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| bool | LoadMesh (str file_name) |
| | Load poly object for painting room from file.
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| bool | LoadColorTexture (str file_name) |
| | Load texture from file and put it to a new layer.
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| bool | ExportMesh (str filename, bool fromRetopoRoom=False, bool transformToSelectedObjectSpace=False) |
| | Export mesh the object from the painting room to a file.
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◆ ExportMesh()
| bool coat.PaintRoom.ExportMesh |
( |
str | filename, |
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bool | fromRetopoRoom = False, |
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bool | transformToSelectedObjectSpace = False ) |
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static |
Export mesh the object from the painting room to a file.
- Returns
- True if success
◆ LoadColorTexture()
| bool coat.PaintRoom.LoadColorTexture |
( |
str | file_name | ) |
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static |
Load texture from file and put it to a new layer.
- Returns
- True if success
◆ LoadMesh()
| bool coat.PaintRoom.LoadMesh |
( |
str | file_name | ) |
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static |
Load poly object for painting room from file.
- Returns
- True if success
The documentation for this class was generated from the following file: