :: string (T) Visible: bool #: bool (T)
[docs] def getName(self) -> str: pass # cpp source
[docs] class cSBool(cSItem):
[docs] @staticmethod def dynamic_cast(pObject : cSItem)->cSBool: ''' An analogue of the dynamic_cast function from C++, it checks whether the object pObject is a cSBool class or its descendant, and if so, returns the specified object, but of the cSBool type. ''' pass # cpp source
Value: bool #: bool (T) def __init__(self, name: str, value: bool = False, visible: bool = True): pass # CPP source
[docs] class cSColor(cSItem):
[docs] @staticmethod def dynamic_cast(pObject : cSItem)->cSColor: ''' An analogue of the dynamic_cast function from C++, it checks whether the object pObject is a cSColor class or its descendant, and if so, returns the specified object, but of the cSColor type. ''' pass # cpp source
Value: int #: DWORD (T) def __init__(self, name: str, value: int = 0, visible: bool = True): pass # CPP source
[docs] class cSString(cSItem):
[docs] @staticmethod def dynamic_cast(pObject : cSItem)->cSString: ''' An analogue of the dynamic_cast function from C++, it checks whether the object pObject is a cSString class or its descendant, and if so, returns the specified object, but of the cSString type. ''' pass # cpp source
Value: str #: std :: string (T) def __init__(self, name: str, value: str, visible: bool = True): pass # CPP source
[docs] class cSInt(cSItem):
[docs] @staticmethod def dynamic_cast(pObject : cSItem)->cSInt: ''' An analogue of the dynamic_cast function from C++, it checks whether the object pObject is a cSInt class or its descendant, and if so, returns the specified object, but of the cSInt type. ''' pass # cpp source
Min: int #: int (T) Max: int #: int (T) Default: int #: int (T) Value: int #: int (T) def __init__(self, name: str, value: int = 0, min: int = 0, max: int = 10, visible: bool = True): pass # CPP source
[docs] class cSFloat(cSItem):
[docs] @staticmethod def dynamic_cast(pObject : cSItem)->cSFloat: ''' An analogue of the dynamic_cast function from C++, it checks whether the object pObject is a cSFloat class or its descendant, and if so, returns the specified object, but of the cSFloat type. ''' pass # cpp source
Min: float #: float (T) Max: float #: float (T) Value: float #: float (T) Default: float #: float (T) def __init__(self, name: str, value: float = 0, min: float = 0, max: float = 10, visible: bool = True): pass # CPP source
[docs] class cREG():
[docs] @staticmethod def modalMessageBox(text: str, Caption: str, Buttons: str, Flags: int, Class: BaseClass) -> int: pass # cpp source
[docs] @staticmethod def reg_class(class_ref: BaseClass): pass # cpp source
[docs] @staticmethod def function_call(ui_cmd: str): pass # cpp source
[docs] @staticmethod def checkbox(cb: cSBool): pass # cpp source
[docs] @staticmethod def delimiter(): pass # cpp source
def _droplist(self, field: cSInt, enum_id: str): pass # cpp source
[docs] @staticmethod def droplist(field: cSInt, enum_id: str): ''' REG_DROPLIST(fieldID, name, EnumID) adds the droplist to UI, list into XML. The referred variable should be int \hideinitializer Example: :: class MyClass : public BaseClass{ int x1; int x2; SERIALIZE(){ ... //create enumerator just now and use immediately REG_DROPLIST(x1, "droplist1", "Item1|Item2|Item3"); //Other option is to create Enumerator right there or somewhere in code _MAKE_ONCE{//use it to avoid multiple call of code Enumerator* E = ENUM.Get("MYENUMERATOR"); if(E->GetAmount() == 0){ E->Add("SomeItem1",Value1); E->Add("SomeItem1",Value2); ... } } REG_DROPLIST(x2, "droplist2", "MYENUMERATOR"); //You may define Enumerator just in one line MAKE_ENUMERATOR("MYENUMERATOR2","Item1|Item2|Item3"); REG_DROPLIST(x2, "droplist2", "MYENUMERATOR2"); ... } }; ''' pass # cpp source
