texelFetchOffset — perform a lookup of a single texel within a texture with an offset
gvec4 texelFetchOffset( | gsampler2D sampler, |
| ivec2 P, | |
| int lod, | |
ivec2 offset); |
gvec4 texelFetchOffset( | gsampler3D sampler, |
| ivec3 P, | |
| int lod, | |
ivec3 offset); |
gvec4 texelFetchOffset( | gsampler2DArray sampler, |
| ivec3 P, | |
| int lod, | |
ivec2 offset); |
samplerSpecifies the sampler to which the texture from which texels will be retrieved is bound.
PSpecifies the texture coordinates at which texture will be sampled.
lodIf present, specifies the level-of-detail within the texture from which the texel will be fetched.
offset
Specifies offset, in texels that will be applied to P before looking up the texel.
texelFetchOffset performs a lookup of a single texel from texture coordinate P
in the texture bound to sampler. Before fetching the texel, the offset specified in offset
is added to P. offset must be a constant expression. The array layer is specified in the last component of
P for array forms. The lod parameter (if present) specifies the level-of-detail
from which the texel will be fetched. The sample parameter specifies which sample within the texel will be
returned when reading from a multi-sample texure.