<CustomExtension>
 <VoxelExtension>WetClay</VoxelExtension>
 <BaseParentTool>BaseVoxBrush</BaseParentTool>
 <PreviousParentTool>BaseVoxBrush</PreviousParentTool>
 <Name>WetClay</Name>
 <VoxelExtensionParams>
  <VoxelBrushConstructor>
   <Section0>true</Section0>
   <Section1>false</Section1>
   <Section2>false</Section2>
   <Section3>true</Section3>
   <Section4>false</Section4>
   <Section5>false</Section5>
   <Section6>true</Section6>
   <Section7>true</Section7>
   <TotologyConstraints>true</TotologyConstraints>
   <AppearsInSmoothActions>false</AppearsInSmoothActions>
   <BrushOverallDegree>1.000000</BrushOverallDegree>
   <NameForBrushOverallDegree>Degree</NameForBrushOverallDegree>
   <SourceIcon></SourceIcon>
   <Spacing>5.000000</Spacing>
   <HideBrushParams>true</HideBrushParams>
   <LiftSurfaceMode>0</LiftSurfaceMode>
   <CtrlLiftSurfaceMode>0</CtrlLiftSurfaceMode>
   <SnapWholeTrajectory>false</SnapWholeTrajectory>
   <RotateAlphaAlongTrajectory>true</RotateAlphaAlongTrajectory>
   <AutoSubdivide>false</AutoSubdivide>
   <IgnoreBackfaces>true</IgnoreBackfaces>
   <GeneralPen::SoftStrokeMode>true</GeneralPen::SoftStrokeMode>
   <GeneralPen::SoftStrokeDegree>14.000000</GeneralPen::SoftStrokeDegree>
   <UseJitters>false</UseJitters>
   <RotationAmplitudeDependsOnPressure>false</RotationAmplitudeDependsOnPressure>
   <RotationAmplitude>0.000000</RotationAmplitude>
   <RadiusVariationDependsOnPressure>false</RadiusVariationDependsOnPressure>
   <RadiusVariation>0.000000</RadiusVariation>
   <DepthVariationDependsOnPressure>false</DepthVariationDependsOnPressure>
   <DepthVariation>0.000000</DepthVariation>
   <JitterDependsOnPressure>false</JitterDependsOnPressure>
   <Jitter>0.000000</Jitter>
   <ForwardTiltDependsOnPressure>false</ForwardTiltDependsOnPressure>
   <ForwardTiltJitter>0.000000</ForwardTiltJitter>
   <SideTiltDependsOnPressure>false</SideTiltDependsOnPressure>
   <SideTiltJitter>0.000000</SideTiltJitter>
   <DetailsLevel>0.000000</DetailsLevel>
   <SmoothingType>NoSmoothing</SmoothingType>
   <BuildupSettings>BuildupOnly</BuildupSettings>
   <BuildupSpeed>1.000000</BuildupSpeed>
   <PickTrajectoryMethod>PickAveragePosition</PickTrajectoryMethod>
   <PickNormalMethod>pnAverageInBrush</PickNormalMethod>
   <NrmSampling>1.200000</NrmSampling>
   <PositionalSamplingRadius>1.200000</PositionalSamplingRadius>
   <BrushEffects></BrushEffects>
   <CtrlBrushEffects></CtrlBrushEffects>
   <Clay>
    <Open>true</Open>
    <PlaneOffsetDependsOnPressure>false</PlaneOffsetDependsOnPressure>
    <UsePlaneOffset>true</UsePlaneOffset>
    <MinPlaneOffset>0.400000</MinPlaneOffset>
    <MaxPlaneOffset>0.400000</MaxPlaneOffset>
    <PlaneOffset>0.400000</PlaneOffset>
    <EffectDependsOnPressure>true</EffectDependsOnPressure>
    <Degree>0.400000</Degree>
    <Ref>
     <UseCurrentAlpha>false</UseCurrentAlpha>
     <UseCurrentAlpha>false</UseCurrentAlpha>
     <UseForwardFalloff>true</UseForwardFalloff>
     <UseSidesFalloff>true</UseSidesFalloff>
     <UseRoundFalloff>false</UseRoundFalloff>
     <ForwardFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.100000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>1</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.500000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>0</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.900000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>1</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </ForwardFalloff>
     <SidesFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>1</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.200000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>0</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.500000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>0</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.800000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>0</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>1</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </SidesFalloff>
     <RoundFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.063584</Pos.x>
        <Pos.y>0.987097</Pos.y>
        <State>2</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.900000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>2</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </RoundFalloff>
     <DepthTexture></DepthTexture>
