gl_VertexID — contains the index of the current vertex
in highp int gl_VertexID ;
gl_VertexID is a vertex language input variable that holds an
integer index for the vertex. The index is impliclty generated by glDrawArrays
and other commands that do not reference the content of the GL_ELEMENT_ARRAY_BUFFER, or
explicitly generated from the content of the GL_ELEMENT_ARRAY_BUFFER
by commands such as glDrawElements.