3DCoat Python API
The 3DCoat Python API documentation.
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Public Member Functions | |
__init__ (self) | |
__init__ (self, float height, float radiusTop, float radiusBottom) | |
__init__ (self, vec3 posTop, vec3 posBottom, float radiusTop, float radiusBottom) | |
Public Member Functions inherited from coat.cylinder | |
cylinder | positionTop (self, vec3 pos) |
set the top position. | |
vec3 | positionTop (self) |
get the top position. | |
cylinder | positionBottom (self, vec3 pos) |
set the bottom position. | |
vec3 | positionBottom (self) |
get the bottom position. | |
cylinder | radiusTop (self, float r) |
set the top radius. | |
float | radiusTop (self) |
get the top radius. | |
cylinder | radiusBottom (self, float r) |
set the bottom radius. | |
float | radiusBottom (self) |
get the bottom radius. | |
cylinder | radius (self, float r) |
set the radius. | |
float | radius (self) |
get the radius. | |
cylinder | diameterTop (self, float d) |
set the top diameter. | |
float | diameterTop (self) |
get the top diameter. | |
cylinder | diameterBottom (self, float r) |
set the bottom diameter. | |
float | diameterBottom (self) |
get the bottom diameter. | |
cylinder | diameter (self, float d) |
set the diameter. | |
float | diameter (self) |
get the diameter. | |
cylinder | height (self, float _height) |
set the height in the z-axis. | |
float | height (self) |
get the height. | |
cylinder | sectorAngle (self, float angle) |
set the angle for cylinder with sector. | |
float | sectorAngle (self) |
get the sector angle. | |
cylinder | topCapScale (self, float scale) |
set the top cap scale. | |
float | topCapScale (self) |
get the top cap scale. | |
cylinder | bottomCapScale (self, float scale) |
set the bottom cap scale. | |
float | bottomCapScale (self) |
get the bottom cap scale. | |
cylinder | slices (self, int nslices) |
set the number of slices in the mesh. | |
int | slices (self) |
get the number of slices in the mesh. | |
cylinder | rings (self, int nrings) |
set the number of rings in the mesh. | |
int | rings (self) |
get the number of rings in the mesh. | |
cylinder | caps (self, int ncaps) |
set the number of caps in the mesh. | |
int | caps (self) |
get the number of caps in the mesh. | |
float | fillet_relative (self) |
calculates a fillet relative value (0..1). | |
Public Member Functions inherited from coat.prim | |
any | class_name (self) |
get the primitive class name. | |
prim | name (self, str s) |
set the primitive object name. | |
any | name (self) |
get the primitive object name. | |
add (self, Volume v) | |
add the prim into scene | |
subtract (self, Volume v) | |
subtract the prim from scene | |
intersect (self, Volume v) | |
intersect the prim into scene | |
merge (self, Volume v, BoolOpType op) | |
merge the prim into scene | |
Mesh | mesh (self) |
get the mesh prim | |
prim | color (self, int CL) |
assign the color to the primitive (in voxels) | |
prim | color (self, float r, float g, float b, float a) |
assign the color to the primitive (in voxels) | |
prim | color (self, float r, float g, float b) |
assign the color to the primitive (in voxels) | |
prim | color (self, str colorid) |
assign the color to the primitive (in voxels) | |
prim | gloss (self, float value) |
assign the gloss for the voxel primitive, it will work only if the color already assigned | |
prim | roughness (self, float value) |
assign the roughness for the voxel primitive, it will work only if the color already assigned | |
prim | metal (self, float value) |
the metalliclty value for the voxel primitive, it will work only if the color already assigned | |
prim | opacity (self, float value) |
assign the opacity of the color over the voxel primitive. | |
prim | details (self, float det_level) |
set the detail level | |
float | details (self) |
get the detail level | |
prim | transform (self, mat4 t) |
set the transform matrix | |
mat4 | transform (self) |
get the transform matrix | |
prim | scale (self, float scale) |
set the scale | |
prim | scale (self, vec3 v) |
set the scale | |
vec3 | scale (self) |
get the scale | |
prim | translate (self, vec3 _pos) |
Set the primitive translation. | |
vec3 | translate (self) |
get the primitive translation | |
prim | translate (self, float x, float y, float z) |
Set the primitive translation. | |
prim | x (self, float x) |
shift the primitive along the x - axis | |
prim | y (self, float y) |
shift the primitive along the y - axis | |
prim | z (self, float z) |
shift the primitive along the z - axis | |
prim | auto_divide (self, float average_div) |
set the auto devide | |
prim | step_divide (self, float step) |
set the step devide | |
prim | fillet (self, float radius) |
set the fillet | |
Additional Inherited Members | |
Static Public Member Functions inherited from coat.prim | |
debug_on (bool isOn=True) | |
indicates whether to turn on or off the debug mode. | |
debug_clear () | |
clear the debug info for primitive operations | |
push_transform (mat4 t) | |
set the global transform matrix to all primitives | |
push_translate (vec3 d) | |
Set the translation to all primitives. | |
push_scale (float scale) | |
Set the scale to all primitives. | |
push_scale (vec3 s) | |
Set the scale to all primitives. | |
push_details (float details_modulator) | |
set the detail level to all primitives | |
reset_transform () | |
reset the global transform matrix | |
coat.capsule.__init__ | ( | self | ) |
Reimplemented from coat.cylinder.
coat.capsule.__init__ | ( | self, | |
float | height, | ||
float | radiusTop, | ||
float | radiusBottom ) |
Reimplemented from coat.cylinder.
Reimplemented from coat.cylinder.