[docs] @staticmethod def make_enumerator(enum_id: str, content: str): ''' Make Enumerator in just one line \hideinitializer :: MAKE_ENUMERATOR("MYENUMERATOR2","Item1|Item2|Item3"); * ....somewhere... * REG_DROPLIST(x2, "droplist2", "MYENUMERATOR2"); Args: content (str): List of items "Item1,Item2,...." ''' pass # cpp source
[docs] @staticmethod def ui_layout(layout: str): ''' UI_LAYOUT(str) splits ui elements to several columns with proportional or fixed width \hideinitializer UI_LAYOUT may use two additional keywords: TOP and BOTTOM. TOP moves controls to the tor of the window frame (header -like)\n BOTTOM moves elements to the bottom of the frame, like toolset buttons. It is recommended to use ICON_BUTTON/3/4 for bottom toolset.\n Example: :: class MyClass : public BaseClass{ void button(); void long_button(); void X(); SERIALIZE(){ ... //places next 3 controls in one line: [button][long_button][X], length of [button] is twice less than [long_button], [X] has fixed width 32 UI_LAYOUT("1 2 [32]"); CLASS_METHOD_CALL(button);//[button] CLASS_METHOD_CALL(long_button);//[long_button] CLASS_METHOD_CALL(X);//[X] ... } }; ''' pass # cpp source
[docs] @staticmethod def slider_int(var: cSInt): ''' SLIDER(var,name,minvalue,maxvalue) to add integer/float slider in UI. Only float and int supported \hideinitializer Example: :: class MyClass : public BaseClass{ * int x; float y; * SERIALIZE(){ ... SLIDER(x,"X",0,10); SLIDER(y,"Y",0.0,10.0); ... } }; Args: var (cSInt): variable ref ''' pass # cpp source
[docs] @staticmethod def slider_float(var: cSFloat): pass # cpp source
[docs] @staticmethod def file_path(var: cSString, file_mask: str): ''' use FILEPATH(str, name, mask) to add file selection control in UI. Only cStr supported \hideinitializer Example: :: class MyClass : public BaseClass{ cStr path; SERIALIZE(){ FILEPATH(path,"FilePath","save:*.tif;*.tiff;*.exr;*.tga;*.bmp;*.png"); } }; ''' pass # cpp source
[docs] @staticmethod def vector2D(vec: cPy.cTypes.cVec2): ''' register cVec2 ''' pass # cpp source
[docs] @staticmethod def Rect(rect: any): ''' register Rct ''' pass # cpp source
[docs] @staticmethod def vector3D(vec: cPy.cTypes.cVec3): ''' register Vector3D ''' pass # cpp source
[docs] @staticmethod def vector4D(vec: cPy.cTypes.cVec4): ''' register Vector4D ''' pass # cpp source
[docs] @staticmethod def icon(path: str): ''' Insert icon if control supports. ''' pass # cpp source
[docs] @staticmethod def checkbox_group(group_name: str): ''' specify group for checkbox. ''' pass # cpp source
[docs] @staticmethod def hotkey(combo: str): ''' assign default hotkey to the UI element, like HOTKEY("CTRL E") ''' pass # cpp source
[docs] @staticmethod def left_align(): ''' force left-align to the control ''' pass # cpp source
[docs] @staticmethod def element_color(color: str): ''' the element color ''' pass # cpp source
[docs] @staticmethod def font_color(color: str): ''' the font color ''' pass # cpp source
[docs] @staticmethod def reg_opt(opt: str): pass # cpp source
[docs] @staticmethod def reg_coord(x: float, y: float, z: float): ''' Place 3 lines of code in correspondence with current coordinate system - Y-up or Z-up \hideinitializer Args: x (float): X - related item y (float): Y - related item z (float): Z - related item * ''' pass # cpp source
[docs] class cAction(): ''' ''' Enabled: bool #: bool (T) def __init__(self): pass # CPP source Implementation: any #: pybind11 :: object (T) cSlot Before;
[docs] def ExecImplementation(self) -> bool: pass # cpp source
[docs] def Run(self) -> bool: pass # cpp source
