3DCoat Python API
The 3DCoat Python API documentation.
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coat.rect Member List

This is the complete list of members for coat.rect, including all inherited members.

__eq__(self, rect _0)coat.rect
__imul__(self, mat3 R)coat.rect
__imul__(self, mat4 T)coat.rect
__init__(self)coat.rect
__init__(self, rect v)coat.rect
__mul__(self, mat3 R)coat.rect
__mul__(self, mat4 T)coat.rect
__ne__(self, rect _0)coat.rect
AddPoint(self, float X, float Y)coat.rect
AddPoint(self, vec2 P)coat.rect
AddRect(self, rect Rc)coat.rect
AlignBottom(self, float Y)coat.rect
AlignBottomCenter(self, float X, float Y)coat.rect
AlignBottomCenter(self, vec2 BottomCenter)coat.rect
AlignBottomLeft(self, float X, float Y)coat.rect
AlignBottomLeft(self, vec2 BottomLeft)coat.rect
AlignBottomRight(self, float X, float Y)coat.rect
AlignBottomRight(self, vec2 BottomRight)coat.rect
AlignCenterX(self, float X)coat.rect
AlignCenterY(self, float Y)coat.rect
AlignInside(self, rect Parent)coat.rect
AlignLeft(self, float X)coat.rect
AlignMiddleCenter(self, float X, float Y)coat.rect
AlignMiddleCenter(self, vec2 MiddleCenter)coat.rect
AlignMiddleLeft(self, float X, float Y)coat.rect
AlignMiddleLeft(self, vec2 MiddleLeft)coat.rect
AlignMiddleRight(self, float X, float Y)coat.rect
AlignMiddleRight(self, vec2 MiddleRight)coat.rect
AlignPoint(self, int Align, float X, float Y)coat.rect
AlignPoint(self, int Align, vec2 With)coat.rect
AlignPoint(self, int Align, rect Parent)coat.rect
AlignRight(self, float X)coat.rect
AlignTop(self, float Y)coat.rect
AlignTopCenter(self, float X, float Y)coat.rect
AlignTopCenter(self, vec2 TopCenter)coat.rect
AlignTopLeft(self, float X, float Y)coat.rect
AlignTopLeft(self, vec2 TopLeft)coat.rect
AlignTopRight(self, float X, float Y)coat.rect
AlignTopRight(self, vec2 TopRight)coat.rect
Contains(self, float X, float Y)coat.rect
Contains(self, vec2 P)coat.rect
Contains(self, rect Rc)coat.rect
Equals(rect _0, rect _1, float Eps)coat.rectstatic
GetBottom(self)coat.rect
GetBottomCenter(self)coat.rect
GetBottomLeft(self)coat.rect
GetBottomRight(self)coat.rect
GetCenterX(self)coat.rect
GetCenterY(self)coat.rect
GetDockingAlign(self, rect Child, rect DockingRegion=None, vec2 RelPos=None)coat.rect
GetDockingAlign(self, vec2 Child, rect DockingRegion=None, vec2 RelPos=None)coat.rect
GetDockingRegion(self, rect Child, int Align)coat.rect
GetDockingRegion(self, vec2 Child, int Align)coat.rect
GetHeight(self)coat.rect
GetLeft(self)coat.rect
GetMiddleCenter(self)coat.rect
GetMiddleLeft(self)coat.rect
GetMiddleRight(self)coat.rect
GetPoint(self, int Align)coat.rect
GetRight(self)coat.rect
GetSize(self)coat.rect
GetTop(self)coat.rect
GetTopCenter(self)coat.rect
GetTopLeft(self)coat.rect
GetTopRight(self)coat.rect
GetWidth(self)coat.rect
height(self)coat.rect
Inflate(self, float DeltaXY)coat.rect
Inflate(self, float DeltaX, float DeltaY)coat.rect
Inflate(self, vec2 Delta)coat.rect
Inscribe(rect What, rect Where)coat.rectstatic
Intersect(rect l, rect r)coat.rectstatic
IntersectsWith(self, rect Rc)coat.rect
IsEmpty(self)coat.rect
ProjectPoint(self, vec2 _0)coat.rect
Round(self)coat.rect
Set(self, float MinX, float MinY, float MaxX, float MaxY)coat.rect
Set(self, vec2 Min, vec2 Max)coat.rect
SetBottom(self, float Bottom)coat.rect
SetBottomLeft(self, float X, float Y)coat.rect
SetBottomLeft(self, vec2 BottomLeft)coat.rect
SetBottomRight(self, float X, float Y)coat.rect
SetBottomRight(self, vec2 BottomRight)coat.rect
SetEmpty(self)coat.rect
SetHeight(self, int HoldPoint, float Height)coat.rect
SetLeft(self, float Left)coat.rect
SetRight(self, float Right)coat.rect
SetSize(self, float MinX, float MinY, float Width, float Height)coat.rect
SetSize(self, vec2 Min, vec2 Size)coat.rect
SetSize(self, int HoldPoint, float Width, float Height)coat.rect
SetSize(self, int HoldPoint, vec2 Size)coat.rect
SetSize(self, int HoldPoint, float Side)coat.rect
SetTop(self, float Top)coat.rect
SetTopLeft(self, float X, float Y)coat.rect
SetTopLeft(self, vec2 TopLeft)coat.rect
SetToPoint(self, float X, float Y)coat.rect
SetToPoint(self, vec2 P)coat.rect
SetTopRight(self, float X, float Y)coat.rect
SetTopRight(self, vec2 TopRight)coat.rect
SetWidth(self, int HoldPoint, float Width)coat.rect
SetZero(self)coat.rect
ToRound(self)coat.rect
Transform(self, mat3 R)coat.rect
Transform(self, mat4 T)coat.rect
Translate(self, float DeltaX, float DeltaY)coat.rect
Translate(self, vec2 Delta)coat.rect
Union(rect l, rect r)coat.rectstatic
width(self)coat.rect
x(self)coat.rect
y(self)coat.rect