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| __init__ (self) |
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| __init__ (self, float height, float radiusTop, float radiusBottom) |
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| __init__ (self, float height, float radiusTop, float radiusBottom, float depth, float sharpness=0.5, int order=16) |
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| __init__ (self, vec3 posTop, vec3 posBottom, float radiusTop, float radiusBottom, float depth=0.1, float sharpness=0.5, int order=16) |
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gear | depth (self, float __depth) |
| set the depth value.
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float | depth (self) |
| get the depth value.
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gear | sharpness (self, float sharp) |
| set the sharpness value.
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float | sharpness (self) |
| get the depth value.
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gear | order (self, int nteeth) |
| set the number of teeth in gear.
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int | order (self) |
| get the number of teeth in gear.
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tube | relativeHoleRadius (self, float r) |
| set the relative value of the hole radius.
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float | relativeHoleRadius (self) |
| get the relative value of the hole radius.
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tube | thickness (self, float w) |
| set the wall thickness value.
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float | thickness (self) |
| get the relative value of the hole radius.
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float | fillet_relative (self) |
| calculates a fillet relative value (0..1).
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cylinder | positionTop (self, vec3 pos) |
| set the top position.
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vec3 | positionTop (self) |
| get the top position.
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cylinder | positionBottom (self, vec3 pos) |
| set the bottom position.
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vec3 | positionBottom (self) |
| get the bottom position.
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cylinder | radiusTop (self, float r) |
| set the top radius.
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float | radiusTop (self) |
| get the top radius.
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cylinder | radiusBottom (self, float r) |
| set the bottom radius.
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float | radiusBottom (self) |
| get the bottom radius.
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cylinder | radius (self, float r) |
| set the radius.
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float | radius (self) |
| get the radius.
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cylinder | diameterTop (self, float d) |
| set the top diameter.
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float | diameterTop (self) |
| get the top diameter.
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cylinder | diameterBottom (self, float r) |
| set the bottom diameter.
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float | diameterBottom (self) |
| get the bottom diameter.
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cylinder | diameter (self, float d) |
| set the diameter.
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float | diameter (self) |
| get the diameter.
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cylinder | height (self, float _height) |
| set the height in the z-axis.
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float | height (self) |
| get the height.
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cylinder | sectorAngle (self, float angle) |
| set the angle for cylinder with sector.
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float | sectorAngle (self) |
| get the sector angle.
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cylinder | topCapScale (self, float scale) |
| set the top cap scale.
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float | topCapScale (self) |
| get the top cap scale.
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cylinder | bottomCapScale (self, float scale) |
| set the bottom cap scale.
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float | bottomCapScale (self) |
| get the bottom cap scale.
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cylinder | slices (self, int nslices) |
| set the number of slices in the mesh.
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int | slices (self) |
| get the number of slices in the mesh.
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cylinder | rings (self, int nrings) |
| set the number of rings in the mesh.
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int | rings (self) |
| get the number of rings in the mesh.
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cylinder | caps (self, int ncaps) |
| set the number of caps in the mesh.
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int | caps (self) |
| get the number of caps in the mesh.
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any | class_name (self) |
| get the primitive class name.
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prim | name (self, str s) |
| set the primitive object name.
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any | name (self) |
| get the primitive object name.
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| add (self, Volume v) |
| add the prim into scene
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| subtract (self, Volume v) |
| subtract the prim from scene
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| intersect (self, Volume v) |
| intersect the prim into scene
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| merge (self, Volume v, BoolOpType op) |
| merge the prim into scene
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Mesh | mesh (self) |
| get the mesh prim
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prim | color (self, int CL) |
| assign the color to the primitive (in voxels)
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prim | color (self, float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
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prim | color (self, float r, float g, float b) |
| assign the color to the primitive (in voxels)
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prim | color (self, str colorid) |
| assign the color to the primitive (in voxels)
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prim | gloss (self, float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
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prim | roughness (self, float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
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prim | metal (self, float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
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prim | opacity (self, float value) |
| assign the opacity of the color over the voxel primitive.
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prim | details (self, float det_level) |
| set the detail level
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float | details (self) |
| get the detail level
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prim | transform (self, mat4 t) |
| set the transform matrix
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mat4 | transform (self) |
| get the transform matrix
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prim | scale (self, float scale) |
| set the scale
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prim | scale (self, vec3 v) |
| set the scale
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vec3 | scale (self) |
| get the scale
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prim | translate (self, vec3 _pos) |
| Set the primitive translation.
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vec3 | translate (self) |
| get the primitive translation
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prim | translate (self, float x, float y, float z) |
| Set the primitive translation.
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prim | x (self, float x) |
| shift the primitive along the x - axis
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prim | y (self, float y) |
| shift the primitive along the y - axis
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prim | z (self, float z) |
| shift the primitive along the z - axis
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prim | auto_divide (self, float average_div) |
| set the auto devide
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prim | step_divide (self, float step) |
| set the step devide
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prim | fillet (self, float radius) |
| set the fillet
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