def __call__(self): ''' virtual bool RunChilds(); ''' pass # cpp source
[docs] def HasEnabledChild(self) -> bool: ''' cAction* GetChild(int child_id); ''' pass # cpp source
[docs] class cExAction(): _name: str #: std :: string (T) _hint: str #: std :: string (T) _extension: str #: std :: string (T) _message: str #: std :: string (T) def __init__(self, name: str, extension: str, message: str, hint: str = ""): pass # CPP source
[docs] class LinkedObjectBaseType():
[docs] @staticmethod def registerObjectType(objectType: LinkedObjectBaseType): pass # cpp source
TopologyLocked: bool #: bool (T)
[docs] def SetTopologyLocked(self, newValue: bool): pass # cpp source
def __init__(self): pass # CPP source
[docs] def OnModifyTreeItem(self, Name: str, BW: any): pass # cpp source
actions: list[cExAction] #: std :: vector<cExAction>(T)
[docs] def addAction(self, extension: str, name: str, message: str = "", hint: str = ""): pass # cpp source
[docs] def clearActions(self): pass # cpp source
objectType: str #: std :: string (T) IconTexture: int #: int (T) extension for file
[docs] def setIconTexture(self, textureID: int): pass # cpp source
[docs] def setObjectType(self, object_type: str): pass # cpp source
[docs] class LinkedObject(BaseClass):
[docs] @staticmethod def dynamic_cast(pObject : BaseClass)->LinkedObject: ''' An analogue of the dynamic_cast function from C++, it checks whether the object pObject is a LinkedObject class or its descendant, and if so, returns the specified object, but of the LinkedObject type. ''' pass # cpp source
[docs] def getType(self) -> LinkedObjectBaseType: pass # cpp source
idx: int #: int (T) Scaling: float #: float (T) TopologyLocked: bool #: bool (T) objectPath: any #: comms :: cStr (T)
[docs] class cColorSelectorInterface(): ShowAlpha: bool #: bool (T) Red: float #: float (T) Green: float #: float (T) Blue: float #: float (T) Alpha: float #: float (T) def __init__(self): pass # CPP source
[docs] def ShowModal(self) -> bool: pass # cpp source
[docs] def IsActive(self) -> bool: pass # cpp source
[docs] class pyRequirement(): initialized: bool = Coat_CPP.pyRequirement.initialized #: static bool (T) _installed: bool #: bool (T) _installing: bool #: bool (T) module_name: str #: std :: string (T) module_version: str #: std :: string (T)
[docs] def installing(self) -> bool: pass # cpp source
[docs] def checkIfInstalled(self) -> bool: pass # cpp source
installing_name: str = Coat_CPP.pyRequirement.installing_name #: static std :: string (T) installing_id: int = Coat_CPP.pyRequirement.installing_id #: static int (T)
[docs] @staticmethod def install_all(): pass # cpp source
[docs] @staticmethod def Check(name: str, install: bool = True, show_progress: bool = False, ask: bool = False, on_finish: any = None) -> pyRequirement: pass # cpp source
[docs] @staticmethod def GetRequirementInfo(name: str) -> pyRequirement: pass # cpp source
[docs] @staticmethod def EnsurePipInstalled(): pass # cpp source
[docs] class cExtension(): def __init__(self): pass # CPP source def __init__(self): pass # CPP source extensionHandler: any #: cExtensionHandler * (T)
[docs] @staticmethod def Message(extension_name: str, message: str) -> bool: pass # cpp source
[docs] @staticmethod def ProcessID() -> int: pass # cpp source
[docs] @staticmethod def DebugPort() -> int: pass # cpp source
[docs] @staticmethod def getCoatInstallForder() -> str: pass # cpp source
[docs] def refresh_menu(self) -> bool: pass # cpp source
[docs] def add_menu_item(self, MenuPath: str, MenuItem: str, inRoom: str = "", inSection: str = "", Command: str = "") -> bool: pass # cpp source
[docs] def onStop(self): pass # cpp source
