Name
gl_PointSize — contains size of rasterized points, in pixels
Declaration
out highp float gl_PointSize ;Description
The variable gl_PointSize is intended for a vertex shader to write
the size of the point to be rasterized. It is measured in pixels.
If gl_PointSize is not written to, its value is undefined in subsequent
pipeline stages.
Copyright
Copyright © 2011-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.