     <TextureBias>1.000000</TextureBias>
     <TextureScale>1.000000</TextureScale>
     <Uoffset>0.000000</Uoffset>
     <Voffset>0.000000</Voffset>
     <Rotation>0.000000</Rotation>
     <FlipU>false</FlipU>
     <FlipV>false</FlipV>
    </Ref>
    <DegreeOnPressure>
     <Points>
      <wCurvePoint>
       <Pos.x>0.000000</Pos.x>
       <Pos.y>0.000000</Pos.y>
       <State>4</State>
      </wCurvePoint>
      <wCurvePoint>
       <Pos.x>1.000000</Pos.x>
       <Pos.y>1.000000</Pos.y>
       <State>4</State>
      </wCurvePoint>
     </Points>
    </DegreeOnPressure>
    <PlaneOffsetDegreeOnPressure>
     <Points></Points>
    </PlaneOffsetDegreeOnPressure>
    <ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
    <ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
    <beExtrusionDegree>0.600000</beExtrusionDegree>
   </Clay>
   <Pinch>
    <bePinch>false</bePinch>
    <Open>true</Open>
    <PlaneOffsetDependsOnPressure>true</PlaneOffsetDependsOnPressure>
    <UsePlaneOffset>false</UsePlaneOffset>
    <MinPlaneOffset>0.000000</MinPlaneOffset>
    <MaxPlaneOffset>0.000000</MaxPlaneOffset>
    <PlaneOffset>0.000000</PlaneOffset>
    <EffectDependsOnPressure>true</EffectDependsOnPressure>
    <Degree>-1.000000</Degree>
    <Ref>
     <UseCurrentAlpha>true</UseCurrentAlpha>
     <UseCurrentAlpha>true</UseCurrentAlpha>
     <UseForwardFalloff>false</UseForwardFalloff>
     <UseSidesFalloff>false</UseSidesFalloff>
     <UseRoundFalloff>false</UseRoundFalloff>
     <ForwardFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.500000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>0</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </ForwardFalloff>
     <SidesFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.500000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>0</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </SidesFalloff>
     <RoundFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </RoundFalloff>
     <DepthTexture></DepthTexture>
     <TextureBias>1.000000</TextureBias>
     <TextureScale>1.000000</TextureScale>
     <Uoffset>0.000000</Uoffset>
     <Voffset>0.000000</Voffset>
     <Rotation>0.000000</Rotation>
     <FlipU>false</FlipU>
     <FlipV>false</FlipV>
    </Ref>
    <DegreeOnPressure>
     <Points></Points>
    </DegreeOnPressure>
    <PlaneOffsetDegreeOnPressure>
     <Points></Points>
    </PlaneOffsetDegreeOnPressure>
    <ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
    <ApplyPenDepthForDegree>false</ApplyPenDepthForDegree>
   </Pinch>
   <Smudge>
    <beSmudge>true</beSmudge>
    <Open>true</Open>
    <PlaneOffsetDependsOnPressure>true</PlaneOffsetDependsOnPressure>
    <UsePlaneOffset>false</UsePlaneOffset>
    <MinPlaneOffset>0.000000</MinPlaneOffset>
    <MaxPlaneOffset>0.000000</MaxPlaneOffset>
    <PlaneOffset>0.000000</PlaneOffset>
    <EffectDependsOnPressure>true</EffectDependsOnPressure>
    <Degree>0.500000</Degree>
    <Ref>
     <UseCurrentAlpha>true</UseCurrentAlpha>
     <UseCurrentAlpha>true</UseCurrentAlpha>
     <UseForwardFalloff>false</UseForwardFalloff>
     <UseSidesFalloff>false</UseSidesFalloff>
     <UseRoundFalloff>false</UseRoundFalloff>
     <ForwardFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.500000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>0</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </ForwardFalloff>
     <SidesFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>0.500000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>0</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </SidesFalloff>
     <RoundFalloff>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </RoundFalloff>
     <DepthTexture></DepthTexture>
     <TextureBias>1.000000</TextureBias>
     <TextureScale>1.000000</TextureScale>
     <Uoffset>0.000000</Uoffset>
     <Voffset>0.000000</Voffset>
     <Rotation>0.000000</Rotation>
     <FlipU>false</FlipU>
     <FlipV>false</FlipV>
    </Ref>
    <DegreeOnPressure>
     <Points></Points>
    </DegreeOnPressure>
    <PlaneOffsetDegreeOnPressure>
     <Points></Points>
    </PlaneOffsetDegreeOnPressure>
    <ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
    <ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
   </Smudge>
   <RelaxDegree>0.000000</RelaxDegree>
   <UseTapering>false</UseTapering>
  </VoxelBrushConstructor>
 </VoxelExtensionParams>
</CustomExtension>
