Name

gl_PointCoord — contains the coordinate of a fragment within a point

Declaration

in mediump vec2 gl_PointCoord ;

Description

gl_PointCoord is a fragment language input variable that contains the two-dimensional coordinates indicating where within a point primitive the current fragment is located. If the current primitive is not a point, then values read from gl_PointCoord are undefined.

gl_PointCoord.s ranges from 0.0 to 1.0 across the point horizontally from left to right. gl_PointCoord.t varies from 0.0 to 1.0 vertically from top to bottom.

Version Support

OpenGL ES Shading Language Version
Variable Name 1.00 3.00
gl_PointCoord

See Also

gl_FragCoord, gl_FragDepth

Copyright

Copyright © 2011-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.