[docs] def onStart(self): pass # cpp source
[docs] def onRestart(self): pass # cpp source
[docs] def menu_item(self, item_name: str, on_click: any) -> bool: pass # cpp source
[docs] def getSourcePath(self) -> str: ''' SourcePaoth ''' pass # cpp source
[docs] def onMessage(self, message: str): ''' Call if another module sent message to this extension using cExtension.Message ''' pass # cpp source
[docs] def onExtendMenu(self): ''' insert some menu items to main menu ''' pass # cpp source
[docs] def onBuildMainMenu(self): ''' on build the main menu ''' pass # cpp source
[docs] def onStartup(self): ''' Call on startup, right before tools initialisation. ''' pass # cpp source
[docs] def afterInit(self): ''' Call it after tools, graphics and shaders initialisation. ''' pass # cpp source
[docs] def preprocess(self): ''' Call it once per frame, before tools processing. ''' pass # cpp source
[docs] def prerender(self): ''' Call it once per frame, before the rendering stage. ''' pass # cpp source
[docs] def postprocess(self): ''' Call it once per frame, after tools processing. ''' pass # cpp source
[docs] def postrender(self): ''' Call it once per frame, after the rendering stage. ''' pass # cpp source
[docs] def afterUI(self): ''' Call it once per frame, after the ui rendering, before the topmost elements ''' pass # cpp source
[docs] def thumbnail(self): ''' Call it once per frame to draw thumbnails. ''' pass # cpp source
[docs] def afterSettings(self): ''' Call it once after settings loading. ''' pass # cpp source
[docs] def onNew(self): ''' Call it as soon as user starts new scene. ''' pass # cpp source
[docs] def onKey(self): ''' Call it as soon as user pressed the key, get the key value from Widgets::lastKey. Set it to 0 if the key captured and des not need to be propagated anymore. ''' pass # cpp source
[docs] def onDropFile(self): ''' Call if file dropped using drag&drop, filename is in Widgets::LastDroppedFile. Set it empty if you acquired the file. ''' pass # cpp source
[docs] def onChangeTool(self): ''' called when the current tool changes ''' pass # cpp source
[docs] def onChangeRoom(self): ''' called when the current room changes ''' pass # cpp source
[docs] def onUndo(self): ''' called when the undo triggered ''' pass # cpp source
[docs] def onRedo(self): ''' called when the redo triggered ''' pass # cpp source
[docs] def onSaveScene(self): ''' called before the saving the scene ''' pass # cpp source
[docs] def onExit(self): ''' called before the exit ''' pass # cpp source
[docs] @staticmethod def begin_work_in_bg() -> int: pass # cpp source
[docs] @staticmethod def end_work_in_bg() -> int: pass # cpp source
[docs] class cExtensionHandler(BaseClass):
[docs] @staticmethod def dynamic_cast(pObject : BaseClass)->cExtensionHandler: ''' An analogue of the dynamic_cast function from C++, it checks whether the object pObject is a cExtensionHandler class or its descendant, and if so, returns the specified object, but of the cExtensionHandler type. ''' pass # cpp source
name: cPy.cTypes.cStr #: cStr (T) uiname: cPy.cTypes.cStr #: cStr (T) path: cPy.cTypes.cStr #: cStr (T) mainModule: any #: cPyModule * (T) onStartUpModule: any #: cPyModule * (T) Loaded: bool #: bool (T) NeedRestartApp: bool #: bool (T) extension: cExtension #: cExtension * (T) Started: bool #: bool (T) Active: bool #: bool (T) AutoStart: bool #: bool (T) StartAfterInstalls: bool #: bool (T) Error: bool #: bool (T) ErrorMessage: cPy.cTypes.cStr #: cStr (T) dependencies: any #: comms :: cStrs (T)
[docs] def Start(self): pass # cpp source
[docs] def Stop(self): pass # cpp source
[docs] def Restart(self): pass # cpp source
