3DCoat Python API
The 3DCoat Python API documentation.
|
This is the complete list of members for coat.mat4, including all inherited members.
__add__(self, mat4 R) | coat.mat4 | |
__call__(self, int Row, int Col) | coat.mat4 | |
__call__(self, int Row, int Col) | coat.mat4 | |
__eq__(self, mat4 _0) | coat.mat4 | |
__getitem__(self, int Row) | coat.mat4 | |
__iadd__(self, mat4 R) | coat.mat4 | |
__imul__(self, mat4 R) | coat.mat4 | |
__imul__(self, float _0) | coat.mat4 | |
__init__(self) | coat.mat4 | |
__init__(self, mat3 Rotation, vec3 Translation) | coat.mat4 | |
__init__(self, vec3 Scaling, vec3 Translation) | coat.mat4 | |
__init__(self, float _00, float _01, float _02, float _03, float _10, float _11, float _12, float _13, float _20, float _21, float _22, float _23, float _30, float _31, float _32, float _33) | coat.mat4 | |
__init__(self, mat4 v) | coat.mat4 | |
__isub__(self, mat4 R) | coat.mat4 | |
__itruediv__(self, float _0) | coat.mat4 | |
__mul__(self, mat4 R) | coat.mat4 | |
__mul__(self, float _0) | coat.mat4 | |
__neg__(self) | coat.mat4 | |
__setitem__(self, int Row) | coat.mat4 | |
__sub__(self, mat4 R) | coat.mat4 | |
__truediv__(self, float _0) | coat.mat4 | |
Add(self, mat4 R) | coat.mat4 | |
Copy(self, float Float16) | coat.mat4 | |
CopyTransposed(self, float Float16) | coat.mat4 | |
CubeViewProjection(vec3 Pos, int Side, float Radius, bool GL) | coat.mat4 | static |
Determinant(self) | coat.mat4 | |
Elem(self, int Row, int Col) | coat.mat4 | |
Equals(mat4 _0, mat4 _1, float Eps) | coat.mat4 | static |
EulerZYX(float eulerX, float eulerY, float eulerZ) | coat.mat4 | static |
GetCol(self, int Index) | coat.mat4 | |
GetCol0(self) | coat.mat4 | |
GetCol1(self) | coat.mat4 | |
GetCol2(self) | coat.mat4 | |
GetCol3(self) | coat.mat4 | |
GetElem(self, int Row, int Col) | coat.mat4 | |
GetRotation(self) | coat.mat4 | |
GetRow(self, int Index) | coat.mat4 | |
GetRow0(self) | coat.mat4 | |
GetRow1(self) | coat.mat4 | |
GetRow2(self) | coat.mat4 | |
GetRow3(self) | coat.mat4 | |
GetScaling(self) | coat.mat4 | |
GetTranslation(self) | coat.mat4 | |
Invert(mat4 Fm, mat4 To) | coat.mat4 | static |
IsIdentity(self, float Eps) | coat.mat4 | |
IsOrthonormal(self, float Eps) | coat.mat4 | |
IsSymmetric(self, float Eps) | coat.mat4 | |
IsZero(self, float Eps) | coat.mat4 | |
LookAtViewProjection(vec3 LookFrom, vec3 LookAt, float FovY, float AspectYtoH, float Znear, float Zfar) | coat.mat4 | static |
Mul(self, mat4 R) | coat.mat4 | |
Mul(self, float s) | coat.mat4 | |
Ortho(float Width, float Height, float Znear, float Zfar) | coat.mat4 | static |
Ortho(float Left, float Right, float Bottom, float Top, float Znear, float Zfar) | coat.mat4 | static |
Ortho(boundbox B) | coat.mat4 | static |
Perspective(float YFov, float AspectWtoH, float Znear, float Zfar) | coat.mat4 | static |
PerspectiveInf(float YFov, float AspectWtoH, float Znear) | coat.mat4 | static |
Rotation(vec3 Axis, float Angle) | coat.mat4 | static |
RotationAt(vec2 Orig, float Angle) | coat.mat4 | static |
