textureProj — perform a texture lookup with projection
gvec4 textureProj( | gsampler2D sampler, |
| vec3 P, | |
[float bias]); |
gvec4 textureProj( | gsampler2D sampler, |
| vec4 P, | |
[float bias]); |
gvec4 textureProj( | gsampler3D sampler, |
| vec4 P, | |
[float bias]); |
float textureProj( | sampler2DShadow sampler, |
| vec4 P, | |
[float bias]); |
samplerSpecifies the sampler to which the texture from which texels will be retrieved is bound.
PSpecifies the texture coordinates at which texture will be sampled.
biasSpecifies an optional bias to be applied during level-of-detail computation.
textureProj performs a texture lookup with projection. The texture coordinates
consumed from P, not including the last component of P,
are divided by the last component of P. The resulting P in the shadow forms is used as