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3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.quat, including all inherited members.
| __add__(self, quat _0) | coat.quat | |
| __eq__(self, quat _0) | coat.quat | |
| __getitem__(self, int index) | coat.quat | |
| __iadd__(self, quat _0) | coat.quat | |
| __imul__(self, quat _0) | coat.quat | |
| __imul__(self, float _0) | coat.quat | |
| __init__(self) | coat.quat | |
| __init__(self, float X, float Y, float Z, float W) | coat.quat | |
| __init__(self, quat v) | coat.quat | |
| __isub__(self, quat _0) | coat.quat | |
| __itruediv__(self, quat _0) | coat.quat | |
| __itruediv__(self, float _0) | coat.quat | |
| __mul__(self, quat _0) | coat.quat | |
| __mul__(self, float _0) | coat.quat | |
| __ne__(self, quat _0) | coat.quat | |
| __neg__(self) | coat.quat | |
| __setitem__(self, int index) | coat.quat | |
| __sub__(self, quat _0) | coat.quat | |
| __truediv__(self, quat _0) | coat.quat | |
| __truediv__(self, float _0) | coat.quat | |
| CalcW(self) | coat.quat | |
| Compress(self) | coat.quat | |
| Conjugate(quat _0) | coat.quat | static |
| Div(quat _0, quat _1) | coat.quat | static |
| Dot(quat _0, quat _1) | coat.quat | static |
| EqualRotations(quat _0, quat _1, float Eps) | coat.quat | static |
| Equals(quat _0, quat _1, float Eps) | coat.quat | static |
| Exp(quat _0) | coat.quat | static |
| GetDimension(self) | coat.quat | |
| Invert(quat _0) | coat.quat | static |
| IsNormalized(self, float Eps) | coat.quat | |
| IsZero(self, float Eps) | coat.quat | |
| Length(self) | coat.quat | |
| LengthSq(self) | coat.quat | |
| Lerp(quat q0, quat q1, float s, bool ShortestPath=True) | coat.quat | static |
| Ln(quat _0) | coat.quat | static |
| LnDif(quat _0, quat _1) | coat.quat | static |
| Mul(quat _0, quat _1) | coat.quat | static |
| Normalize(self) | coat.quat | |
| SameHemisphere(quat _0, quat _1) | coat.quat | static |
| Set(self, float X, float Y, float Z, float W) | coat.quat | |
| Set(self, vec3 XYZ, float W) | coat.quat | |
| SetIdentity(self) | coat.quat | |
| SetZero(self) | coat.quat | |
| Slerp(quat q0, quat q1, float s, bool ShortestPath=True) | coat.quat | static |
| Squad(quat q1, quat A, quat B, quat C, float s) | coat.quat | static |
| SquadSetup(quat q0, quat q1, quat q2, quat q3, quat A, quat B, quat C) | coat.quat | static |
| ToAngles(self) | coat.quat | |
| ToAngularVelocity(self) | coat.quat | |
| ToFloatPtr(self) | coat.quat | |
| ToFloatPtr(self) | coat.quat | |
| ToMat3(self) | coat.quat | |
| ToMat4(self) | coat.quat | |
| ToRotation(self) | coat.quat |