RotationAt(vec3 Orig, vec3 Axis, float Angle) | coat.mat4 | static |
RotationX(float Angle) | coat.mat4 | static |
RotationXYZ(float Pitch, float Yaw, float Roll) | coat.mat4 | static |
RotationY(float Angle) | coat.mat4 | static |
RotationZ(float Angle) | coat.mat4 | static |
Row(self, int Index) | coat.mat4 | |
Row0(self) | coat.mat4 | |
Row1(self) | coat.mat4 | |
Row2(self) | coat.mat4 | |
Row3(self) | coat.mat4 | |
Scaling(float XYZ) | coat.mat4 | static |
Scaling(float X, float Y) | coat.mat4 | static |
Scaling(float X, float Y, float Z) | coat.mat4 | static |
Scaling(vec2 XY) | coat.mat4 | static |
Scaling(vec3 XYZ) | coat.mat4 | static |
ScalingAt(float OrigX, float OrigY, float ScaleXY) | coat.mat4 | static |
ScalingAt(float OrigX, float OrigY, float ScaleX, float ScaleY) | coat.mat4 | static |
ScalingAt(vec2 Orig, float ScaleXY) | coat.mat4 | static |
ScalingAt(vec2 Orig, float ScaleX, float ScaleY) | coat.mat4 | static |
ScalingAt(vec2 Orig, vec2 Scale) | coat.mat4 | static |
ScalingAt(vec3 Orig, float ScaleXYZ) | coat.mat4 | static |
ScalingAt(vec3 Orig, float ScaleX, float ScaleY, float ScaleZ) | coat.mat4 | static |
ScalingAt(vec3 Orig, vec3 Scale) | coat.mat4 | static |
ScalingAt(vec3 Orig, vec3 Dir, float Scale) | coat.mat4 | static |
SetCol(self, int Index, vec4 _1) | coat.mat4 | |
SetCol(self, int Index, float X, float Y, float Z, float W) | coat.mat4 | |
SetCol0(self, vec4 _0) | coat.mat4 | |
SetCol0(self, float X, float Y, float Z, float W) | coat.mat4 | |
SetCol1(self, vec4 _0) | coat.mat4 | |
SetCol1(self, float X, float Y, float Z, float W) | coat.mat4 | |
SetCol2(self, vec4 _0) | coat.mat4 | |
SetCol2(self, float X, float Y, float Z, float W) | coat.mat4 | |
SetCol3(self, vec4 _0) | coat.mat4 | |
SetCol3(self, float X, float Y, float Z, float W) | coat.mat4 | |
SetElem(self, int Row, int Col, float Value) | coat.mat4 | |
SetIdentity(self) | coat.mat4 | |
SetRotation(self, angles _0) | coat.mat4 | |
SetRow(self, int Index, vec4 _1) | coat.mat4 | |
SetRow(self, int Index, float X, float Y, float Z, float W) | coat.mat4 | |
SetRow0(self, vec4 _0) | coat.mat4 | |
SetRow0(self, float X, float Y, float Z, float W) | coat.mat4 | |
SetRow1(self, vec4 _0) | coat.mat4 | |
SetRow1(self, float X, float Y, float Z, float W) | coat.mat4 | |
SetRow2(self, vec4 _0) | coat.mat4 | |
SetRow2(self, float X, float Y, float Z, float W) | coat.mat4 | |
SetRow3(self, vec4 _0) | coat.mat4 | |
SetRow3(self, float X, float Y, float Z, float W) | coat.mat4 | |
SetScaling(self, vec3 _0) | coat.mat4 | |
SetTranslation(self, vec3 _0) | coat.mat4 | |
SetZero(self) | coat.mat4 | |
Sub(self, mat4 R) | coat.mat4 | |
ToFloatPtr(self) | coat.mat4 | |
ToFloatPtr(self) | coat.mat4 | |
ToMat3(self) | coat.mat4 | |
ToNormalMatrix(self) | coat.mat4 | |
ToQuat(self) | coat.mat4 | |
Trace(self) | coat.mat4 | |
Translation(float X, float Y) | coat.mat4 | static |
Translation(float X, float Y, float Z) | coat.mat4 | static |
Translation(vec2 XY) | coat.mat4 | static |
Translation(vec3 XYZ) | coat.mat4 | static |
Transpose(mat4 _0) | coat.mat4 | static |