3DCoat Python API
The 3DCoat Python API documentation.
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coat.mat3 Member List

This is the complete list of members for coat.mat3, including all inherited members.

__add__(self, mat3 R)coat.mat3
__call__(self, int Row, int Col)coat.mat3
__call__(self, int Row, int Col)coat.mat3
__eq__(self, mat3 _0)coat.mat3
__getitem__(self, int Row)coat.mat3
__iadd__(self, mat3 R)coat.mat3
__imul__(self, mat3 R)coat.mat3
__imul__(self, float _0)coat.mat3
__init__(self)coat.mat3
__init__(self, float _00, float _01, float _02, float _10, float _11, float _12, float _20, float _21, float _22)coat.mat3
__init__(self, mat3 v)coat.mat3
__isub__(self, mat3 R)coat.mat3
__itruediv__(self, float _0)coat.mat3
__mul__(self, mat3 R)coat.mat3
__mul__(self, float _0)coat.mat3
__neg__(self)coat.mat3
__setitem__(self, int Row)coat.mat3
__sub__(self, mat3 R)coat.mat3
__truediv__(self, float _0)coat.mat3
Add(self, mat3 R)coat.mat3
Copy(self, float Float9)coat.mat3
CopyTransposed(self, float Float9)coat.mat3
Determinant(self)coat.mat3
Elem(self, int Row, int Col)coat.mat3
Equals(mat3 _0, mat3 _1, float Eps)coat.mat3static
EulerZYX(float eulerX, float eulerY, float eulerZ)coat.mat3static
FromForward(vec3 Forward)coat.mat3static
FromVectors(vec3 Forward, vec3 Right, vec3 Up)coat.mat3static
GetCol(self, int Index)coat.mat3
GetCol0(self)coat.mat3
GetCol1(self)coat.mat3
GetCol2(self)coat.mat3
GetElem(self, int Row, int Col)coat.mat3
GetRow(self, int Index)coat.mat3
GetRow0(self)coat.mat3
GetRow1(self)coat.mat3
GetRow2(self)coat.mat3
Invert(mat3 Fm, mat3 To)coat.mat3static
IsIdentity(self, float Eps)coat.mat3
IsOrthonormal(self, float Eps)coat.mat3
IsSymmetric(self, float Eps)coat.mat3
IsZero(self, float Eps)coat.mat3
Mul(self, mat3 R)coat.mat3
Mul(self, float s)coat.mat3
OrthoNormalize(mat3 Src)coat.mat3static
Rotation(vec3 Axis, float Angle)coat.mat3static
RotationX(float Angle)coat.mat3static
RotationXYZ(float Pitch, float Yaw, float Roll)coat.mat3static
RotationY(float Angle)coat.mat3static
RotationZ(float Angle)coat.mat3static
Row(self, int Index)coat.mat3
Row0(self)coat.mat3
Row1(self)coat.mat3
Row2(self)coat.mat3
Scaling(float XYZ)coat.mat3static
Scaling(float X, float Y)coat.mat3static
Scaling(float X, float Y, float Z)coat.mat3static
Scaling(vec2 XY)coat.mat3static
Scaling(vec3 XYZ)coat.mat3static
SetCol(self, int Index, vec3 _1)coat.mat3
SetCol(self, int Index, float X, float Y, float Z)coat.mat3
SetCol0(self, vec3 _0)coat.mat3
SetCol0(self, float X, float Y, float Z)coat.mat3
SetCol1(self, vec3 _0)coat.mat3
SetCol1(self, float X, float Y, float Z)coat.mat3
SetCol2(self, vec3 _0)coat.mat3
SetCol2(self, float X, float Y, float Z)coat.mat3
SetElem(self, int Row, int Col, float Value)coat.mat3
SetIdentity(self)coat.mat3
SetRow(self, int Index, vec3 _1)coat.mat3
SetRow(self, int Index, float X, float Y, float Z)coat.mat3
SetRow0(self, vec3 _0)coat.mat3
SetRow0(self, float X, float Y, float Z)coat.mat3
SetRow1(self, vec3 _0)coat.mat3
SetRow1(self, float X, float Y, float Z)coat.mat3
SetRow2(self, vec3 _0)coat.mat3
SetRow2(self, float X, float Y, float Z)coat.mat3
SetZero(self)coat.mat3
Sub(self, mat3 R)coat.mat3
ToAngles(self)coat.mat3
ToFloatPtr(self)coat.mat3
ToFloatPtr(self)coat.mat3
ToForward(self)coat.mat3
ToMat4(self)coat.mat3
ToQuat(self)coat.mat3
ToRight(self)coat.mat3
ToUp(self)coat.mat3
ToVectors(self, vec3 Forward, vec3 Right=None, vec3 Up=None)coat.mat3
Trace(self)coat.mat3
Transpose(mat3 _0)coat.mat3static