3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.quat, including all inherited members.
__add__(self, quat _0) | coat.quat | |
__eq__(self, quat _0) | coat.quat | |
__getitem__(self, int index) | coat.quat | |
__iadd__(self, quat _0) | coat.quat | |
__imul__(self, quat _0) | coat.quat | |
__imul__(self, float _0) | coat.quat | |
__init__(self) | coat.quat | |
__init__(self, float X, float Y, float Z, float W) | coat.quat | |
__init__(self, quat v) | coat.quat | |
__isub__(self, quat _0) | coat.quat | |
__itruediv__(self, quat _0) | coat.quat | |
__itruediv__(self, float _0) | coat.quat | |
__mul__(self, quat _0) | coat.quat | |
__mul__(self, float _0) | coat.quat | |
__ne__(self, quat _0) | coat.quat | |
__neg__(self) | coat.quat | |
__setitem__(self, int index) | coat.quat | |
__sub__(self, quat _0) | coat.quat | |
__truediv__(self, quat _0) | coat.quat | |
__truediv__(self, float _0) | coat.quat | |
CalcW(self) | coat.quat | |
Compress(self) | coat.quat | |
Conjugate(quat _0) | coat.quat | static |
Div(quat _0, quat _1) | coat.quat | static |
Dot(quat _0, quat _1) | coat.quat | static |
EqualRotations(quat _0, quat _1, float Eps) | coat.quat | static |
Equals(quat _0, quat _1, float Eps) | coat.quat | static |
Exp(quat _0) | coat.quat | static |
GetDimension(self) | coat.quat | |
Invert(quat _0) | coat.quat | static |
IsNormalized(self, float Eps) | coat.quat | |
IsZero(self, float Eps) | coat.quat | |
Length(self) | coat.quat | |
LengthSq(self) | coat.quat | |
Lerp(quat q0, quat q1, float s, bool ShortestPath=True) | coat.quat | static |
Ln(quat _0) | coat.quat | static |
LnDif(quat _0, quat _1) | coat.quat | static |
Mul(quat _0, quat _1) | coat.quat | static |
Normalize(self) | coat.quat | |
SameHemisphere(quat _0, quat _1) | coat.quat | static |
Set(self, float X, float Y, float Z, float W) | coat.quat | |
Set(self, vec3 XYZ, float W) | coat.quat | |
SetIdentity(self) | coat.quat | |
SetZero(self) | coat.quat | |
Slerp(quat q0, quat q1, float s, bool ShortestPath=True) | coat.quat | static |
Squad(quat q1, quat A, quat B, quat C, float s) | coat.quat | static |
SquadSetup(quat q0, quat q1, quat q2, quat q3, quat A, quat B, quat C) | coat.quat | static |
ToAngles(self) | coat.quat | |
ToAngularVelocity(self) | coat.quat | |
ToFloatPtr(self) | coat.quat | |
ToFloatPtr(self) | coat.quat | |
ToMat3(self) | coat.quat | |
ToMat4(self) | coat.quat | |
ToRotation(self) | coat.quat |