OpenGL ES 3.0 Shading Language Reference Pages



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a
abs
acos
acosh
all
any
asin
asinh
atan
atanh
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c
ceil
clamp
cos
cosh
cross
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d
dFdx
dFdy
degrees
determinant
distance
dot
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e
equal
exp
exp2
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f
faceforward
floatBitsToInt
floatBitsToUint
floor
fract
fwidth
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g
gl_FragCoord
gl_FragDepth
gl_FrontFacing
gl_InstanceID
gl_PointCoord
gl_PointSize
gl_Position
gl_VertexID
greaterThan
greaterThanEqual
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i
intBitsToFloat
inverse
inversesqrt
isinf
isnan
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l
length
lessThan
lessThanEqual
log
log2
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m
matrixCompMult
max
min
mix
mod
modf
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n
normalize
not
notEqual
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o
outerProduct
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p
packHalf2x16
packSnorm2x16
packUnorm2x16
pow
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r
radians
reflect
refract
round
roundEven
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s
sign
sin
sinh
smoothstep
sqrt
step
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t
tan
tanh
texelFetch
texelFetchOffset
texture
textureGrad
textureGradOffset
textureLod
textureLodOffset
textureOffset
textureProj
textureProjGrad
textureProjGradOffset
textureProjLod
textureProjLodOffset
textureProjOffset
textureSize
transpose
trunc
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u
uintBitsToFloat
unpackHalf2x16
unpackSnorm2x16
unpackUnorm2x16
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