__eq__(self, SceneElement other) | coat.SceneElement | |
__init__(self) | coat.SceneElement | |
__init__(self, any vo) | coat.SceneElement | |
__init__(self, any c) | coat.SceneElement | |
__init__(self, SceneElement other) | coat.SceneElement | |
__init__(self) | coat.SceneElement | |
__ne__(self, SceneElement other) | coat.SceneElement | |
addChild(self, str name) | coat.SceneElement | |
addLinkedPath(self, str path) | coat.SceneElement | |
changeParent(self, SceneElement newParent) | coat.SceneElement | |
child(self, int index) | coat.SceneElement | |
childCount(self) | coat.SceneElement | |
clear(self) | coat.SceneElement | |
collectSelected(self) | coat.SceneElement | |
copyMergeTo(self, SceneElement dest, BoolOpType op) | coat.SceneElement | |
density(self, float density_value) | coat.SceneElement | |
duplicate(self) | coat.SceneElement | |
duplicateAsInstance(self) | coat.SceneElement | |
findInSubtree(self, str name) | coat.SceneElement | |
getLinkedPath(self, int id) | coat.SceneElement | |
getReferenceColor(self) | coat.SceneElement | |
getTransform(self) | coat.SceneElement | |
ghost(self) | coat.SceneElement | |
isCurve(self) | coat.SceneElement | |
isParentOf(self, SceneElement child) | coat.SceneElement | |
isSculptObject(self) | coat.SceneElement | |
iterateSubtree(self, any fn) | coat.SceneElement | |
iterateVisibleSubtree(self, any fn) | coat.SceneElement | |
linkedObjectCount(self) | coat.SceneElement | |
mergeSubtree(self, bool booleanMerge=False) | coat.SceneElement | |
mergeTo(self, SceneElement dest, BoolOpType op) | coat.SceneElement | |
name(self) | coat.SceneElement | |
parent(self) | coat.SceneElement | |
remove(self) | coat.SceneElement | |
removeSubtree(self) | coat.SceneElement | |
removeSubtreeItem(self, int index) | coat.SceneElement | |
rename(self, str name) | coat.SceneElement | |
select(self) | coat.SceneElement | |
selected(self) | coat.SceneElement | |
selectOne(self) | coat.SceneElement | |
setGhost(self, bool ghost) | coat.SceneElement | |
setReferenceColor(self, vec4 color) | coat.SceneElement | |
setTransform(self, mat4 Transform) | coat.SceneElement | |
setVisibility(self, bool visible) | coat.SceneElement | |
transform(self, mat4 Transform) | coat.SceneElement | |
transform_single(self, mat4 Transform) | coat.SceneElement | |
unselectAll(self) | coat.SceneElement | |
visible(self) | coat.SceneElement | |
Volume(self) | coat.SceneElement | |