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3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.mat4, including all inherited members.
| __add__(self, mat4 R) | coat.mat4 | |
| __call__(self, int Row, int Col) | coat.mat4 | |
| __call__(self, int Row, int Col) | coat.mat4 | |
| __eq__(self, mat4 _0) | coat.mat4 | |
| __getitem__(self, int Row) | coat.mat4 | |
| __iadd__(self, mat4 R) | coat.mat4 | |
| __imul__(self, mat4 R) | coat.mat4 | |
| __imul__(self, float _0) | coat.mat4 | |
| __init__(self) | coat.mat4 | |
| __init__(self, mat3 Rotation, vec3 Translation) | coat.mat4 | |
| __init__(self, vec3 Scaling, vec3 Translation) | coat.mat4 | |
| __init__(self, float _00, float _01, float _02, float _03, float _10, float _11, float _12, float _13, float _20, float _21, float _22, float _23, float _30, float _31, float _32, float _33) | coat.mat4 | |
| __init__(self, mat4 v) | coat.mat4 | |
| __isub__(self, mat4 R) | coat.mat4 | |
| __itruediv__(self, float _0) | coat.mat4 | |
| __mul__(self, mat4 R) | coat.mat4 | |
| __mul__(self, float _0) | coat.mat4 | |
| __neg__(self) | coat.mat4 | |
| __setitem__(self, int Row) | coat.mat4 | |
| __sub__(self, mat4 R) | coat.mat4 | |
| __truediv__(self, float _0) | coat.mat4 | |
| Add(self, mat4 R) | coat.mat4 | |
| Copy(self, float Float16) | coat.mat4 | |
| CopyTransposed(self, float Float16) | coat.mat4 | |
| CubeViewProjection(vec3 Pos, int Side, float Radius, bool GL) | coat.mat4 | static |
| Determinant(self) | coat.mat4 | |
| Elem(self, int Row, int Col) | coat.mat4 | |
| Equals(mat4 _0, mat4 _1, float Eps) | coat.mat4 | static |
| EulerZYX(float eulerX, float eulerY, float eulerZ) | coat.mat4 | static |
| GetCol(self, int Index) | coat.mat4 | |
| GetCol0(self) | coat.mat4 | |
| GetCol1(self) | coat.mat4 | |
| GetCol2(self) | coat.mat4 | |
| GetCol3(self) | coat.mat4 | |
| GetElem(self, int Row, int Col) | coat.mat4 | |
| GetRotation(self) | coat.mat4 | |
| GetRow(self, int Index) | coat.mat4 | |
| GetRow0(self) | coat.mat4 | |
| GetRow1(self) | coat.mat4 | |
| GetRow2(self) | coat.mat4 | |
| GetRow3(self) | coat.mat4 | |
| GetScaling(self) | coat.mat4 | |
| GetTranslation(self) | coat.mat4 | |
| Invert(mat4 Fm, mat4 To) | coat.mat4 | static |
| IsIdentity(self, float Eps) | coat.mat4 | |
| IsOrthonormal(self, float Eps) | coat.mat4 | |
| IsSymmetric(self, float Eps) | coat.mat4 | |
| IsZero(self, float Eps) | coat.mat4 | |
| LookAtViewProjection(vec3 LookFrom, vec3 LookAt, float FovY, float AspectYtoH, float Znear, float Zfar) | coat.mat4 | static |
| Mul(self, mat4 R) | coat.mat4 | |
| Mul(self, float s) | coat.mat4 | |
| Ortho(float Width, float Height, float Znear, float Zfar) | coat.mat4 | static |
| Ortho(float Left, float Right, float Bottom, float Top, float Znear, float Zfar) | coat.mat4 | static |
| Ortho(boundbox B) | coat.mat4 | static |
| Perspective(float YFov, float AspectWtoH, float Znear, float Zfar) | coat.mat4 | static |
| PerspectiveInf(float YFov, float AspectWtoH, float Znear) | coat.mat4 | static |
| Rotation(vec3 Axis, float Angle) | coat.mat4 | static |
| RotationAt(vec2 Orig, float Angle) | coat.mat4 | static |
