| __eq__(self, SceneElement other) | coat.SceneElement | |
| __init__(self) | coat.SceneElement | |
| __init__(self, any vo) | coat.SceneElement | |
| __init__(self, any c) | coat.SceneElement | |
| __init__(self, SceneElement other) | coat.SceneElement | |
| __init__(self) | coat.SceneElement | |
| __ne__(self, SceneElement other) | coat.SceneElement | |
| addChild(self, str name) | coat.SceneElement | |
| addLinkedPath(self, str path) | coat.SceneElement | |
| changeParent(self, SceneElement newParent) | coat.SceneElement | |
| child(self, int index) | coat.SceneElement | |
| childCount(self) | coat.SceneElement | |
| clear(self) | coat.SceneElement | |
| collectSelected(self) | coat.SceneElement | |
| copyMergeTo(self, SceneElement dest, BoolOpType op) | coat.SceneElement | |
| density(self, float density_value) | coat.SceneElement | |
| duplicate(self) | coat.SceneElement | |
| duplicateAsInstance(self) | coat.SceneElement | |
| findInSubtree(self, str name) | coat.SceneElement | |
| getLinkedPath(self, int id) | coat.SceneElement | |
| getReferenceColor(self) | coat.SceneElement | |
| getTransform(self) | coat.SceneElement | |
| ghost(self) | coat.SceneElement | |
| isCurve(self) | coat.SceneElement | |
| isParentOf(self, SceneElement child) | coat.SceneElement | |
| isSculptObject(self) | coat.SceneElement | |
| iterateSubtree(self, any fn) | coat.SceneElement | |
| iterateVisibleSubtree(self, any fn) | coat.SceneElement | |
| linkedObjectCount(self) | coat.SceneElement | |
| mergeSubtree(self, bool booleanMerge=False) | coat.SceneElement | |
| mergeTo(self, SceneElement dest, BoolOpType op) | coat.SceneElement | |
| name(self) | coat.SceneElement | |
| parent(self) | coat.SceneElement | |
| remove(self) | coat.SceneElement | |
| removeSubtree(self) | coat.SceneElement | |
| removeSubtreeItem(self, int index) | coat.SceneElement | |
| rename(self, str name) | coat.SceneElement | |
| select(self) | coat.SceneElement | |
| selected(self) | coat.SceneElement | |
| selectOne(self) | coat.SceneElement | |
| setGhost(self, bool ghost) | coat.SceneElement | |
| setReferenceColor(self, vec4 color) | coat.SceneElement | |
| setTransform(self, mat4 Transform) | coat.SceneElement | |
| setVisibility(self, bool visible) | coat.SceneElement | |
| transform(self, mat4 Transform) | coat.SceneElement | |
| transform_single(self, mat4 Transform) | coat.SceneElement | |
| unselectAll(self) | coat.SceneElement | |
| visible(self) | coat.SceneElement | |
| Volume(self) | coat.SceneElement | |