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3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.mat3, including all inherited members.
| __add__(self, mat3 R) | coat.mat3 | |
| __call__(self, int Row, int Col) | coat.mat3 | |
| __call__(self, int Row, int Col) | coat.mat3 | |
| __eq__(self, mat3 _0) | coat.mat3 | |
| __getitem__(self, int Row) | coat.mat3 | |
| __iadd__(self, mat3 R) | coat.mat3 | |
| __imul__(self, mat3 R) | coat.mat3 | |
| __imul__(self, float _0) | coat.mat3 | |
| __init__(self) | coat.mat3 | |
| __init__(self, float _00, float _01, float _02, float _10, float _11, float _12, float _20, float _21, float _22) | coat.mat3 | |
| __init__(self, mat3 v) | coat.mat3 | |
| __isub__(self, mat3 R) | coat.mat3 | |
| __itruediv__(self, float _0) | coat.mat3 | |
| __mul__(self, mat3 R) | coat.mat3 | |
| __mul__(self, float _0) | coat.mat3 | |
| __neg__(self) | coat.mat3 | |
| __setitem__(self, int Row) | coat.mat3 | |
| __sub__(self, mat3 R) | coat.mat3 | |
| __truediv__(self, float _0) | coat.mat3 | |
| Add(self, mat3 R) | coat.mat3 | |
| Copy(self, float Float9) | coat.mat3 | |
| CopyTransposed(self, float Float9) | coat.mat3 | |
| Determinant(self) | coat.mat3 | |
| Elem(self, int Row, int Col) | coat.mat3 | |
| Equals(mat3 _0, mat3 _1, float Eps) | coat.mat3 | static |
| EulerZYX(float eulerX, float eulerY, float eulerZ) | coat.mat3 | static |
| FromForward(vec3 Forward) | coat.mat3 | static |
| FromVectors(vec3 Forward, vec3 Right, vec3 Up) | coat.mat3 | static |
| GetCol(self, int Index) | coat.mat3 | |
| GetCol0(self) | coat.mat3 | |
| GetCol1(self) | coat.mat3 | |
| GetCol2(self) | coat.mat3 | |
| GetElem(self, int Row, int Col) | coat.mat3 | |
| GetRow(self, int Index) | coat.mat3 | |
| GetRow0(self) | coat.mat3 | |
| GetRow1(self) | coat.mat3 | |
| GetRow2(self) | coat.mat3 | |
| Invert(mat3 Fm, mat3 To) | coat.mat3 | static |
| IsIdentity(self, float Eps) | coat.mat3 | |
| IsOrthonormal(self, float Eps) | coat.mat3 | |
| IsSymmetric(self, float Eps) | coat.mat3 | |
| IsZero(self, float Eps) | coat.mat3 | |
| Mul(self, mat3 R) | coat.mat3 | |
| Mul(self, float s) | coat.mat3 | |
| OrthoNormalize(mat3 Src) | coat.mat3 | static |
| Rotation(vec3 Axis, float Angle) | coat.mat3 | static |
| RotationX(float Angle) | coat.mat3 | static |
| RotationXYZ(float Pitch, float Yaw, float Roll) | coat.mat3 | static |
| RotationY(float Angle) | coat.mat3 | static |
| RotationZ(float Angle) | coat.mat3 | static |
| Row(self, int Index) | coat.mat3 | |
| Row0(self) | coat.mat3 | |
| Row1(self) | coat.mat3 | |
| Row2(self) | coat.mat3 | |
| Scaling(float XYZ) | coat.mat3 | static |
| Scaling(float X, float Y) | coat.mat3 | static |
| Scaling(float X, float Y, float Z) | coat.mat3 | static |
| Scaling(vec2 XY) | coat.mat3 | static |
| Scaling(vec3 XYZ) | coat.mat3 | static |
| SetCol(self, int Index, vec3 _1) | coat.mat3 | |
| SetCol(self, int Index, float X, float Y, float Z) | coat.mat3 | |
| SetCol0(self, vec3 _0) | coat.mat3 | |
| SetCol0(self, float X, float Y, float Z) | coat.mat3 | |
| SetCol1(self, vec3 _0) | coat.mat3 | |
| SetCol1(self, float X, float Y, float Z) | coat.mat3 | |
| SetCol2(self, vec3 _0) | coat.mat3 | |
| SetCol2(self, float X, float Y, float Z) | coat.mat3 | |
| SetElem(self, int Row, int Col, float Value) | coat.mat3 | |
| SetIdentity(self) | coat.mat3 | |
| SetRow(self, int Index, vec3 _1) | coat.mat3 | |
| SetRow(self, int Index, float X, float Y, float Z) | coat.mat3 | |
| SetRow0(self, vec3 _0) | coat.mat3 | |
| SetRow0(self, float X, float Y, float Z) | coat.mat3 | |
| SetRow1(self, vec3 _0) | coat.mat3 | |
| SetRow1(self, float X, float Y, float Z) | coat.mat3 | |
| SetRow2(self, vec3 _0) | coat.mat3 | |
| SetRow2(self, float X, float Y, float Z) | coat.mat3 | |
| SetZero(self) | coat.mat3 | |
| Sub(self, mat3 R) | coat.mat3 | |
| ToAngles(self) | coat.mat3 | |
| ToFloatPtr(self) | coat.mat3 | |
| ToFloatPtr(self) | coat.mat3 | |
| ToForward(self) | coat.mat3 | |
| ToMat4(self) | coat.mat3 | |
| ToQuat(self) | coat.mat3 | |
| ToRight(self) | coat.mat3 | |
| ToUp(self) | coat.mat3 | |
| ToVectors(self, vec3 Forward, vec3 Right=None, vec3 Up=None) | coat.mat3 | |
| Trace(self) | coat.mat3 | |
| Transpose(mat3 _0) | coat.mat3 | static |