3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.mat3, including all inherited members.
__add__(self, mat3 R) | coat.mat3 | |
__call__(self, int Row, int Col) | coat.mat3 | |
__call__(self, int Row, int Col) | coat.mat3 | |
__eq__(self, mat3 _0) | coat.mat3 | |
__getitem__(self, int Row) | coat.mat3 | |
__iadd__(self, mat3 R) | coat.mat3 | |
__imul__(self, mat3 R) | coat.mat3 | |
__imul__(self, float _0) | coat.mat3 | |
__init__(self) | coat.mat3 | |
__init__(self, float _00, float _01, float _02, float _10, float _11, float _12, float _20, float _21, float _22) | coat.mat3 | |
__init__(self, mat3 v) | coat.mat3 | |
__isub__(self, mat3 R) | coat.mat3 | |
__itruediv__(self, float _0) | coat.mat3 | |
__mul__(self, mat3 R) | coat.mat3 | |
__mul__(self, float _0) | coat.mat3 | |
__neg__(self) | coat.mat3 | |
__setitem__(self, int Row) | coat.mat3 | |
__sub__(self, mat3 R) | coat.mat3 | |
__truediv__(self, float _0) | coat.mat3 | |
Add(self, mat3 R) | coat.mat3 | |
Copy(self, float Float9) | coat.mat3 | |
CopyTransposed(self, float Float9) | coat.mat3 | |
Determinant(self) | coat.mat3 | |
Elem(self, int Row, int Col) | coat.mat3 | |
Equals(mat3 _0, mat3 _1, float Eps) | coat.mat3 | static |
EulerZYX(float eulerX, float eulerY, float eulerZ) | coat.mat3 | static |
FromForward(vec3 Forward) | coat.mat3 | static |
FromVectors(vec3 Forward, vec3 Right, vec3 Up) | coat.mat3 | static |
GetCol(self, int Index) | coat.mat3 | |
GetCol0(self) | coat.mat3 | |
GetCol1(self) | coat.mat3 | |
GetCol2(self) | coat.mat3 | |
GetElem(self, int Row, int Col) | coat.mat3 | |
GetRow(self, int Index) | coat.mat3 | |
GetRow0(self) | coat.mat3 | |
GetRow1(self) | coat.mat3 | |
GetRow2(self) | coat.mat3 | |
Invert(mat3 Fm, mat3 To) | coat.mat3 | static |
IsIdentity(self, float Eps) | coat.mat3 | |
IsOrthonormal(self, float Eps) | coat.mat3 | |
IsSymmetric(self, float Eps) | coat.mat3 | |
IsZero(self, float Eps) | coat.mat3 | |
Mul(self, mat3 R) | coat.mat3 | |
Mul(self, float s) | coat.mat3 | |
OrthoNormalize(mat3 Src) | coat.mat3 | static |
Rotation(vec3 Axis, float Angle) | coat.mat3 | static |
RotationX(float Angle) | coat.mat3 | static |
RotationXYZ(float Pitch, float Yaw, float Roll) | coat.mat3 | static |
RotationY(float Angle) | coat.mat3 | static |
RotationZ(float Angle) | coat.mat3 | static |
Row(self, int Index) | coat.mat3 | |
Row0(self) | coat.mat3 | |
Row1(self) | coat.mat3 | |
Row2(self) | coat.mat3 | |
Scaling(float XYZ) | coat.mat3 | static |
Scaling(float X, float Y) | coat.mat3 | static |
Scaling(float X, float Y, float Z) | coat.mat3 | static |
Scaling(vec2 XY) | coat.mat3 | static |
Scaling(vec3 XYZ) | coat.mat3 | static |
SetCol(self, int Index, vec3 _1) | coat.mat3 | |
SetCol(self, int Index, float X, float Y, float Z) | coat.mat3 | |
SetCol0(self, vec3 _0) | coat.mat3 | |
SetCol0(self, float X, float Y, float Z) | coat.mat3 | |
SetCol1(self, vec3 _0) | coat.mat3 | |
SetCol1(self, float X, float Y, float Z) | coat.mat3 | |
SetCol2(self, vec3 _0) | coat.mat3 | |
SetCol2(self, float X, float Y, float Z) | coat.mat3 | |
SetElem(self, int Row, int Col, float Value) | coat.mat3 | |
SetIdentity(self) | coat.mat3 | |
SetRow(self, int Index, vec3 _1) | coat.mat3 | |
SetRow(self, int Index, float X, float Y, float Z) | coat.mat3 | |
SetRow0(self, vec3 _0) | coat.mat3 | |
SetRow0(self, float X, float Y, float Z) | coat.mat3 | |
SetRow1(self, vec3 _0) | coat.mat3 | |
SetRow1(self, float X, float Y, float Z) | coat.mat3 | |
SetRow2(self, vec3 _0) | coat.mat3 | |
SetRow2(self, float X, float Y, float Z) | coat.mat3 | |
SetZero(self) | coat.mat3 | |
Sub(self, mat3 R) | coat.mat3 | |
ToAngles(self) | coat.mat3 | |
ToFloatPtr(self) | coat.mat3 | |
ToFloatPtr(self) | coat.mat3 | |
ToForward(self) | coat.mat3 | |
ToMat4(self) | coat.mat3 | |
ToQuat(self) | coat.mat3 | |
ToRight(self) | coat.mat3 | |
ToUp(self) | coat.mat3 | |
ToVectors(self, vec3 Forward, vec3 Right=None, vec3 Up=None) | coat.mat3 | |
Trace(self) | coat.mat3 | |
Transpose(mat3 _0) | coat.mat3 | static |