3DCoat Python API
The 3DCoat Python API documentation.
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coat.SceneElement Member List

This is the complete list of members for coat.SceneElement, including all inherited members.

__eq__(self, SceneElement other)coat.SceneElement
__init__(self)coat.SceneElement
__init__(self, any vo)coat.SceneElement
__init__(self, any c)coat.SceneElement
__init__(self, SceneElement other)coat.SceneElement
__init__(self)coat.SceneElement
__ne__(self, SceneElement other)coat.SceneElement
addChild(self, str name)coat.SceneElement
addLinkedPath(self, str path)coat.SceneElement
changeParent(self, SceneElement newParent)coat.SceneElement
child(self, int index)coat.SceneElement
childCount(self)coat.SceneElement
clear(self)coat.SceneElement
collectSelected(self)coat.SceneElement
copyMergeTo(self, SceneElement dest, BoolOpType op)coat.SceneElement
density(self, float density_value)coat.SceneElement
duplicate(self)coat.SceneElement
duplicateAsInstance(self)coat.SceneElement
findInSubtree(self, str name)coat.SceneElement
getLinkedPath(self, int id)coat.SceneElement
getReferenceColor(self)coat.SceneElement
getTransform(self)coat.SceneElement
ghost(self)coat.SceneElement
isCurve(self)coat.SceneElement
isParentOf(self, SceneElement child)coat.SceneElement
isSculptObject(self)coat.SceneElement
iterateSubtree(self, any fn)coat.SceneElement
iterateVisibleSubtree(self, any fn)coat.SceneElement
linkedObjectCount(self)coat.SceneElement
mergeSubtree(self, bool booleanMerge=False)coat.SceneElement
mergeTo(self, SceneElement dest, BoolOpType op)coat.SceneElement
name(self)coat.SceneElement
parent(self)coat.SceneElement
remove(self)coat.SceneElement
removeSubtree(self)coat.SceneElement
removeSubtreeItem(self, int index)coat.SceneElement
rename(self, str name)coat.SceneElement
select(self)coat.SceneElement
selected(self)coat.SceneElement
selectOne(self)coat.SceneElement
setGhost(self, bool ghost)coat.SceneElement
setReferenceColor(self, vec4 color)coat.SceneElement
setTransform(self, mat4 Transform)coat.SceneElement
setVisibility(self, bool visible)coat.SceneElement
transform(self, mat4 Transform)coat.SceneElement
transform_single(self, mat4 Transform)coat.SceneElement
unselectAll(self)coat.SceneElement
visible(self)coat.SceneElement
Volume(self)coat.SceneElement