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3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.Volume, including all inherited members.
| __init__(self) | coat.Volume | |
| __init__(self, any tb) | coat.Volume | |
| __init__(self, any vo) | coat.Volume | |
| __init__(self, Volume vol) | coat.Volume | |
| addMesh(self, Mesh mesh, mat4 transform=mat4.Identity) | coat.Volume | |
| assignLiveBooleans(self, int operation) | coat.Volume | |
| assignShader(self, str shaderName) | coat.Volume | |
| automaticMolding(self) | coat.Volume | |
| basRelief(self, vec3 start_point=vec3.Zero) | coat.Volume | |
| calcLocalSpaceAABB(self) | coat.Volume | |
| calcWorldSpaceAABB(self) | coat.Volume | |
| cell(self, int cx, int cy, int cz, bool create, bool backup) | coat.Volume | |
| checkIfMoldingLicenseAvailable() | coat.Volume | static |
| clear(self) | coat.Volume | |
| clearNoUndo(self) | coat.Volume | |
| closeHoles(self, int maxSize) | coat.Volume | |
| collapseBollTree(self) | coat.Volume | |
| color(int CL) | coat.Volume | static |
| color(float r, float g, float b, float a) | coat.Volume | static |
| color(float r, float g, float b) | coat.Volume | static |
| color(str colorid) | coat.Volume | static |
| curveBasedMolding(self) | coat.Volume | |
| dirty(self, int cx, int cy, int cz) | coat.Volume | |
| enableVoxelsColoring(bool enable=True) | coat.Volume | static |
| findMoldingBottom(self) | coat.Volume | |
| findMoldingTest(self) | coat.Volume | |
| findMoldingTop(self) | coat.Volume | |
| generateMoldingCurves(self) | coat.Volume | |
| generateMoldingTest(self) | coat.Volume | |
| getExactDencity(self, int x, int y, int z, bool fromBackup, any cache_ref) | coat.Volume | |
| getInterpolatedValue(self, vec3 pos, bool fromBackup) | coat.Volume | |
| getPolycount(self) | coat.Volume | |
| getSquare(self) | coat.Volume | |
| getVolume(self) | coat.Volume | |
| gloss(float value) | coat.Volume | static |
| inScene(self) | coat.Volume | |
| insertMesh(self, Mesh mesh, mat4 transform=mat4.Identity) | coat.Volume | |
| intersectWithMesh(self, Mesh mesh, mat4 transform=mat4.Identity) | coat.Volume | |
| isSurface(self) | coat.Volume | |
| isVoxelized(self) | coat.Volume | |
| mergeMesh(self, Mesh mesh, mat4 transform=mat4.Identity, BoolOpType op=BoolOpType.BOOL_MERGE) | coat.Volume | |
| mergeMeshWithTexture(self, Mesh mesh, mat4 transform=mat4.Identity, BoolOpType op=BoolOpType.BOOL_MERGE) | coat.Volume | |
| metal(float value) | coat.Volume | static |
| relaxGpu(self, vec3 center, float Radius, float degree) | coat.Volume | |
| relaxOpenEdges(self, int nTimes) | coat.Volume | |
| relaxSurface(self, float degree, bool tangent=False, bool keep_sharp_boolean_edges=False) | coat.Volume | |
| relaxVoxels(self, int count) | coat.Volume | |
| removeMoldingShapes(self) | coat.Volume | |
| removeUndercuts(self) | coat.Volume | |
| roughness(float value) | coat.Volume | static |
| setAutomaticMoldingBox() | coat.Volume | static |
| setBoolShaderProperty(self, str property, bool value) | coat.Volume | |
| setColorShaderProperty(self, str property, int value) | coat.Volume | |
| setFloatShaderProperty(self, str property, float value) | coat.Volume | |
| setMoldingBorder(float width=0) | coat.Volume | static |
| setMoldingBox(float width, float length, float thickness) | coat.Volume | static |
| setMoldingParams(vec3 direction, float tapering_angle=0, float undercuts_density=1.0, float decimation_limit_millions=10, bool perform_subtraction=True) | coat.Volume | static |
| setOpacity(self, float Opacity) | coat.Volume | |
| subtractMesh(self, Mesh mesh, mat4 transform=mat4.Identity) | coat.Volume | |
| subtractWithoutUndecuts(self) | coat.Volume | |
| toSurface(self) | coat.Volume | |
| toVoxels(self) | coat.Volume | |
| tree(self) | coat.Volume | |
| valid(self) | coat.Volume | |
| vo(self) | coat.Volume |