3DCoat Python API
The 3DCoat Python API documentation.
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coat.Volume Member List

This is the complete list of members for coat.Volume, including all inherited members.

__init__(self)coat.Volume
__init__(self, any tb)coat.Volume
__init__(self, any vo)coat.Volume
__init__(self, Volume vol)coat.Volume
addMesh(self, Mesh mesh, mat4 transform=mat4.Identity)coat.Volume
assignLiveBooleans(self, int operation)coat.Volume
assignShader(self, str shaderName)coat.Volume
automaticMolding(self)coat.Volume
basRelief(self, vec3 start_point=vec3.Zero)coat.Volume
calcLocalSpaceAABB(self)coat.Volume
calcWorldSpaceAABB(self)coat.Volume
cell(self, int cx, int cy, int cz, bool create, bool backup)coat.Volume
checkIfMoldingLicenseAvailable()coat.Volumestatic
clear(self)coat.Volume
clearNoUndo(self)coat.Volume
closeHoles(self, int maxSize)coat.Volume
collapseBollTree(self)coat.Volume
color(int CL)coat.Volumestatic
color(float r, float g, float b, float a)coat.Volumestatic
color(float r, float g, float b)coat.Volumestatic
color(str colorid)coat.Volumestatic
curveBasedMolding(self)coat.Volume
dirty(self, int cx, int cy, int cz)coat.Volume
enableVoxelsColoring(bool enable=True)coat.Volumestatic
findMoldingBottom(self)coat.Volume
findMoldingTest(self)coat.Volume
findMoldingTop(self)coat.Volume
generateMoldingCurves(self)coat.Volume
generateMoldingTest(self)coat.Volume
getExactDencity(self, int x, int y, int z, bool fromBackup, any cache_ref)coat.Volume
getInterpolatedValue(self, vec3 pos, bool fromBackup)coat.Volume
getPolycount(self)coat.Volume
getSquare(self)coat.Volume
getVolume(self)coat.Volume
gloss(float value)coat.Volumestatic
inScene(self)coat.Volume
insertMesh(self, Mesh mesh, mat4 transform=mat4.Identity)coat.Volume
intersectWithMesh(self, Mesh mesh, mat4 transform=mat4.Identity)coat.Volume
isSurface(self)coat.Volume
isVoxelized(self)coat.Volume
mergeMesh(self, Mesh mesh, mat4 transform=mat4.Identity, BoolOpType op=BoolOpType.BOOL_MERGE)coat.Volume
mergeMeshWithTexture(self, Mesh mesh, mat4 transform=mat4.Identity, BoolOpType op=BoolOpType.BOOL_MERGE)coat.Volume
metal(float value)coat.Volumestatic
relaxGpu(self, vec3 center, float Radius, float degree)coat.Volume
relaxOpenEdges(self, int nTimes)coat.Volume
relaxSurface(self, float degree, bool tangent=False, bool keep_sharp_boolean_edges=False)coat.Volume
relaxVoxels(self, int count)coat.Volume
removeMoldingShapes(self)coat.Volume
removeUndercuts(self)coat.Volume
roughness(float value)coat.Volumestatic
setAutomaticMoldingBox()coat.Volumestatic
setBoolShaderProperty(self, str property, bool value)coat.Volume
setColorShaderProperty(self, str property, int value)coat.Volume
setFloatShaderProperty(self, str property, float value)coat.Volume
setMoldingBorder(float width=0)coat.Volumestatic
setMoldingBox(float width, float length, float thickness)coat.Volumestatic
setMoldingParams(vec3 direction, float tapering_angle=0, float undercuts_density=1.0, float decimation_limit_millions=10, bool perform_subtraction=True)coat.Volumestatic
setOpacity(self, float Opacity)coat.Volume
subtractMesh(self, Mesh mesh, mat4 transform=mat4.Identity)coat.Volume
subtractWithoutUndecuts(self)coat.Volume
toSurface(self)coat.Volume
toVoxels(self)coat.Volume
tree(self)coat.Volume
valid(self)coat.Volume
vo(self)coat.Volume