textureLod — perform a texture lookup with explicit level-of-detail
gvec4 textureLod( | gsampler2D sampler, |
| vec2 P, | |
float lod); |
gvec4 textureLod( | gsampler3D sampler, |
| vec3 P, | |
float lod); |
gvec4 textureLod( | gsamplerCube sampler, |
| vec3 P, | |
float lod); |
float textureLod( | sampler2DShadow sampler, |
| vec3 P, | |
float lod); |
gvec4 textureLod( | gsampler2DArray sampler, |
| vec3 P, | |
float lod); |
samplerSpecifies the sampler to which the texture from which texels will be retrieved is bound.
PSpecifies the texture coordinates at which texture will be sampled.
lodSpecifies the explicit level-of-detail
textureLod performs a texture lookup at coordinate P from the
texture bound to sampler with an explicit level-of-detail as specified in lod.
lod specifies