[docs] def OnState(self, state: cPy.cTypes.cStr): pass # cpp source
[docs] class ExtensionManager(BaseClass):
[docs] @staticmethod def dynamic_cast(pObject : BaseClass)->ExtensionManager: ''' An analogue of the dynamic_cast function from C++, it checks whether the object pObject is a ExtensionManager class or its descendant, and if so, returns the specified object, but of the ExtensionManager type. ''' pass # cpp source
ProcessID: int = Coat_CPP.ExtensionManager.ProcessID #: static int (T) DebugPort: int = Coat_CPP.ExtensionManager.DebugPort #: static int (T)
[docs] @staticmethod def AutoReloadModules() -> bool: pass # cpp source
[docs] @staticmethod def OnExtensionState(state: cPy.cTypes.cStr): pass # cpp source
[docs] @staticmethod def SetExtensionManager(extensionManager: ExtensionManager): pass # cpp source
MainColorSelector: cColorSelectorInterface = Coat_CPP.ExtensionManager.MainColorSelector #: static cColorSelectorInterface * (T) NeedRefreshPyInstalledModuleList: bool = Coat_CPP.ExtensionManager.NeedRefreshPyInstalledModuleList #: static bool (T)
[docs] def AddInstalledPyModule(self, module_name: str): pass # cpp source
[docs] def ClearInstalledPyModuleList(self): pass # cpp source
def __init__(self): pass # CPP source
[docs] @staticmethod def CommandToPy(command: str) -> str: pass # cpp source
[docs] def Command(self, command: str) -> bool: pass # cpp source
[docs] @staticmethod def ExecScriptFromCPPStatic(script: str) -> bool: pass # cpp source
[docs] def ExecScript(self, script: str) -> bool: pass # cpp source
[docs] def ExecByIdx(self, action_idx: int) -> bool: pass # cpp source
[docs] def Expression(self, source: str) -> str: pass # cpp source
[docs] def OnImport(self, module: str): pass # cpp source
[docs] def ImportModule(self, module: str) -> bool: pass # cpp source
[docs] def Run(self, file_path: str): pass # cpp source
[docs] def RunPy(self, file_path: str) -> bool: pass # cpp source
[docs] @staticmethod def RunPyFromCPPStatic(file_path: str) -> bool: pass # cpp source
[docs] def LoadExtensions(self, rootFolderPath: cPy.cTypes.cStr): pass # cpp source
[docs] def Refresh(self): pass # cpp source
[docs] def OnProcess(self): pass # cpp source
[docs] def RefreshInstalledList(self): pass # cpp source
[docs] @staticmethod def currentDateTime() -> str: pass # cpp source
[docs] @staticmethod def Init(): pass # cpp source
[docs] def ReloadChangedModules(self): pass # cpp source
[docs] @staticmethod def SetupVSCodeProject(aProjectFolder: cPy.cTypes.cStr, aModulesInit: bool, aLibRoot: bool): pass # cpp source
[docs] @staticmethod def StringFromFile(aFileName: cPy.cTypes.cStr) -> cPy.cTypes.cStr: pass # cpp source
[docs] @staticmethod def StringToFile(aSource: cPy.cTypes.cStr, aFileName: cPy.cTypes.cStr): pass # cpp source
[docs] def FindExtension(self, extName: cPy.cTypes.cStr) -> cExtensionHandler: pass # cpp source
[docs] class ExtPhotogrammetryEngine(): Registred: bool #: bool (T) hasHowToInstall: bool #: bool (T) hasAutoInstall: bool #: bool (T) hasSetPathToEngine: bool #: bool (T)
[docs] def engineName(self) -> str: pass # cpp source
def __init__(self): pass # CPP source
[docs] def Register(self, setDefault: bool = False) -> bool: pass # cpp source
[docs] def NeedAutoReconstruction(self) -> bool: pass # cpp source
[docs] def ShotsTo3D(self): pass # cpp source
[docs] def ImportProject(self): pass # cpp source
[docs] def BakeUVTextures(self): pass # cpp source
[docs] def VideoTo3D(self): pass # cpp source
[docs] def HowToInstall(self): pass # cpp source
[docs] def AutoInstall(self): pass # cpp source
[docs] def SetPathToEngine(self): pass # cpp source
[docs] def CheckIfInstalled(self) -> bool: pass # cpp source