Name

notEqual — perform a component-wise not-equal-to comparison of two vectors

Declaration

bvec notEqual(vec x,
 vec y);
 
bvec notEqual(ivec x,
 ivec y);
 
bvec notEqual(bvec x,
 bvec y);
 
bvec notEqual(uvec x,
 uvec y);
 

Parameters

x

Specifies the first vector to be used in the comparison operation.

y

Specifies the second vector to be used in the comparison operation.

Description

notEqual returns a boolean vector in which each element i is computed as x[i] != y[i].

Version Support

OpenGL ES Shading Language Version
Function Name 1.00 3.00
notEqual (vec)
notEqual (ivec)
notEqual (bvec)
notEqual (uvec)-

See Also

lessThan, lessThanEqual, greaterThan, greaterThanEqual, equal, any, all, not

Copyright

Copyright © 2011-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.