3DCoat Python API
The 3DCoat Python API documentation.
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coat.mat4 Member List

This is the complete list of members for coat.mat4, including all inherited members.

__add__(self, mat4 R)coat.mat4
__call__(self, int Row, int Col)coat.mat4
__call__(self, int Row, int Col)coat.mat4
__eq__(self, mat4 _0)coat.mat4
__getitem__(self, int Row)coat.mat4
__iadd__(self, mat4 R)coat.mat4
__imul__(self, mat4 R)coat.mat4
__imul__(self, float _0)coat.mat4
__init__(self)coat.mat4
__init__(self, mat3 Rotation, vec3 Translation)coat.mat4
__init__(self, vec3 Scaling, vec3 Translation)coat.mat4
__init__(self, float _00, float _01, float _02, float _03, float _10, float _11, float _12, float _13, float _20, float _21, float _22, float _23, float _30, float _31, float _32, float _33)coat.mat4
__init__(self, mat4 v)coat.mat4
__isub__(self, mat4 R)coat.mat4
__itruediv__(self, float _0)coat.mat4
__mul__(self, mat4 R)coat.mat4
__mul__(self, float _0)coat.mat4
__neg__(self)coat.mat4
__setitem__(self, int Row)coat.mat4
__sub__(self, mat4 R)coat.mat4
__truediv__(self, float _0)coat.mat4
Add(self, mat4 R)coat.mat4
Copy(self, float Float16)coat.mat4
CopyTransposed(self, float Float16)coat.mat4
CubeViewProjection(vec3 Pos, int Side, float Radius, bool GL)coat.mat4static
Determinant(self)coat.mat4
Elem(self, int Row, int Col)coat.mat4
Equals(mat4 _0, mat4 _1, float Eps)coat.mat4static
EulerZYX(float eulerX, float eulerY, float eulerZ)coat.mat4static
GetCol(self, int Index)coat.mat4
GetCol0(self)coat.mat4
GetCol1(self)coat.mat4
GetCol2(self)coat.mat4
GetCol3(self)coat.mat4
GetElem(self, int Row, int Col)coat.mat4
GetRotation(self)coat.mat4
GetRow(self, int Index)coat.mat4
GetRow0(self)coat.mat4
GetRow1(self)coat.mat4
GetRow2(self)coat.mat4
GetRow3(self)coat.mat4
GetScaling(self)coat.mat4
GetTranslation(self)coat.mat4
Invert(mat4 Fm, mat4 To)coat.mat4static
IsIdentity(self, float Eps)coat.mat4
IsOrthonormal(self, float Eps)coat.mat4
IsSymmetric(self, float Eps)coat.mat4
IsZero(self, float Eps)coat.mat4
LookAtViewProjection(vec3 LookFrom, vec3 LookAt, float FovY, float AspectYtoH, float Znear, float Zfar)coat.mat4static
Mul(self, mat4 R)coat.mat4
Mul(self, float s)coat.mat4
Ortho(float Width, float Height, float Znear, float Zfar)coat.mat4static
Ortho(float Left, float Right, float Bottom, float Top, float Znear, float Zfar)coat.mat4static
Ortho(boundbox B)coat.mat4static
Perspective(float YFov, float AspectWtoH, float Znear, float Zfar)coat.mat4static
PerspectiveInf(float YFov, float AspectWtoH, float Znear)coat.mat4static
Rotation(vec3 Axis, float Angle)coat.mat4static
RotationAt(vec2 Orig, float Angle)coat.mat4static
RotationAt(vec3 Orig, vec3 Axis, float Angle)coat.mat4static
RotationX(float Angle)coat.mat4static
RotationXYZ(float Pitch, float Yaw, float Roll)coat.mat4static
RotationY(float Angle)coat.mat4static
RotationZ(float Angle)coat.mat4static
Row(self, int Index)coat.mat4
Row0(self)coat.mat4
Row1(self)coat.mat4
Row2(self)coat.mat4
Row3(self)coat.mat4
Scaling(float XYZ)coat.mat4static
Scaling(float X, float Y)coat.mat4static
Scaling(float X, float Y, float Z)coat.mat4static
Scaling(vec2 XY)coat.mat4static
Scaling(vec3 XYZ)coat.mat4static
ScalingAt(float OrigX, float OrigY, float ScaleXY)coat.mat4static
ScalingAt(float OrigX, float OrigY, float ScaleX, float ScaleY)coat.mat4static
ScalingAt(vec2 Orig, float ScaleXY)coat.mat4static
ScalingAt(vec2 Orig, float ScaleX, float ScaleY)coat.mat4static
ScalingAt(vec2 Orig, vec2 Scale)coat.mat4static
ScalingAt(vec3 Orig, float ScaleXYZ)coat.mat4static
ScalingAt(vec3 Orig, float ScaleX, float ScaleY, float ScaleZ)coat.mat4static
ScalingAt(vec3 Orig, vec3 Scale)coat.mat4static
ScalingAt(vec3 Orig, vec3 Dir, float Scale)coat.mat4static
SetCol(self, int Index, vec4 _1)coat.mat4
SetCol(self, int Index, float X, float Y, float Z, float W)coat.mat4
SetCol0(self, vec4 _0)coat.mat4
SetCol0(self, float X, float Y, float Z, float W)coat.mat4
SetCol1(self, vec4 _0)coat.mat4
SetCol1(self, float X, float Y, float Z, float W)coat.mat4
SetCol2(self, vec4 _0)coat.mat4
SetCol2(self, float X, float Y, float Z, float W)coat.mat4
SetCol3(self, vec4 _0)coat.mat4
SetCol3(self, float X, float Y, float Z, float W)coat.mat4
SetElem(self, int Row, int Col, float Value)coat.mat4
SetIdentity(self)coat.mat4
SetRotation(self, angles _0)coat.mat4
SetRow(self, int Index, vec4 _1)coat.mat4
SetRow(self, int Index, float X, float Y, float Z, float W)coat.mat4
SetRow0(self, vec4 _0)coat.mat4
SetRow0(self, float X, float Y, float Z, float W)coat.mat4
SetRow1(self, vec4 _0)coat.mat4
SetRow1(self, float X, float Y, float Z, float W)coat.mat4
SetRow2(self, vec4 _0)coat.mat4
SetRow2(self, float X, float Y, float Z, float W)coat.mat4
SetRow3(self, vec4 _0)coat.mat4
SetRow3(self, float X, float Y, float Z, float W)coat.mat4
SetScaling(self, vec3 _0)coat.mat4
SetTranslation(self, vec3 _0)coat.mat4
SetZero(self)coat.mat4
Sub(self, mat4 R)coat.mat4
ToFloatPtr(self)coat.mat4
ToFloatPtr(self)coat.mat4
ToMat3(self)coat.mat4
ToNormalMatrix(self)coat.mat4
ToQuat(self)coat.mat4
Trace(self)coat.mat4
Translation(float X, float Y)coat.mat4static
Translation(float X, float Y, float Z)coat.mat4static
Translation(vec2 XY)coat.mat4static
Translation(vec3 XYZ)coat.mat4static
Transpose(mat4 _0)coat.mat4static