| RotationAt(vec3 Orig, vec3 Axis, float Angle) | coat.mat4 | static |
| RotationX(float Angle) | coat.mat4 | static |
| RotationXYZ(float Pitch, float Yaw, float Roll) | coat.mat4 | static |
| RotationY(float Angle) | coat.mat4 | static |
| RotationZ(float Angle) | coat.mat4 | static |
| Row(self, int Index) | coat.mat4 | |
| Row0(self) | coat.mat4 | |
| Row1(self) | coat.mat4 | |
| Row2(self) | coat.mat4 | |
| Row3(self) | coat.mat4 | |
| Scaling(float XYZ) | coat.mat4 | static |
| Scaling(float X, float Y) | coat.mat4 | static |
| Scaling(float X, float Y, float Z) | coat.mat4 | static |
| Scaling(vec2 XY) | coat.mat4 | static |
| Scaling(vec3 XYZ) | coat.mat4 | static |
| ScalingAt(float OrigX, float OrigY, float ScaleXY) | coat.mat4 | static |
| ScalingAt(float OrigX, float OrigY, float ScaleX, float ScaleY) | coat.mat4 | static |
| ScalingAt(vec2 Orig, float ScaleXY) | coat.mat4 | static |
| ScalingAt(vec2 Orig, float ScaleX, float ScaleY) | coat.mat4 | static |
| ScalingAt(vec2 Orig, vec2 Scale) | coat.mat4 | static |
| ScalingAt(vec3 Orig, float ScaleXYZ) | coat.mat4 | static |
| ScalingAt(vec3 Orig, float ScaleX, float ScaleY, float ScaleZ) | coat.mat4 | static |
| ScalingAt(vec3 Orig, vec3 Scale) | coat.mat4 | static |
| ScalingAt(vec3 Orig, vec3 Dir, float Scale) | coat.mat4 | static |
| SetCol(self, int Index, vec4 _1) | coat.mat4 | |
| SetCol(self, int Index, float X, float Y, float Z, float W) | coat.mat4 | |
| SetCol0(self, vec4 _0) | coat.mat4 | |
| SetCol0(self, float X, float Y, float Z, float W) | coat.mat4 | |
| SetCol1(self, vec4 _0) | coat.mat4 | |
| SetCol1(self, float X, float Y, float Z, float W) | coat.mat4 | |
| SetCol2(self, vec4 _0) | coat.mat4 | |
| SetCol2(self, float X, float Y, float Z, float W) | coat.mat4 | |
| SetCol3(self, vec4 _0) | coat.mat4 | |
| SetCol3(self, float X, float Y, float Z, float W) | coat.mat4 | |
| SetElem(self, int Row, int Col, float Value) | coat.mat4 | |
| SetIdentity(self) | coat.mat4 | |
| SetRotation(self, angles _0) | coat.mat4 | |
| SetRow(self, int Index, vec4 _1) | coat.mat4 | |
| SetRow(self, int Index, float X, float Y, float Z, float W) | coat.mat4 | |
| SetRow0(self, vec4 _0) | coat.mat4 | |
| SetRow0(self, float X, float Y, float Z, float W) | coat.mat4 | |
| SetRow1(self, vec4 _0) | coat.mat4 | |
| SetRow1(self, float X, float Y, float Z, float W) | coat.mat4 | |
| SetRow2(self, vec4 _0) | coat.mat4 | |
| SetRow2(self, float X, float Y, float Z, float W) | coat.mat4 | |
| SetRow3(self, vec4 _0) | coat.mat4 | |
| SetRow3(self, float X, float Y, float Z, float W) | coat.mat4 | |
| SetScaling(self, vec3 _0) | coat.mat4 | |
| SetTranslation(self, vec3 _0) | coat.mat4 | |
| SetZero(self) | coat.mat4 | |
| Sub(self, mat4 R) | coat.mat4 | |
| ToFloatPtr(self) | coat.mat4 | |
| ToFloatPtr(self) | coat.mat4 | |
| ToMat3(self) | coat.mat4 | |
| ToNormalMatrix(self) | coat.mat4 | |
| ToQuat(self) | coat.mat4 | |
| Trace(self) | coat.mat4 | |
| Translation(float X, float Y) | coat.mat4 | static |
| Translation(float X, float Y, float Z) | coat.mat4 | static |
| Translation(vec2 XY) | coat.mat4 | static |
| Translation(vec3 XYZ) | coat.mat4 | static |
| Transpose(mat4 _0) | coat.mat4 | static |