3DCoat
3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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Here is a list of all documented class members with links to the class documentation for each member:
- v -
valid() :
BaseClass
,
coat::Mesh
,
coat::Volume
validateFullTopology :
OpenSubdiv::v3_4_3::Far::TopologyRefinerFactory< MESH >::Options
value() :
sparse::matrix_keeper< type >
Values :
VolumeCell
variables() :
coat::scripto::Debug
vars() :
coat::scripto::Debug
Vec3() :
coat::scripto::Vec3
vector() :
coat::scripto::DebugDraw
VerifiedDirection() :
BezierCurveF
VerifiedInverceDirection() :
BezierCurveF
vertex() :
ReconstructMeshFromEdges::vertex
vertexCoord_t :
Bevel3
vertexPos() :
coat::scripto::PolyMesh
vertexUV() :
coat::scripto::PolyMesh
VertexValenceTable :
OpenSubdiv::v3_4_3::Far::PatchTable
vertices :
ReconstructMeshFromEdges
Verts :
VolumeCellAttrib
ViewPort() :
coat::scripto::CameraShortcut::ViewState
vis() :
TopoDist
Visible :
BaseClassElement
visible() :
RegisterVoxHelper
,
coat::scripto::SculptLayer
,
coat::SceneElement
Visible :
cuGizmoControl
,
VolumeObject
visibleMaterial() :
RegisterVoxHelper
visibleObject() :
RegisterVoxHelper
visiblePaintLayer() :
RegisterVoxHelper
visibleRetopoLayer() :
RegisterVoxHelper
volume() :
RegisterVoxHelper
Volume() :
coat::SceneElement
VoxelizePureGeometry() :
VolumeObject
VoxOcTree :
VolumeObject
VoxSurf :
VoxTreeBranch
vpool :
VolumeObject
VTX_BOUNDARY_EDGE_AND_CORNER :
OpenSubdiv::v3_4_3::Sdc::Options
VTX_BOUNDARY_EDGE_ONLY :
OpenSubdiv::v3_4_3::Sdc::Options
VTX_BOUNDARY_NONE :
OpenSubdiv::v3_4_3::Sdc::Options
VtxBoundaryInterpolation :
OpenSubdiv::v3_4_3::Sdc::Options
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