textureProjGrad — perform a texture lookup with projection and explicit gradients
gvec4 textureProjGrad( | gsampler2D sampler, |
| vec3 P, | |
| vec2 dPdx, | |
vec2 dPdy); |
gvec4 textureProjGrad( | gsampler2D sampler, |
| vec4 P, | |
| vec2 dPdx, | |
vec2 dPdy); |
gvec4 textureProjGrad( | gsampler3D sampler, |
| vec4 P, | |
| vec3 dPdx, | |
vec3 dPdy); |
float textureProjGrad( | sampler2DShadow sampler, |
| vec4 P, | |
| vec2 dPdx, | |
vec2 dPdy); |
samplerSpecifies the sampler to which the texture from which texels will be retrieved is bound.
PSpecifies the texture coordinates at which texture will be sampled.
dPdx
Specifies the partial derivative of P with respect to window x.
dPdy
Specifies the partial derivative of P with respect to window y.
textureProjGrad performs a texture lookup with projection and explicit gradients. The texture coordinates
consumed from P, not including the last component of P,
are divided by the last component of P. The resulting P in the shadow forms is used as
dPdx and dPdy as gradients.