Name

gl_FragDepth — establishes a depth value for the current fragment

Declaration

out highp float gl_FragDepth ;

Description

Available only in the fragment language, gl_FragDepth is an output variable that is used to establish the depth value for the current fragment. If depth buffering is Enabled and no shader writes to gl_FragDepth, then the fixed varname value for depth will be used (this value is contained in the z component of gl_FragCoord) otherwise, the value written to gl_FragDepth is used. If a shader statically assigns to gl_FragDepth, then the value of the fragment's depth may be undefined for executions of the shader that take that path. That is, if the set of linked fragment shaders statically contain a write to gl_FragDepth, then it is responsible for always writing it.

Version Support

OpenGL ES Shading Language Version
Variable Name 1.00 3.00
gl_FragDepth-

See Also

gl_FragCoord

Copyright

Copyright © 2011-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.