3DCoat
3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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- d -
dataPath() :
coat::io
DbgDrawMeshWithUVGrid() :
comms::cMeshContainer
,
cMeshContainer
,
comms::cMeshContainer
dbgPrintToFile() :
sparse::matrix_keeper< type >
DebugDrawIdxs() :
FillContour
Decode() :
gltf::gltfCodec
Decompose() :
VolumeObject
decompose() :
RegisterVoxHelper
decreaseObject2X() :
RegisterVoxHelper
DelActiveCamShortcut() :
coat::scripto::CameraTools
DelCamShortcut() :
coat::scripto::CameraTools
DelElement() :
ClassPtr< X >
,
ClassRef< X >
,
BaseClass
,
StringsList
,
ClassArray< X >
Delete() :
VoxTreeBranch
DeleteDefaultSubFields() :
BaseClass
deleteMaterial() :
RegisterVoxHelper
deletePaintLayers() :
RegisterVoxHelper
deleteRetopoLayer() :
RegisterVoxHelper
DenseGrid() :
coat::scripto::CameraShortcut
depthOpacityPaintLayer() :
RegisterVoxHelper
detach() :
CurveReference
details() :
coat::scripto::AMesh< T >
determinant() :
coat::scripto::Mat3
,
coat::scripto::Mat4
DetermineVertexVertexRule() :
OpenSubdiv::v3_4_3::Sdc::Crease
Diameter() :
coat::scripto::BoltHeadPrim
,
coat::scripto::BoltPrim
,
coat::scripto::CoreThreadPrim
diffuse_brighness() :
gltf::SpecularGlossiness
Directional() :
TexturedVertex
DisableRadiusVariation() :
VoxelExtension
distance() :
coat::scripto::Vec3
Divide() :
comms::cMeshContainer
,
cMeshContainer
,
comms::cMeshContainer
,
cMeshContainer
,
comms::cMeshContainer
DivideMesh() :
cMeshContainer
,
comms::cMeshContainer
DoesEdgeFVarTopologyMatch() :
OpenSubdiv::v3_4_3::Far::TopologyLevel
DoesFaceFVarTopologyMatch() :
OpenSubdiv::v3_4_3::Far::TopologyLevel
DoesVertexFVarTopologyMatch() :
OpenSubdiv::v3_4_3::Far::TopologyLevel
dontShowAgainCheckbox() :
coat::dialog
dot() :
coat::scripto::Quat
,
coat::scripto::Vec3
dotp() :
TopoDist
DoTriangleIds() :
RetopoBinOp
draw() :
coat::scripto::Debug
DrawDbg() :
cMeshContainer
,
comms::cMeshContainer
DrawOnPlane() :
VoxelExtension
DropItem() :
ItemsTree
duplicate() :
coat::SceneElement
duplicateAsInstance() :
coat::SceneElement
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