1. General
    2. In/Out
    3. Viewport
    4. Brushing
    5. 3D Mouse
    6. Theme
    7. Tools
    8. Beta
    1. VerTexture
    2. KitBash
    3. Modeling
    4. Pintar
    5. Renderizar
    6. Retopologizar
    7. Simplest
    8. Retoque
    9. UV
    10. Voxels
    1. Archivo
    2. Editar
    3. Ver
    4. Texturas
    5. Symmetry
    6. Capas
    7. Congelar
    8. Ocultar
    9. Ventanas
    10. Scripts
    11. Ayuda
    12. Geometry
    13. Mesh
    14. Bake
    15. Curves
    1. NavigationMenu
    2. CurvesMenu


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Mesh
Mesh ->
Aplicar simetría
Aplicación simétrica en espejo.
Mesh ->
Apply Symmetry to Current Layer
Apply symmetry only to the current layer and current UV set
Mesh ->
Virtual Mirror Mode
This option is applicable only if symmetry enabled. In this mode you should create topology only on one side of symmetry. Opposite side will be shown as in mirror without actual creation of polygons. After you will finish you may ""Apply symmetry" to get real topology on both sides. If this mode is turned off polygons will be automatically created on both sides of the symmetry
Mesh ->
Sculpt Mesh
Sculpt Mesh
Mesh ->
Subdivide 1
Subdivide 1
Mesh ->
Subdivide 2
Subdivide 2
Mesh ->
Subdivide 3
Subdivide 3
Mesh ->
Unlink Sculpt Mesh
Unlink Sculpt Mesh
Mesh ->
Set Islands Min Distance
Set Islands Min Distance
Mesh ->
Auto Unwrap Attached Faces
Auto unwrap faces that was created nearby to already unwrapped island. Unwrapping will be performed each time when you switch new tool
Mesh ->
Desplegar
Ajustar todos los grupos en la textura.
Mesh ->
Close Holes
Close Holes
Mesh ->
Remove N-Gons
Remove N-Gons
Mesh ->
Borrar malla
Borrar toda la malla.
Mesh ->
Subdividir
Subdividir toda la malla.
Mesh ->
Relajar
Relajar malla de retopo en su totalidad
Mesh ->
Guardar estado de retopologización
Almacenar estado de retopologización en un archivo separado
Mesh ->
Restaurar estado de retopologización
Restaurar estado de retopologización de un archivo separado