Name
gl_InstanceID — contains the index of the current primitive in an instanced draw command
Declaration
in highp int gl_InstanceID ;Description
gl_InstanceID is a vertex language input variable that
holds the integer index of the current primitive in an instanced draw
command such as glDrawArraysInstanced. If the current
primitive does not originate from an instanced draw command, the value
of gl_InstanceID is zero.
Copyright
Copyright © 2011-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.